<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <annotation> Made By FS Miner For FS25</annotation>
    <storeData>
        <name>Rivesand Trommel</name>
        <functions>
            <function>WORKS ONLY WITH FILL TYPES FOR ALL !!!</function>
        </functions>
        <image>store_trommel1.dds</image>
        <price>5000</price>
		<dailyUpkeep>50</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>FSMCR</brand>
        <species>placeable</species>
        <category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
        </brush>
        <storeIconRendering>
            <settings cameraXRot="-30" cameraYRot="150" advancedBoundingBox="true"/>
        </storeIconRendering>
    </storeData>

    <base>
        <filename>riverSandTrommel.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
        <boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

         <sounds>
            <place template="medImp" />
        </sounds> 
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height" groundType="gravel"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <infoTrigger triggerNode="infoTrigger"/>

     <triggerMarkers>
        <triggerMarker node="unloadTriggerMarker"        filename="$data/shared/assets/marker/markerIconUnload.i3d" adjustToGround="false" />
		
        <triggerMarker node="unloadTriggerMarker1"        filename="$data/shared/assets/marker/markerIconWater.i3d" adjustToGround="false" />
		
        <triggerMarker node="playerTriggerMarker"             filename="$data/shared/assets/marker/markerIconWrench.i3d" adjustToGround="true" />
    </triggerMarkers>

    <hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="teleportNode" teleportNode="teleportNode"/>
    </hotspots>

    <productionPoint>
        <productions sharedThroughputCapacity="false">
            <production id="RiverSand Trommel" name="Small Trommel"  cyclesPerHour="500" costsPerActiveHour="1.25">
                <inputs>
                    <input fillType="RIVERSAND" amount="2000" />
                    <input fillType="WATER" amount="5" />
                </inputs>
                <outputs>
                    <output fillType="RIVERSANDP" amount="1200" />
					<output fillType="STONE" amount="800" />
                </outputs>
				
				
		<effectNodes>
            <effectNode effectNode="effectMesh" materialType="WASHER" />
            <effectNode effectNode="effectMesh1" materialType="WASHER" />
          
            <effectNode effectNode="dustEmitShape" effectClass="ParticleEffect" particleType="WASHER_WATER" emitCountScale="7000" />
            <effectNode effectNode="dustEmitShape1" effectClass="ParticleEffect" particleType="WASHER_WATER" emitCountScale="7000" />
		</effectNodes> 
				
				
            </production>
       </productions>
	   
	    <storage isExtension="false" fillLevelSyncThreshold="100">
           <capacity fillType="RIVERSAND"           capacity="15000" />
			<capacity fillType="RIVERSANDP"           capacity="10000" />
			<capacity fillType="STONE"            capacity="10000" />
			<capacity fillType="WATER"            capacity="4000" />
			
			 <fillPlane fillType="WATER" 	node="waterPlane1"  minY="0.033"  	maxY="0.895"		 />  
			
			
            <dynamicFillPlane node="fillVolume2" allSidePlanes="false" maxAllowedHeapAngle="19" maxDelta="0.3" defaultFillType="RIVERSAND" /> 
			
        </storage>
		
		 <sellingStation node="sellingStation" appearsOnStats="true" supportsExtension="true">
	    
            <unloadTrigger exactFillRootNode="unloadTrigger"        fillTypes="RIVERSAND" />
			
            <unloadTrigger exactFillRootNode="unloadTrigger1"        fillTypes="WATER" />
           
           <!--   <animationNodes>
                <animationNode node="z1" rotAxis="2" rotSpeed="-80" />
	 	</animationNodes>  -->
	    
	  </sellingStation>
		
		<loadingStation>
		 
	    	<loadTrigger class="FSM_RecyclingFacilities_FS25.HeapLoadTrigger" fillType="RIVERSANDP" fillLitersPerSecond="5000">
		      <spawnArea startNode="spawnAreaStart01" widthNode="spawnAreaWidth01" heightNode="spawnAreaHeight01" />
		  
		   <effectNodes>
             
                    <effectNode effectNode="unloadingEffect1"           materialType="unloading"    scrollSpeed="0.32"        fadeTime="0.5" extraDistance="0.7"/>
                    <effectNode effectNode="unloadingEffect12"           materialType="unloading"  scrollSpeed="0.32"         fadeTime="0.5" extraDistance="0.7"/>
                    <effectNode effectNode="unloadingEffect13"           materialType="unloading"  scrollSpeed="0.32"         fadeTime="0.5" extraDistance="0.7"/>
                    <effectNode effectNode="unloadingEffect14"           materialType="unloading"  scrollSpeed="0.32"         fadeTime="0.5" extraDistance="0.7"/>
                    <effectNode effectNode="unloadingEffect15"           materialType="unloading"  scrollSpeed="0.32"         fadeTime="0.5" extraDistance="0.7"/>
                    <effectNode effectNode="unloadingEffect16"           materialType="unloading"  scrollSpeed="0.32"         fadeTime="0.5" extraDistance="0.7"/>
					
