<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="staticTrommel.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.4"/>
  </Asset>

  <Files>
    <File fileId="14" filename="$data/shaders/placeableShader.xml"/>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="17" filename="$data/shared/default_normal.dds"/>
    <File fileId="25" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="26" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="24" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
    <File fileId="4" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    <File fileId="1" filename="$data/vehicles/grimme/sl8022/sl8022Belt1_normal.dds"/>
    <File fileId="18" filename="textures/2_glassWindowMat_vmask.dds"/>
    <File fileId="19" filename="textures/big Trommel_221bigTrommel_color.dds"/>
    <File fileId="12" filename="textures/bigTrommel_normal.dds"/>
    <File fileId="13" filename="textures/bigTrommel_vmask.dds"/>
    <File fileId="2" filename="textures/gen_dirt_1.dds"/>
    <File fileId="16" filename="textures/grade2.dds"/>
  </Files>


  <Materials>
    <Material name="belt_rubberBlackHosesMat" materialId="5" customShaderId="3">
      <Texture fileId="1"/>
      <Glossmap fileId="2"/>
      <Custommap name="detailSpecular" fileId="4"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="6"/>
      <CustomParameter name="colorScale" value="0.01 0.01 0.01"/>
      <CustomParameter name="porosity" value="0.5"/>
    </Material>
    <Material name="belt_rubberBlackHosesMat" materialId="6" alphaBlending="true" customShaderId="3" customShaderVariation="uvTransform">
      <Texture fileId="1"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
      <Custommap name="detailSpecular" fileId="4"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="6"/>
      <CustomParameter name="colorScale" value="0.01 0.01 0.01"/>
      <CustomParameter name="porosity" value="0.5"/>
    </Material>
    <Material name="blueMotor_metalPaintedMat" materialId="7" diffuseColor="0.101961 0.219608 0.8 1" specularColor="0.6 1 0" customShaderId="3">
      <Custommap name="detailSpecular" fileId="24"/>
      <Custommap name="detailNormal" fileId="25"/>
      <Custommap name="detailDiffuse" fileId="26"/>
    </Material>
    <Material name="default" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1">
      <Normalmap fileId="17"/>
    </Material>
    <Material name="default" materialId="9" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="default_mat" materialId="10" diffuseColor="0.501961 0.501961 0.501961 1">
      <Normalmap fileId="17"/>
    </Material>
    <Material name="lambert1" materialId="11" diffuseColor="0.494118 0.494118 0.494118 0.384314">
    </Material>
    <Material name="main" materialId="12" diffuseColor="0.8 0.223529 0.301961 1" specularColor="0.6 1 0">
    </Material>
    <Material name="metal1_glassWindowMat" materialId="13" customShaderId="14">
      <Texture fileId="19"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
    </Material>
    <Material name="metalPaintedBlackMat" materialId="14" diffuseColor="0.0784314 0.0784314 0.0784314 1" customShaderId="14">
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
    </Material>
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      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
    </Material>
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      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
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    <Material name="silverRoughMat" materialId="17" diffuseColor="0.8 0.768628 0.768628 1" customShaderId="14">
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
    </Material>
    <Material name="trommel1Grill_glassWindowMat" materialId="136" alphaBlending="true" customShaderId="14">
      <Texture fileId="16"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
    </Material>
  </Materials>


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  </Shapes>

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        <TransformGroup name="indoorAreas" nodeId="57"/>
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      </TransformGroup>
      <TransformGroup name="body" rotation="9.33467e-06 -0 0" nodeId="68">
        <TransformGroup name="animations" nodeId="69">
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