<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="Crusher12" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation> Build By FS Miner For FS25</annotation>

    <storeData>
        <name>J 960</name>
        <specs>
            <power>425</power>
            <maxSpeed>10</maxSpeed>
        </specs>
       <functions>
            <function>$l10n_function_Crusher</function>
        </functions>
        <storePacks>
            <storePack>FSM_CREATIONS</storePack>
        </storePacks>
        <image>store_960.dds</image>
        <price>226000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>TEREX</brand>
         <category>misc</category>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_Crusher</typeDesc>
        <filename>j960.i3d</filename>
        <size width="5" length="14" height="4.1" />
       <sounds filename="sounds/terex.xml" />
        <components>
           <component centerOfMass="0 0 -0.3" solverIterationCount="10" mass="17250"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="LOADER" />
        <mapHotspot type="WHEELLOADER" />
    </base>
	
	 <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="MICHELIN">
                <wheels speedDependentRotateBack="false" autoRotateBackSpeed="4">
                    <wheel hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WFL"        radius="0.32" width="0.62" mass="10.2" frictionScale="2.5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                        <tire tireTrackAtlasIndex="5"/>
                    </wheel>
                    <wheel hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WFR"       radius="0.32" width="0.62" mass="10.2" frictionScale="2.5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                        <tire tireTrackAtlasIndex="5"/>
                    </wheel>
                    <wheel>
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WRL"  radius="0.32" width="0.62" mass="0.2" frictionScale="2.5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                    </wheel>
                    <wheel>
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WRR" radius="0.32" width="0.62" mass="0.2" frictionScale="2.5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                    </wheel>
                    <wheel>
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WML"   radius="0.32" width="0.62" mass="0.2" frictionScale="2.5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                    </wheel>
                    <wheel>
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WMR"  radius="0.32" width="0.62" mass="0.2" frictionScale="2.5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                    </wheel>
                    <wheel hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WML1"         radius="0.32" width="0.62" mass="10.2" frictionScale="2.5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                        <tire tireTrackAtlasIndex="5"/>
                    </wheel>
                    <wheel hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WMR1"        radius="0.32" width="0.62" mass="10.2" frictionScale="2.5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                        <tire tireTrackAtlasIndex="5"/>
                    </wheel>
                </wheels>
				      <crawlers>
                    <crawler filename="tracks/Tracks.xml" linkNode="LeftTrack"  wheelIndex="1" isLeft="true"/>
                    <crawler filename="tracks/Tracks.xml" linkNode="RightTrack"  wheelIndex="2" isLeft="false"/>
                </crawlers>
            </wheelConfiguration>
        </wheelConfigurations>
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="50" rotMax="60" rotCenter="0 -0.6658"/>
        </ackermannSteeringConfigurations>
    </wheels>
	
	<speedRotatingParts>
        <speedRotatingPart node="0>0|2|0"  radius="0.4"/>
        <speedRotatingPart node="0>0|2|1"  radius="0.4"/>
        <speedRotatingPart node="0>0|2|2"  radius="0.4"/>
        <speedRotatingPart node="0>0|2|3"  radius="0.4"/>
    </speedRotatingParts> 
	
	<ai supportsAIJobs="false">
<agentAttachment/>
</ai>

   <enterable>
        <exitPoint node="exitPoint"/>
        <enterReferenceNode node="0>"/>
       <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="5" transMax="40" translation="0 0 10" rotation="-20 180 0" />
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.8" transMin="0" transMax="0" useMirror="true" isInside="true" />
        </cameras>
    </enterable>
    <motorized>
	<consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="20"  fillType="diesel" />  <!-- usage is per hour at max load and max rpm -->
                <consumer fillUnitIndex="2" usage="3.0" fillType="def" />     <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>
	