                    <effectNode effectNode="effectSmoke1"      materialType="unloadingSmoke"       delay="0.1" alignToWorldY="true"/>
                    <effectNode effectNode="effectSmoke12"      materialType="unloadingSmoke"       delay="0.1" alignToWorldY="true"/>
                    <effectNode effectNode="effectSmoke13"      materialType="unloadingSmoke"       delay="0.1" alignToWorldY="true"/>
					
					
                   <effectNode effectNode="pipeEffect1"  effectClass="ConveyorBeltEffect"    materialType="belt" delay="0" fadeTime="2" speed="0.9" scrollLength="1" scrollSpeed="0.32" />
                   <effectNode effectNode="pipeEffect12" effectClass="ConveyorBeltEffect"    materialType="belt" delay="0" fadeTime="2" speed="0.9" scrollLength="1" scrollSpeed="0.3" />
                   <effectNode effectNode="pipeEffect13" effectClass="ConveyorBeltEffect"     materialType="belt" delay="0" fadeTime="2" speed="0.9" scrollLength="1" scrollSpeed="0.3" />
                   <effectNode effectNode="pipeEffect14" effectClass="ConveyorBeltEffect"    materialType="belt" delay="0" fadeTime="2" speed="0.9" scrollLength="1" scrollSpeed="0.12" />
                   <effectNode effectNode="pipeEffect15" effectClass="ConveyorBeltEffect"    materialType="belt" delay="0" fadeTime="2" speed="0.9" scrollLength="1" scrollSpeed="0.3" />
                   <effectNode effectNode="pipeEffect16" effectClass="ConveyorBeltEffect"     materialType="pipe" delay="0" maxBending="0.8" positionUpdateNodes="effectSmoke1" extraDistance="0.7"/>
				
         </effectNodes> 
			  
                <sounds>
                    <loading template="silosActive" />
                </sounds>
				
			</loadTrigger>
			
				<loadTrigger class="FSM_RecyclingFacilities_FS25.HeapLoadTrigger" fillType="STONE" fillLitersPerSecond="5000">
		           <spawnArea startNode="spawnAreaStart02" widthNode="spawnAreaWidth02" heightNode="spawnAreaHeight02" />
		  
		       <effectNodes>
             
                    <effectNode effectNode="unloadingEffect2"           materialType="unloading"            fadeTime="0.5" extraDistance="0.7"/>
                    <effectNode effectNode="unloadingEffect21"           materialType="unloading"   scrollSpeed="0.12"    alignToWorldZ="true"       fadeTime="0.5" extraDistance="0.7"/>
					
                    <effectNode effectNode="effectSmoke2"      materialType="unloadingSmoke"       delay="0.1" alignToWorldY="true"/>
                    <effectNode effectNode="effectSmoke21"      materialType="unloadingSmoke"       delay="0.1" alignToWorldY="true"/>
                    <effectNode effectNode="effectSmoke22"      materialType="unloadingSmoke"       delay="0.1" alignToWorldY="true"/>
					
					
                   <effectNode effectNode="pipeEffect2" effectClass="ConveyorBeltEffect"     materialType="belt" delay="0" fadeTime="2" speed="0.9" scrollLength="1" scrollSpeed="0.3" />
				
         </effectNodes> 
			  
                <sounds>
                    <loading template="silosActive" />
                </sounds>  
				
			</loadTrigger>
				
        </loadingStation>
		
        <playerTrigger node="playerTrigger" />
		
		
		
		<animationNodes>
			<animationNode node="trommelRot" rotSpeed="125" rotAxis="3" turnOnFadeTime="2.5" turnOffFadeTime="2.5" />	
			<animationNode node="washRot1" rotSpeed="125" rotAxis="3" turnOnFadeTime="2.5" turnOffFadeTime="2.5" />	
			<animationNode node="washRot2" rotSpeed="-125" rotAxis="3" turnOnFadeTime="2.5" turnOffFadeTime="2.5" />		
			
			
            <animationNode class="ScrollingAnimation" node="belt10m1"  shaderParameterComponent="2" scrollSpeed="0.5"  turnOnFadeTime="0.1" turnOffFadeTime="0.1" />
            <animationNode class="ScrollingAnimation" node="belt6m1"  shaderParameterComponent="2" scrollSpeed="0.5"  turnOnFadeTime="0.1" turnOffFadeTime="0.1" />
            <animationNode class="ScrollingAnimation" node="belt6m2"  shaderParameterComponent="2" scrollSpeed="0.5"  turnOnFadeTime="0.1" turnOffFadeTime="0.1" />
            <animationNode class="ScrollingAnimation" node="belt4m1"  shaderParameterComponent="2" scrollSpeed="0.5"  turnOnFadeTime="0.1" turnOffFadeTime="0.1" />
			
