<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="staticTrommel2B.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.4"/>
  </Asset>

  <Files>
    <File fileId="17" filename="$data/shaders/placeableShader.xml"/>
    <File fileId="4" filename="$data/shaders/uvScrollShader.xml"/>
    <File fileId="8" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="20" filename="$data/shared/default_normal.dds"/>
    <File fileId="10" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="11" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="9" filename="$data/shared/detailLibrary/metallic/rough_specular.png"/>
    <File fileId="23" filename="$data/shared/detailLibrary/metallic/scratched_diffuse.png"/>
    <File fileId="22" filename="$data/shared/detailLibrary/metallic/scratched_specular.png"/>
    <File fileId="25" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="24" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="29" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticLeatherGrainSmall_diffuse.png"/>
    <File fileId="28" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticLeatherGrainSmall_normal.png"/>
    <File fileId="27" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticLeatherGrainSmall_specular.png"/>
    <File fileId="5" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="2" filename="$data/vehicles/grimme/sl8022/sl8022Belt1_normal.dds"/>
    <File fileId="6" filename="textures/beltTrommel2_normal.png"/>
    <File fileId="7" filename="textures/beltTrommel2_vmask.png"/>
    <File fileId="3" filename="textures/gen_dirt_1.dds"/>
    <File fileId="19" filename="textures/grade2.dds"/>
    <File fileId="21" filename="textures/static trommel Belts_beltTrommel211_color.dds"/>
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      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
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    <Material name="belt_rubberBlackHosesMat" materialId="6" diffuseColor="0.0352941 0.0352941 0.0352941 1" alphaBlending="true" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="blueMotor_metalPaintedMat" materialId="7" customShaderId="8">
      <Texture fileId="5"/>
      <Normalmap fileId="6"/>
      <Glossmap fileId="7"/>
      <Custommap name="detailSpecular" fileId="24"/>
      <Custommap name="detailNormal" fileId="10"/>
      <Custommap name="detailDiffuse" fileId="25"/>
      <CustomParameter name="colorScale" value="0 0 0.31"/>
      <CustomParameter name="smoothnessScale" value="0.68"/>
    </Material>
    <Material name="default" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1">
      <Normalmap fileId="20"/>
    </Material>
    <Material name="default" materialId="9" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="default_mat" materialId="10" diffuseColor="0.501961 0.501961 0.501961 1">
      <Normalmap fileId="20"/>
    </Material>
    <Material name="lambert1" materialId="11" diffuseColor="0.494118 0.494118 0.494118 0.384314">
    </Material>
    <Material name="main" materialId="12" diffuseColor="0.8 0.223529 0.301961 1" specularColor="0.6 1 0">
    </Material>
    <Material name="metal1_glassWindowMat" materialId="13" customShaderId="17">
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    </Material>
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      <Glossmap fileId="7"/>
    </Material>
    <Material name="motorBox_plasticLeatherGrainSmallMat" materialId="15" diffuseColor="0.8 0.694118 0.431373 1" customShaderId="8">
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    </Material>
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      <CustomParameter name="smoothnessScale" value="0"/>
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      <Glossmap fileId="3"/>
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  <Scene>
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        <TransformGroup name="indoorAreas" nodeId="60"/>
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        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="body" rotation="9.33467e-06 -0 0" nodeId="71">
        <TransformGroup name="animations" nodeId="72">
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</i3D>