	        <motorConfigurations>
            <motorConfiguration price="0" hp="396">
                <motor torqueScale="2.165" minRpm="650" maxRpm="1700" maxForwardSpeed="8" maxBackwardSpeed="8" brakeForce="18" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" ptoMotorRpmRatio="3" >
                    <torque normRpm="0.45" torque="0.4"/>
                    <torque normRpm="0.5" torque="0.5"/>
                    <torque normRpm="0.59" torque="0.6"/>
                    <torque normRpm="0.72" torque="0.7"/>
                    <torque normRpm="0.86" torque="0.9"/>
                    <torque normRpm="1" torque="1"/>
                </motor>
                <transmission minForwardGearRatio="8.8" maxForwardGearRatio="250" minBackwardGearRatio="25" maxBackwardGearRatio="250" />
            </motorConfiguration>
        </motorConfigurations>
       <differentialConfigurations>
            <differentialConfiguration>
               <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="2.6" wheelIndex1="1" wheelIndex2="2"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="2.8" wheelIndex1="3" wheelIndex2="4"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="2.6" wheelIndex1="5" wheelIndex2="6"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="2.8" wheelIndex1="7" wheelIndex2="8"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="1" differentialIndex2="2"/> <!-- left -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="3" differentialIndex2="4"/> <!-- right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="2.5" differentialIndex1="5" differentialIndex2="6"/> <!-- left-right -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
		
		<exhaustEffects>
            <exhaustEffect node="exhaustParticle1" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.05" maxRpmScale="0.5" />
        </exhaustEffects>
		
        <motorStartDuration>2500</motorStartDuration>
    </motorized>
	
	 <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits> 
				<fillUnit capacity="620" unitTextOverride="$l10n_unit_literShort" fillTypes="diesel" showOnHud="false" showInShop="false">
                        <exactFillRootNode node="exactFillRootNodeFuel"/>
		     </fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="def" capacity="39" />
					
					<fillUnit capacity="22000" unitTextOverride="$l10n_unit_literShort" fillTypes="STONE"  showOnHud="true" showInShop="false" updateMass="false" >
                        <exactFillRootNode node="exactFillRootNode" />
                        <autoAimTargetNode node="AimTargetNode" />
                    </fillUnit>
					
                    <fillUnit capacity="150" unitTextOverride="$l10n_unit_literShort" fillTypes="DIRT" showOnHud="true" showInShop="false" updateMass="false" />
                    <fillUnit capacity="150" unitTextOverride="$l10n_unit_literShort" fillTypes="RUBBLE" showOnHud="true" showInShop="false" updateMass="false" />
                   
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
	<fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeShape" maxDelta="2.0" maxAllowedHeapAngle="11" fillUnitIndex="3" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
        <unloadInfos>
            <unloadInfo>
                <node node="dischargeNodeSideR" width="0.3" length="0.3" />
                <node node="dischargeNodeFront" width="0.3" length="0.3" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

	<materialProcessor type="split"  
        needsToBeTurnedOn="true"
        needsToBePoweredOn="true"
        defaultCanDischargeToGround="false"
        canToggleDischargeToGround="true"
        canDischargeToGroundAnywhere="false"
        canDischargeToAnyObject="false"  >
        <configurations>
            <configuration name="Terex Jaw Crusher" litersPerSecond="1600">
                <input fillType="STONE" fillUnitIndex="3">
                    <output fillType="DIRT" fillUnitIndex="4" ratio="0.1" />
                    <output fillType="RUBBLE" fillUnitIndex="5" ratio="0.9" />
                </input>
            </configuration>
        </configurations>

        <dischargeNodes > 
            <node node="dischargeNodeSideR" emptySpeed="200" fillUnitIndex="4" unloadInfoIndex="1" stopDischargeIfNotPossible="true" effectTurnOffThreshold="1000" >
                <activationTrigger node="activationTriggerSideR" />
                <raycast useWorldNegYDirection="true" />
                <info width="0.3" length="0.3" />
                <effects>
                       <effectNode effectNode="effectSideR" materialType="unloading" fadeTime="0.2" alignXAxisToWorldY="true" extraDistance="0.2" />
                       <effectNode effectNode="effectSmoke1" materialType="unloadingSmoke" fadeTime="0" />
                       <effectNode effectNode="effectSmoke2" materialType="unloadingSmoke" fadeTime="0" />
                       <effectNode effectNode="effectSmoke3" materialType="unloadingSmoke" fadeTime="0" />
                       <effectNode effectClass="MorphPositionEffect" effectNode="effectMainBelt1" materialType="belt" fadeTime="1" speed="0.25" scrollLength="4" scrollSpeed="1.1" />
              </effects>
                <dischargeStateSound template="augerBelt" pitchScale="0.7" volumeScale="1.4" fadeIn="0.2" fadeOut="1" innerRadius="1.0" outerRadius="40.0" linkNode="dischargeNodeSideR" />
            </node>