			
			
		
		</animationNodes>
		

        <sounds>
            <idle template="biogasPlantTemplate" linkNode="0>" outerRadius="50"/>
            <active template="dairyWork" linkNode="0>" outerRadius="50"/>
        </sounds>
    </productionPoint>

<i3dMappings>
  <i3dMapping id="trommel1Vis" node="0>" />
  <i3dMapping id="Areas" node="0>0" />
  <i3dMapping id="clearAreas" node="0>0|0" />
  <i3dMapping id="clearArea1Start" node="0>0|0|0" />
  <i3dMapping id="clearArea1Height" node="0>0|0|0|0" />
  <i3dMapping id="clearArea1Width" node="0>0|0|0|1" />
  <i3dMapping id="indoorAreas_0" node="0>0|1" />
  <i3dMapping id="levelAreas" node="0>0|2" />
  <i3dMapping id="levelArea1Start" node="0>0|2|0" />
  <i3dMapping id="levelArea1Height" node="0>0|2|0|0" />
  <i3dMapping id="levelArea1Width" node="0>0|2|0|1" />
  <i3dMapping id="testAreas" node="0>0|3" />
  <i3dMapping id="testArea1Start" node="0>0|3|0" />
  <i3dMapping id="testArea1End" node="0>0|3|0|0" />
  <i3dMapping id="tipOcclusionUpdateAreas" node="0>0|4" />
  <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>0|4|0" />
  <i3dMapping id="tipOcclusionUpdateArea1End" node="0>0|4|0|0" />
  <i3dMapping id="indoorAreas_1" node="0>0|5" />
  <i3dMapping id="indoorArea1Start" node="0>0|5|0" />
  <i3dMapping id="indoorArea1Height" node="0>0|5|0|0" />
  <i3dMapping id="indoorArea1Width" node="0>0|5|0|1" />
  <i3dMapping id="concretes" node="0>1" />
  <i3dMapping id="ramp" node="0>1|0" />
  <i3dMapping id="concrete" node="0>1|0|0" />
  <i3dMapping id="side1" node="0>1|0|1" />
  <i3dMapping id="side2" node="0>1|0|2" />
  <i3dMapping id="fillVolume2" node="0>2" />
  <i3dMapping id="parts" node="0>3" />
  <i3dMapping id="belt4m" node="0>3|0" />
  <i3dMapping id="belt4m1" node="0>3|0|0" />
  <i3dMapping id="belt6m" node="0>3|1" />
  <i3dMapping id="belt6m2" node="0>3|1|0" />
  <i3dMapping id="belt6m22" node="0>3|2" />
  <i3dMapping id="belt6m1" node="0>3|2|0" />
  <i3dMapping id="hopper" node="0>3|3" />
  <i3dMapping id="trommel" node="0>3|4" />
  <i3dMapping id="trommelRot" node="0>3|4|0" />
  <i3dMapping id="trommelGrill" node="0>3|4|0|0" />
  <i3dMapping id="washh11" node="0>3|5" />
  <i3dMapping id="washRot1" node="0>3|5|0" />
  <i3dMapping id="washRot2" node="0>3|5|1" />
  <i3dMapping id="washer" node="0>3|5|2" />
  <i3dMapping id="waterPlanes" node="0>3|6" />
  <i3dMapping id="waterPlne" node="0>3|6|0" />
  <i3dMapping id="waterPlane1" node="0>3|6|1" />
  <i3dMapping id="waterTan" node="0>3|7" />
  <i3dMapping id="belt10m" node="0>3|8" />
  <i3dMapping id="belt10m1" node="0>3|8|0" />
  <i3dMapping id="productionPoint" node="0>4" />
  <i3dMapping id="unloading" node="0>4|0" />
  <i3dMapping id="unloadTriggerMarker" node="0>4|0|0" />
  <i3dMapping id="unloadTriggerNode" node="0>4|0|1" />
  <i3dMapping id="unloadTrigger" node="0>4|0|1|0" />
  <i3dMapping id="unloadTriggerMarker1" node="0>4|0|2" />
  <i3dMapping id="unloadTrigger1" node="0>4|0|2|0" />
  <i3dMapping id="playerTrigger" node="0>4|1" />
  <i3dMapping id="playerTriggerMarker" node="0>4|1|0" />
  <i3dMapping id="loadTrigger1" node="0>4|2" />
  <i3dMapping id="loadingTrigger1" node="0>4|2|0" />
  <i3dMapping id="dischargeNode1" node="0>4|2|1" />
  <i3dMapping id="loadTriggerAiNode1" node="0>4|2|2" />
