<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="dumper"   xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation> Made By FS Miner For FS25</annotation>

    <storeData>
        <name>TA 230</name> <specs>
            <power>360</power>
            <maxSpeed>64</maxSpeed>
        </specs>
		<functions>
            <function>$l10n_function_dumper</function>
        </functions>
        <storePacks>
            <storePack>FSM_CREATIONS_DUMPERS</storePack>
        </storePacks>
        <image>store_ta230.dds</image>
        <price>385000</price>
        <rotation>0</rotation>
		<shopTranslationOffset>0 0.1 0</shopTranslationOffset>
        <TranslationOffset>0 0.1 0</TranslationOffset>
        <brand>LIEBHERR</brand>
         <category>trucks</category>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_dumper</typeDesc>
        <filename>TA230.i3d</filename>
        <size width="2.5" length="12" />
        <sounds filename="sounds/TA230.xml"/>
        <components>
            <component centerOfMass="0 -0.051 -2.988" solverIterationCount="25" mass="8995" />
            <component centerOfMass="0 -0.051 1.186" solverIterationCount="25" mass="8997" />
            <joint component1="1" component2="2" node="join" rotLimit="0 0 23" transLimit="0 0 0" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="TRUCK"/>
        <mapHotspot type="TRUCK"/>
    </base>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration price="0">
                <wheels autoRotateBackSpeed="2.2">
                    <wheel isLeft="true" hasTireTracks="false" hasParticles="true">
                        <physics rotSpeed="0" restLoad="4.4" repr="WL" radius="0.78" width="0.64" mass="0.315" initialCompression="70" suspTravel="0.1" spring="55" damper="75" frictionScale="1" />
                    </wheel>
           
                    <wheel isLeft="false" hasTireTracks="false" hasParticles="true">
                        <physics rotSpeed="0" restLoad="4.4" repr="WR" radius="0.78" width="0.64" mass="0.315" initialCompression="70" suspTravel="0.1" spring="55" damper="75" frictionScale="1" />
                    </wheel>
               
                   <wheel isLeft="true" hasTireTracks="false" hasParticles="true">
                        <physics rotSpeed="0" restLoad="4.4" repr="WLm" radius="0.78" width="0.64" mass="0.315" initialCompression="70" suspTravel="0.1" spring="55" damper="75" frictionScale="1" />
                    </wheel>
               
                    <wheel isLeft="false" hasTireTracks="false" hasParticles="true">
                        <physics rotSpeed="0" restLoad="4.4" repr="WRm" radius="0.78" width="0.64" mass="0.315" initialCompression="70" suspTravel="0.1" spring="55" damper="75" frictionScale="1" />
                    </wheel>
					
					<wheel isLeft="true" hasTireTracks="false" hasParticles="true">
                        <physics rotSpeed="0" restLoad="4.4" repr="WLr" radius="0.78" width="0.64" mass="0.315" initialCompression="70" suspTravel="0.1" spring="55" damper="75" frictionScale="1" />
                    </wheel>
           
                    <wheel isLeft="false" hasTireTracks="false" hasParticles="true">
                        <physics rotSpeed="0" restLoad="4.4" repr="WRr" radius="0.78" width="0.64" mass="0.315" initialCompression="70" suspTravel="0.1" spring="55" damper="75" frictionScale="1" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
    </wheels>
	
    <articulatedAxis componentJointIndex="1" rotSpeed="22" rotMax="29" rotMin="-29" anchorActor="0" />
	
    
	 <suspensions>
        <suspension node="playerRoot"              weight="150" minTranslation="-0.05 -0.15 0.0" maxTranslation="0.05 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>
	
    <enterable>
        <exitPoint node="ExitPoint" />
        <enterReferenceNode node="DumperFront" />
        <!--rotation Hand player: 1=dessus main - 2=Bras - 3=pouce-->
		<characterNode node="Miner" cameraMinDistance="1" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="player_rightFoot" />
            <target ikChain="leftFoot" targetNode="player_LeftFoot" />
            <target ikChain="rightArm" targetNode="player_rightArm" />
            <target ikChain="leftArm" targetNode="player_leftArm" />
        </characterNode>		
		 <cameras>
            <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="5" transMax="35" rotYSteeringRotSpeed="27.5" />
          <!--   <camera node="1>8|2|0|0|0" rotatable="true" rotateNode="0>8|0|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="5" transMax="35" rotYSteeringRotSpeed="27.5" /> -->
            <camera node="indoorCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
        </cameras>
		
	<!-- <mirrors>
            <mirror node="1>8|5|8|0|0" prio="1"/>
            <mirror node="1>8|5|8|1|0" prio="1"/> 
        </mirrors>  -->
		
    </enterable> 
	
	<lights>
     <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
            <state lightTypes="0 1 2"/>
        </states>
		
        <sharedLight linkNode="0>0|7|1|0" filename="$data/shared/assets/lights/lizard/rearLight45_left.xml"/>
        <sharedLight linkNode="0>0|7|1|1" filename="$data/shared/assets/lights/lizard/rearLight45_right.xml"/>
        <sharedLight linkNode="0>0|7|1|2" filename="$data/shared/assets/lights/lizard/workingLight10.xml"/>
        <sharedLight linkNode="0>0|7|1|3" filename="$data/shared/assets/lights/lizard/workingLight10.xml"/>
      
	  <realLights>
		 <high>
              <light node="RearRearLow" lightTypes="2" />
                <light node="RearRed" lightTypes="0" />
                <light node="RearRearhigh" lightTypes="2" />
                <light node="RearfrontLow" lightTypes="1" />
				