            <node node="dischargeNodeFront" emptySpeed="400" fillUnitIndex="5" unloadInfoIndex="2" stopDischargeIfNotPossible="true" effectTurnOffThreshold="1000" >
                <activationTrigger node="activationTriggerFront" />
                <raycast useWorldNegYDirection="true" />
                <info width="0.3" length="0.3" />
                 <effects>
                       <effectNode effectNode="effectDischargeFront" materialType="unloading" fadeTime="0.2" alignXAxisToWorldY="true" extraDistance="0.2" />
                       <effectNode effectClass="MorphPositionEffect" effectNode="effectDischargeBeltFront" materialType="belt" fadeTime="1" speed="0.25" scrollLength="4" scrollSpeed="1.1" />
                       <effectNode effectNode="effectSmoke1Front" materialType="unloadingSmoke" fadeTime="0" />
              </effects>
                <dischargeStateSound template="augerBelt" pitchScale="0.7" volumeScale="1.4" fadeIn="0.2" fadeOut="1" innerRadius="1.0" outerRadius="40.0" linkNode="dischargeNodeFront" />
            </node>
        </dischargeNodes>
    </materialProcessor>
	
	  <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
               <foldingParts posDirectionText="Transport Position" negDirectionText="Operating Position" startAnimTime="1">
			<foldingPart animationName="fold" speedScale="1"/>
        </foldingParts>
              </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
		<animation name="MovingParts" looping="true">
            <part node="screenAnimation" startTime="0" endTime="0.1" startTrans="0 0 0" endTrans="0 0.007 0"/> 
            <part node="screenAnimation" startTime="0.1" endTime="1" startTrans="0 0.007 0" endTrans="0 0 0"/>
            <part node="suspension" startTime="0" endTime="0.1" startTrans="0 0 0" endTrans="0 0.0035 0"/>
            <part node="suspension" startTime="0.1" endTime="1" startTrans="0 0.0035 0" endTrans="0 0 0"/>
        </animation>
		
		<animation name="MovingParts2" looping="true">
            <part node="part2" startTime="0" endTime="4" startTrans="0 0 0" endTrans="0 0 -0.139"/>
            <part node="part2" startTime="4" endTime="5" startTrans="0 0 -0.139" endTrans="0 0 0"/>
        </animation>
		
		<animation name="MovingParts3" looping="true">
            <part node="part1" startTime="0" endTime="0.1" startTrans="0 0 0" endTrans="0 0.014 0"/>
            <part node="part1" startTime="0.1" endTime="1" startTrans="0 0.014 0" endTrans="0 0 0"/>
        </animation>
		
		<animation name="fold">
		
            <part node="sideBelt" startTime="0" endTime="3" startRot="0 0 0" endRot="0 0 64.583" />
            <part node="belt_2" startTime="0" endTime="0.1" startScale="1 1 1" endScale="0 0 0" />
        </animation>
		
        </animations> 
	
    <powerConsumer forceNode="0>" maxForce="26" ptoRpm="410" neededMaxPtoPower="20"/>
	
	<cylindered>
        
        <movingParts>
		
		<movingPart node="sideBeltTube" referencePoint="sideBeltTubeRef" referenceFrame="sideBeltTubeRef" isActiveDirty="true" maxUpdateDistance="30">
                <translatingPart node="sideBeltTube1" />
            </movingPart>
			
        </movingParts>

        <sounds>
            <actionSound template="hydraulicOpen02" pitchScale="0.5" volumeScale="3" linkNode="sideBeltTube" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="sideBeltTube" fadeIn="0.1" fadeOut="0.05" />
				
