<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="oilBarge.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.4"/>
  </Asset>

  <Files>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_diffuse.dds"/>
    <File fileId="13" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_specular.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedRough_normal.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedRough_specular.dds"/>
    <File fileId="8" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.dds"/>
    <File fileId="14" filename="$data/shared/window02_diffuse.dds"/>
    <File fileId="15" filename="$data/shared/window02_specular.dds"/>
    <File fileId="2" filename="textures/T800_1001_Diffuse.dds"/>
    <File fileId="4" filename="textures/T800_1001_Glossiness.dds"/>
    <File fileId="3" filename="textures/T800_1001_Normal.dds"/>
  </Files>


  <Materials>
    <Material name="blinn1001" materialId="5" alphaBlending="true" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="7"/>
      <Glossmap fileId="13"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
    </Material>
    <Material name="blinn1001" materialId="6" alphaBlending="true" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
    </Material>
    <Material name="blinn1001" materialId="7" alphaBlending="true" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
    <Material name="blinn_Glass" materialId="8" alphaBlending="true">
      <Texture fileId="14"/>
      <Glossmap fileId="15"/>
    </Material>
    <Material name="lambert1" materialId="9" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="lambert1" materialId="10" diffuseColor="1 1 1 1">
    </Material>
    <Material name="warningStripes_mat" materialId="11">
    </Material>
  </Materials>


  <Shapes externalShapesFile="oilBarge.i3d.shapes">
  </Shapes>

  <Scene>
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      </TransformGroup>
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</i3D>
