<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="bridgeRiver" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="11" filename="$data/maps/mapUS/textures/buildings/bridgeRailroadShort/bridgeNuts_diffuse.png" />
    <File fileId="12" filename="$data/maps/mapUS/textures/buildings/bridgeRailroadShort/bridgeNuts_normal.png" />
    <File fileId="13" filename="$data/maps/mapUS/textures/buildings/bridgeRailroadShort/bridgeNuts_specular.png" />
    <File fileId="1" filename="$data/maps/mapUS/textures/buildings/bridgeRiver/bridgeRiver_diffuse.png" />
    <File fileId="6" filename="$data/maps/mapUS/textures/buildings/bridgeRiver/bridgeRiver_mask.png" />
    <File fileId="2" filename="$data/maps/mapUS/textures/buildings/bridgeRiver/bridgeRiver_normal.png" />
    <File fileId="3" filename="$data/maps/mapUS/textures/buildings/bridgeRiver/bridgeRiver_specular.png" />
    <File fileId="14" filename="$data/maps/textures/shared/decalSet_diffuse.png" />
    <File fileId="15" filename="$data/maps/textures/shared/decalSet_normal.png" />
    <File fileId="16" filename="$data/maps/textures/shared/decalSet_specular.png" />
    <File fileId="5" filename="$data/maps/textures/shared/mapMoss_diffuse.png" />
    <File fileId="7" filename="$data/maps/textures/shared/mapRust_diffuse.png" />
    <File fileId="4" filename="$data/shaders/buildingShader.xml" />
    <File fileId="17" filename="$data/shaders/decalShader.xml" />
    <File fileId="8" filename="$data/shared/assets/assetLibraryDecals_diffuse.png" />
    <File fileId="9" filename="$data/shared/assets/assetLibraryDecals_normal.png" />
    <File fileId="10" filename="$data/shared/default_specular.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="5" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="bridgeRiver_mat" materialId="1" customShaderId="4">
      <Custommap name="mDirtDiffuse" fileId="5"/>
      <Custommap name="mMaskMap" fileId="6"/>
      <Custommap name="mMossDiffuse" fileId="7"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="assetLibraryDecals_mat" materialId="4">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
    </Material>
    <Material name="bridgeNuts_mat" materialId="3">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
    </Material>
    <Material name="decalSet_mat" materialId="2" alphaBlending="true" customShaderId="17">
      <Texture fileId="14"/>
      <Normalmap fileId="15"/>
      <Glossmap fileId="16"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="bridgeRiver.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="bridgeRiver_lod" lockedgroup="true" lodDistance="0 220" collision="false" density="0" nodeId="1">
      <TransformGroup name="LOD0" nodeId="2">
        <Shape name="riverBridge" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="1000" nodeId="3"/>
        <TransformGroup name="ends" translation="255.81723 -0.954398 -0.00001" nodeId="4">
          <Shape name="end1" translation="-300.824036 0.954395 0.00002" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="1000" nodeId="5"/>
          <Shape name="end2" translation="-210.810425 0.954395 0.00002" rotation="0 180 0" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="1000" nodeId="6"/>
        </TransformGroup>
        <TransformGroup name="pillars" translation="67 -2 0.000186" nodeId="7">
          <Shape name="pillar1" translation="-67 2 -0.000186" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="1000" nodeId="8"/>
          <Shape name="pillar2" translation="-67 2 -0.000186" rotation="0 -180 0" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="1000" nodeId="9"/>
        </TransformGroup>
        <TransformGroup name="decals" nodeId="10">
          <Shape name="decals" shapeId="4" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="120" nodeId="11"/>
          <Shape name="screwDecals" shapeId="5" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="3" clipDistance="120" nodeId="12"/>
          <Shape name="boltDecals" shapeId="6" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="4" clipDistance="120" nodeId="13"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="LOD1" nodeId="14">
        <Shape name="bridgeRiverLOD1" shapeId="7" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="800" nodeId="15"/>
        <Shape name="pillarLOD1" translation="-51.630272 -10.875164 0.050373" shapeId="8" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="1000" nodeId="16"/>
        <Shape name="col" shapeId="9" static="true" collisionFilterGroup="0x207c" collisionFilterMask="0xfffffbff" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5" nodeId="17"/>
        <Shape name="colRoad" shapeId="10" static="true" collisionFilterGroup="0x207c" collisionFilterMask="0xfffffbff" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5" nodeId="18"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