           <!--  <actionSound template="metalLowVar3" pitchScale="1.0" volumeScale="3"   linkNode="BodyScreen"  actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="BodyScreen" />
            <actionSound template="cylinderPunch" pitchScale="1.5" volumeScale="1"  linkNode="BodyScreen"  actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="BodyScreen" />
            <actionSound template="metalClose" pitchScale="2.5" volumeScale="1"     linkNode="BodyScreen"  actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="BodyScreen" />
		    <actionSound template="clackVar1" pitchScale="1.5" volumeScale="3"      linkNode="BodyScreen" actionNames="TOOL_MOVE_END_NEG_LIMIT"                          nodes="BodyScreen" />
            <actionSound template="clackVar5" pitchScale="1.5" volumeScale="3"      linkNode="BodyScreen" actionNames="TOOL_MOVE_END_POS_LIMIT"                          nodes="BodyScreen" /> -->
        </sounds>
    </cylindered>
	
	<turnOnVehicle>
         <animationNodes>
		 
            <animationNode node="belt_1" rotSpeed="20" rotAxis="1" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV"/>
            <animationNode node="belt_2" rotSpeed="20" rotAxis="1" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV"/>
			
            <animationNode node="frontRoller" rotSpeed="500"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="sideBeltRoller2" rotSpeed="-500"  rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="sideBeltRoller" rotSpeed="-500"  rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="2"/>
			
        </animationNodes> 
		
            <turnedOnAnimation name="MovingParts" speedScale="8" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <turnedOnAnimation name="MovingParts2" speedScale="8" turnOnFadeTime="2" turnOffFadeTime="2"/>	
            <turnedOnAnimation name="MovingParts3" speedScale="8" turnOnFadeTime="2" turnOffFadeTime="2"/>	
		
		<sounds>
           <work file="sounds/RockCrusher.ogg" innerRadius="25">
                <volume indoor="0.80" outdoor="1.10" />
            </work>
             <work template="augerBelt" pitchScale="0.5" volumeScale="3.6" fadeIn="0.2" fadeOut="1" innerRadius="1.0" outerRadius="40.0"  linkNode="belt_1"/>
             <work template="augerBelt" pitchScale="0.8" volumeScale="2.0" fadeIn="0.2" fadeOut="1" innerRadius="1.0" outerRadius="40.0" linkNode="belt_2"/>
            <start template="woodChipperStart" linkNode="0>" volumeScale="1.4"/>
            <idle  template="woodChipperIdle"  linkNode="0>" volumeScale="1.4"/>
            <stop  template="woodChipperStop"  linkNode="0>" volumeScale="1.4"/>
          </sounds>
		  
    </turnOnVehicle> 
	
   <lights>
        <states>
            <state lightTypes="0" />
        </states>
		
		<realLights> 
             <low> 
			
               <light node="realLights1" lightTypes="0" /> 
				
             </low>
             <high> 
			
               <light node="realLights1" lightTypes="0" /> 

             </high> 
        </realLights> 

           <defaultLights>
		   
            <defaultLight shaderNode="0>0|8|1|1|0" lightTypes="0"/>
            <defaultLight shaderNode="0>0|8|1|2|0" lightTypes="0"/>
            <defaultLight shaderNode="0>0|8|1|3|0" lightTypes="0"/>
            <defaultLight shaderNode="0>0|8|1|4|0" lightTypes="0"/>
			
        </defaultLights>
         
        <beaconLights>
           <beaconLight node="BeaconNode" speed="0.015" filename="$data/shared/assets/beaconLights/lizard/beaconLight01.xml" />
        </beaconLights>
		
    </lights>
	
	 <tensionBeltObject>
        <meshNodes>
			<meshNode node="tbelt1"/>	
			<meshNode node="tbelt2"/>	
			<meshNode node="tbelt3"/>
			<meshNode node="body"/>			
        </meshNodes>
    </tensionBeltObject>
	
	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
	
	<foliageBending>
        <bendingNode minX="-2.3" maxX="2.3" minZ="-5.3" maxZ="3.1" yOffset="0.7" node="0>" />
    </foliageBending>
	