  <i3dMapping id="effects_0" node="0>4|2|3" />
  <i3dMapping id="effectParticle1" node="0>4|2|3|0" />
  <i3dMapping id="unloadingEffect14" node="0>4|2|3|1" />
  <i3dMapping id="unloadingEffect16" node="0>4|2|3|2" />
  <i3dMapping id="pipeEffect14" node="0>4|2|3|3" />
  <i3dMapping id="pipeEffect16" node="0>4|2|3|4" />
  <i3dMapping id="effectSmoke1" node="0>4|2|3|5" />
  <i3dMapping id="effectSmoke12" node="0>4|2|3|6" />
  <i3dMapping id="effectSmoke13" node="0>4|2|3|7" />
  <i3dMapping id="pipeEffect15" node="0>4|2|3|8" />
  <i3dMapping id="effect2" node="0>4|2|3|9" />
  <i3dMapping id="pipeEffect1" node="0>4|2|3|9|0" />
  <i3dMapping id="unloadingEffect15" node="0>4|2|3|9|1" />
  <i3dMapping id="effect3" node="0>4|2|3|10" />
  <i3dMapping id="pipeEffect13" node="0>4|2|3|10|0" />
  <i3dMapping id="unloadingEffect1" node="0>4|2|3|10|1" />
  <i3dMapping id="effect4" node="0>4|2|3|11" />
  <i3dMapping id="pipeEffect12" node="0>4|2|3|11|0" />
  <i3dMapping id="unloadingEffect12" node="0>4|2|3|11|1" />
  <i3dMapping id="unloadingEffect13" node="0>4|2|3|11|2" />
  <i3dMapping id="spawnArea_0" node="0>4|2|4" />
  <i3dMapping id="spawnAreaStart01" node="0>4|2|4|0" />
  <i3dMapping id="spawnAreaWidth01" node="0>4|2|4|0|0" />
  <i3dMapping id="spawnAreaHeight01" node="0>4|2|4|0|1" />
  <i3dMapping id="loadTrigger2" node="0>4|3" />
  <i3dMapping id="loadingTrigger2" node="0>4|3|0" />
  <i3dMapping id="dischargeNode2" node="0>4|3|1" />
  <i3dMapping id="loadTriggerAiNode2" node="0>4|3|2" />
  <i3dMapping id="effects_1" node="0>4|3|3" />
  <i3dMapping id="effectParticle2" node="0>4|3|3|0" />
  <i3dMapping id="unloadingEffect2" node="0>4|3|3|1" />
  <i3dMapping id="effectSmoke2" node="0>4|3|3|2" />
  <i3dMapping id="effectSmoke21" node="0>4|3|3|3" />
  <i3dMapping id="effectSmoke22" node="0>4|3|3|4" />
  <i3dMapping id="spawnArea_1" node="0>4|3|4" />
  <i3dMapping id="spawnAreaStart02" node="0>4|3|4|0" />
  <i3dMapping id="spawnAreaWidth02" node="0>4|3|4|0|0" />
  <i3dMapping id="spawnAreaHeight02" node="0>4|3|4|0|1" />
  <i3dMapping id="effect1" node="0>4|3|5" />
  <i3dMapping id="pipeEffect2" node="0>4|3|5|0" />
  <i3dMapping id="unloadingEffect21" node="0>4|3|5|1" />
  <i3dMapping id="loadTrigger3" node="0>4|4" />
  <i3dMapping id="loadingTrigger3" node="0>4|4|0" />
  <i3dMapping id="dischargeNode3" node="0>4|4|1" />
  <i3dMapping id="loadTriggerAiNode3" node="0>4|4|2" />
  <i3dMapping id="effects_2" node="0>4|4|3" />
  <i3dMapping id="effectSmoke3" node="0>4|4|3|0" />
  <i3dMapping id="effectParticle3" node="0>4|4|3|1" />
  <i3dMapping id="unloadingEffect3" node="0>4|4|3|2" />
  <i3dMapping id="spawnArea_2" node="0>4|4|4" />
  <i3dMapping id="spawnAreaStart03" node="0>4|4|4|0" />
  <i3dMapping id="spawnAreaWidth03" node="0>4|4|4|0|0" />
  <i3dMapping id="spawnAreaHeight03" node="0>4|4|4|0|1" />
  <i3dMapping id="nodes2" node="0>5" />
  <i3dMapping id="infoTrigger" node="0>5|0" />
  <i3dMapping id="hotspotMarker" node="0>5|1" />
  <i3dMapping id="teleportNode" node="0>5|2" />
  <i3dMapping id="effectMesh" node="0>5|3" />
  <i3dMapping id="effectMesh1" node="0>5|4" />
  <i3dMapping id="dustEmitShape" node="0>5|5" />
  <i3dMapping id="dustEmitShape1" node="0>5|6" />
</i3dMappings>
</placeable>