	
	<baseColorConfigurations  title="Body Color" useDefaultColors="false" >
	
		<baseColorConfiguration  materialTemplateName="Terex Red" price="100" >
		   <objectChange node="body"    shaderParameter="colorMat0"     shaderParameterActive="0.8 0 0 0" />
		   <objectChange node="screenAnimation"    shaderParameter="colorMat0"     shaderParameterActive="0.8 0 0 0" />
        </baseColorConfiguration>
		<baseColorConfiguration  materialTemplateName="Terex Green Blue" price="100" >
		   <objectChange node="body"    shaderParameter="colorMat0"     shaderParameterActive="0.080725 0.464842 0.507069 0" />
		   <objectChange node="screenAnimation"    shaderParameter="colorMat0"     shaderParameterActive="0.080725 0.464842 0.507069 0" />
        </baseColorConfiguration>
		<baseColorConfiguration  materialTemplateName="Terex Green Blue Dark" price="100" >
		   <objectChange node="body"    shaderParameter="colorMat0"     shaderParameterActive="0 0.28 0.32 0" />
		   <objectChange node="screenAnimation"    shaderParameter="colorMat0"     shaderParameterActive="0 0.28 0.32 0" />
        </baseColorConfiguration>
		<baseColorConfiguration  materialTemplateName="Terex Blue" price="100" >
		   <objectChange node="body"    shaderParameter="colorMat0"     shaderParameterActive="0 0.2348 0.7969 0" />
		   <objectChange node="screenAnimation"    shaderParameter="colorMat0"     shaderParameterActive="0 0.2348 0.7969 0" />
        </baseColorConfiguration>
		
    </baseColorConfigurations>
	
<i3dMappings>
  <i3dMapping id="mainComp" node="0>" />
  <i3dMapping id="mainVis" node="0>0" />
  <i3dMapping id="animations" node="0>0|0" />
  <i3dMapping id="part1Animation" node="0>0|0|0" />
  <i3dMapping id="part1" node="0>0|0|0|0" />
  <i3dMapping id="part2Animation" node="0>0|0|1" />
  <i3dMapping id="part2" node="0>0|0|1|0" />
  <i3dMapping id="rollers" node="0>0|0|2" />
  <i3dMapping id="frontRoller" node="0>0|0|2|0" />
  <i3dMapping id="rearRoller" node="0>0|0|2|1" />
  <i3dMapping id="sideBeltRoller2" node="0>0|0|2|2" />
  <i3dMapping id="screenAnimation" node="0>0|0|3" />
  <i3dMapping id="sideBelt" node="0>0|0|4" />
  <i3dMapping id="sideBeltRoller" node="0>0|0|4|0" />
  <i3dMapping id="sideBeltTubeRef" node="0>0|0|4|1" />
  <i3dMapping id="beltB" node="0>0|0|4|2" />
  <i3dMapping id="belt_2" node="0>0|0|4|2|0" />
  <i3dMapping id="sideBeltTube" node="0>0|0|5" />
  <i3dMapping id="sideBeltTube1" node="0>0|0|5|0" />
  <i3dMapping id="suspension" node="0>0|0|6" />
  <i3dMapping id="bodyVis" node="0>0|1" />
  <i3dMapping id="decals" node="0>0|1|0" />
  <i3dMapping id="fsMiner1" node="0>0|1|0|0" />
  <i3dMapping id="decalsWhite1" node="0>0|1|0|1" />
  <i3dMapping id="wwwTerexWhite" node="0>0|1|0|1|0" />
  <i3dMapping id="terexDecalWhile_0" node="0>0|1|0|1|1" />
  <i3dMapping id="superTrackWhite" node="0>0|1|0|1|2" />
  <i3dMapping id="terexDecalWhile_1" node="0>0|1|0|1|3" />
  <i3dMapping id="w_0" node="0>0|1|0|2" />
  <i3dMapping id="w_1" node="0>0|1|0|3" />
  <i3dMapping id="w1_0" node="0>0|1|0|4" />
  <i3dMapping id="w1_1" node="0>0|1|0|5" />
  <i3dMapping id="w2_0" node="0>0|1|0|6" />
  <i3dMapping id="w2_1" node="0>0|1|0|7" />
  <i3dMapping id="w6_0" node="0>0|1|0|8" />
  <i3dMapping id="w6_1" node="0>0|1|0|9" />
  <i3dMapping id="w6_2" node="0>0|1|0|10" />
  <i3dMapping id="w7" node="0>0|1|0|11" />
  <i3dMapping id="w16_0" node="0>0|1|0|12" />
  <i3dMapping id="w16_1" node="0>0|1|0|13" />
  <i3dMapping id="w11_0" node="0>0|1|0|14" />
  <i3dMapping id="hook" node="0>0|1|0|15" />
  <i3dMapping id="grease" node="0>0|1|0|16" />
  <i3dMapping id="w11_1" node="0>0|1|0|17" />
  <i3dMapping id="body" node="0>0|1|1" />
  <i3dMapping id="chassis" node="0>0|2" />
  <i3dMapping id="frontRoller.001" node="0>0|2|0" />
  <i3dMapping id="frontRoller.002" node="0>0|2|1" />
  <i3dMapping id="gear" node="0>0|2|2" />
  <i3dMapping id="gear.001" node="0>0|2|3" />
  <i3dMapping id="LeftTrack" node="0>0|2|4" />
  <i3dMapping id="RightTrack" node="0>0|2|5" />
  <i3dMapping id="outdoorCameraTarget" node="0>0|2|6" />
  <i3dMapping id="outdoorCamera1" node="0>0|2|6|0" />
  <i3dMapping id="tbelt1" node="0>0|2|7" />
  <i3dMapping id="tbelt2" node="0>0|2|8" />
  <i3dMapping id="tbelt3" node="0>0|2|9" />
  <i3dMapping id="exhaustParticle1" node="0>0|3" />
  <i3dMapping id="exitPoint" node="0>0|4" />
  <i3dMapping id="fillNodes" node="0>0|5" />
  <i3dMapping id="FillNodes" node="0>0|5|0" />
  <i3dMapping id="fillUnit" node="0>0|5|0|0" />
  <i3dMapping id="heightNodes" node="0>0|5|0|0|0" />
  <i3dMapping id="heightNode1" node="0>0|5|0|0|0|0" />
  <i3dMapping id="heightNode2" node="0>0|5|0|0|0|1" />
  <i3dMapping id="AimTargetNode" node="0>0|5|0|0|0|2" />
  <i3dMapping id="exactFillRoot" node="0>0|5|0|1" />
  <i3dMapping id="exactFillRootNode" node="0>0|5|0|1|0" />
  <i3dMapping id="effectNodes_0" node="0>0|5|0|2" />
  <i3dMapping id="effectSideR" node="0>0|5|0|2|0" />
  <i3dMapping id="effectMainBelt1" node="0>0|5|0|2|1" />
  <i3dMapping id="effectSmoke1" node="0>0|5|0|2|2" />
  <i3dMapping id="effectSmoke2" node="0>0|5|0|2|3" />
  <i3dMapping id="effectSmoke3" node="0>0|5|0|2|4" />
  <i3dMapping id="unloadInfoNodes" node="0>0|5|0|3" />
  <i3dMapping id="unloadInfoNodeFront" node="0>0|5|0|3|0" />
  <i3dMapping id="unloadInfoNodeSideR" node="0>0|5|0|3|1" />
  <i3dMapping id="dischargeNodes" node="0>0|5|0|4" />
  <i3dMapping id="dischargeNodeFront" node="0>0|5|0|4|0" />
  <i3dMapping id="dischargeNodeSideR" node="0>0|5|0|4|1" />
  <i3dMapping id="activationTriggers" node="0>0|5|0|5" />
  <i3dMapping id="activationTriggerFront" node="0>0|5|0|5|0" />
  <i3dMapping id="activationTriggerSideR" node="0>0|5|0|5|1" />
  <i3dMapping id="FrontBelt" node="0>0|5|0|6" />
  <i3dMapping id="effectNodes_1" node="0>0|5|0|6|0" />
  <i3dMapping id="effectDischargeFront" node="0>0|5|0|6|0|0" />
  <i3dMapping id="effectSmoke1Front" node="0>0|5|0|6|0|1" />
  <i3dMapping id="effectDischargeBeltFront" node="0>0|5|0|6|0|2" />
  <i3dMapping id="fillVolume" node="0>0|5|1" />
  <i3dMapping id="fillVolumeShape" node="0>0|5|1|0" />
  <i3dMapping id="beltA" node="0>0|5|2" />
  <i3dMapping id="belt_1" node="0>0|5|2|0" />
  <i3dMapping id="InCam" node="0>0|6" />
  <i3dMapping id="indoorCamera1" node="0>0|6|0" />
  <i3dMapping id="cameraEdit" node="0>0|7" />
  <i3dMapping id="lights" node="0>0|8" />
  <i3dMapping id="reallights" node="0>0|8|0" />
  <i3dMapping id="edLights" node="0>0|8|1" />
  <i3dMapping id="realLights1" node="0>0|8|1|0" />
  <i3dMapping id="frontLightLow_0" node="0>0|8|1|0|0" />
  <i3dMapping id="frontLightLow_1" node="0>0|8|1|0|1" />
  <i3dMapping id="frontLightLow_2" node="0>0|8|1|0|2" />
  <i3dMapping id="workingLight15_0" node="0>0|8|1|1" />
  <i3dMapping id="innerPartStatic_0" node="0>0|8|1|1|0" />
  <i3dMapping id="glassStatic_0" node="0>0|8|1|1|1" />
  <i3dMapping id="rotArmStatic_0" node="0>0|8|1|1|2" />
  <i3dMapping id="workingLight15Static_0" node="0>0|8|1|1|3" />
  <i3dMapping id="workingLight15_1" node="0>0|8|1|2" />
  <i3dMapping id="innerPartStatic_1" node="0>0|8|1|2|0" />
  <i3dMapping id="glassStatic_1" node="0>0|8|1|2|1" />
  <i3dMapping id="rotArmStatic_1" node="0>0|8|1|2|2" />
  <i3dMapping id="workingLight15Static_1" node="0>0|8|1|2|3" />
  <i3dMapping id="workingLight15_2" node="0>0|8|1|3" />
  <i3dMapping id="innerPartStatic_2" node="0>0|8|1|3|0" />
  <i3dMapping id="glassStatic_2" node="0>0|8|1|3|1" />
  <i3dMapping id="rotArmStatic_2" node="0>0|8|1|3|2" />
  <i3dMapping id="workingLight15Static_2" node="0>0|8|1|3|3" />
  <i3dMapping id="workingLight15_3" node="0>0|8|1|4" />
  <i3dMapping id="innerPartStatic_3" node="0>0|8|1|4|0" />
  <i3dMapping id="glassStatic_3" node="0>0|8|1|4|1" />
  <i3dMapping id="rotArmStatic_3" node="0>0|8|1|4|2" />
  <i3dMapping id="workingLight15Static_3" node="0>0|8|1|4|3" />
  <i3dMapping id="beacon" node="0>0|8|2" />
  <i3dMapping id="BeaconNode" node="0>0|8|2|0" />
  <i3dMapping id="beaconBae.002" node="0>0|8|2|1" />
  <i3dMapping id="beaconBae.001" node="0>0|8|2|2" />
  <i3dMapping id="beaconBae" node="0>0|8|2|3" />
  <i3dMapping id="Wheels" node="0>0|9" />
  <i3dMapping id="WFL" node="0>0|9|0" />
  <i3dMapping id="WFR" node="0>0|9|1" />
  <i3dMapping id="WRL" node="0>0|9|2" />
  <i3dMapping id="WRR" node="0>0|9|3" />
  <i3dMapping id="WML" node="0>0|9|4" />
  <i3dMapping id="WMR" node="0>0|9|5" />
  <i3dMapping id="WML1" node="0>0|9|6" />
  <i3dMapping id="WMR1" node="0>0|9|7" />
  
  <i3dMapping id="exactFillRootNodeFuel" node="0>0|11|0" />
</i3dMappings>
</vehicle>