				 <brakeLight node="RearBrake"/>
				
				
               <!--<reverseLight node="0>3|3" />
                <brakeLight node="0>9|0|8"/>
				<turnLightLeft node="turnLightLeftFront"/>
                <turnLightRight node="turnLightRightFront"/>
				<interiorLight node="interiorScreenLight"/>-->
			 </high>
        </realLights>
		
		  <defaultLights>
		 <defaultLight shaderNode="1>0|8|1|0"   intensity="50"  lightTypes="0" /> 
		 <defaultLight shaderNode="1>0|8|1|1"   intensity="50"  lightTypes="1" /> 
		 <defaultLight shaderNode="1>0|8|1|2"   intensity="150"  lightTypes="2" /> 
		 
		 
		 <defaultLight shaderNode="1>0|5|3|0|12|0"   intensity="5"  lightTypes="0" /> 
		 <defaultLight shaderNode="1>0|5|3|0|13|0"   intensity="5"  lightTypes="0" />
		 <defaultLight shaderNode="1>0|5|3|0|14|0"   intensity="5"  lightTypes="0" />
			
       </defaultLights>
	   
	   <turnLights>
            <turnLightLeft  shaderNode="1>0|8|3" intensity="1000" /> 
			<turnLightRight shaderNode="1>0|8|4" intensity="1000" />
           

        </turnLights>
		
		<beaconLights>
            <beaconLight node="Beacon" filename="$data/shared/assets/beaconLights/lizard/beaconLight08.xml"/>
        </beaconLights>
	</lights>
	
	 <animations>
        <animation name="tipAnimationBack">
            <part node="Tipper_Main" startTime="0.0" endTime="14" startRot="0 0 0" endRot="-45 0 0"/>
            <sound template="metalLowVar3" startTime="0.01" direction="1" volumeScale="2.0" pitchScale="0.7"/>
            <sound template="metalOpen" startTime="0.01" direction="1" volumeScale="1.4" pitchScale="0.9"/>
            <sound template="metalLowVar2" startTime="13.99" direction="1" volumeScale="2.5" pitchScale="0.7"/>
            <sound template="metalClose" startTime="13.99" direction="1" volumeScale="1.6" pitchScale="0.6"/>
            <sound template="clackVar6" startTime="13.99" direction="1" volumeScale="0.6" pitchScale="0.5"/>
            <sound template="cylinderPunch" startTime="13.99" direction="1" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="thudVar2" startTime="13.9" direction="-1" volumeScale="1.5" pitchScale="0.7"/>
            <sound template="clackVar6" startTime="13.99" direction="-1" volumeScale="0.8" pitchScale="0.3"/>
            <sound template="clackVar1" startTime="0.1" direction="-1" volumeScale="0.8" pitchScale="0.7"/>
            <sound template="metalLowVar2" startTime="0.01" direction="-1" volumeScale="2.0" pitchScale="0.6"/>
            <sound template="metalLowVar3" startTime="0.1" direction="-1" volumeScale="2.0" pitchScale="0.7"/>
            <sound template="metalLowVar2" startTime="0.1" direction="-1" volumeScale="2.0" pitchScale="0.9"/>
        </animation>
        <animation name="tipAnimationBackDoor">
            <part node="TipperDoor" startTime="0.0" endTime="14" startRot="0 0 0" endRot="50 0 0"/>
            <part node="Wires" startTime="0.0" endTime="14" startRot="5.136 0 0" endRot="-36 0 0"/>
            <sound template="metalLowVar2" startTime="0.3" direction="-1" volumeScale="2.5" pitchScale="1.2"/>
            <sound template="metalLowVar3" startTime="0.2" direction="-1" volumeScale="2.5" pitchScale="0.6"/>
            <sound template="hingeMedium" startTime="0.3" direction="1" volumeScale="2" pitchScale="0.3"/>
            <sound template="metalLowVar2" startTime="0.1" direction="1" volumeScale="0.4" pitchScale="0.9"/>
            <sound template="metalLowVar2" startTime="5.99" direction="1" volumeScale="2.0" pitchScale="0.9"/>
            <sound template="clackVar6" startTime="5.99" direction="1" volumeScale="1.2" pitchScale="0.6"/>
        </animation>
     </animations>
	
	
   
	 <powerConsumer ptoRpm="410" neededMinPtoPower="30" neededMaxPtoPower="30"/>
	
   <cylindered>
      <movingTools>
            
		 <movingTool node="Tipper_Main" isConsumingPower="true">
                <dependentPart node="TipperHydrLeft"/>
                <dependentPart node="TipperHydrRight"/>
            </movingTool>
            <movingTool node="TipperDoor">
            </movingTool>
			
        </movingTools>
	  
       <movingParts> 
	   
	    <movingPart node="SteeringHydrLeft" referencePoint="SteeringHydrRef2" referenceFrame="SteeringHydrRef2" isActiveDirty="true" maxUpdateDistance="30">
                <translatingPart node="SteeringHydrPunchLeft" />
            </movingPart> 
	   
	    <movingPart node="SteeringHydrRight" referencePoint="SteeringHydrRef1" referenceFrame="SteeringHydrRef1" isActiveDirty="true" maxUpdateDistance="30"> 
                <translatingPart node="SteeringHydrPunchRight" />
            </movingPart> 
			
			  <movingPart node="TipperHydrLeft" referencePoint="TipperhydrRefLeft" referenceFrame="TipperhydrRefLeft" isActiveDirty="true" maxUpdateDistance="30"> 
                <translatingPart node="TipperHydrPunchLeft" />
            </movingPart> 
			
			 <movingPart node="TipperHydrRight" referencePoint="TipperhydrRefRight" referenceFrame="TipperhydrRefRight" isActiveDirty="true" maxUpdateDistance="30">
                <translatingPart node="TipperHydrPunchRight" />
            </movingPart> 
			<!-- 
			 <movingPart node="Wires" referencePoint="DoorWiresRef" referenceFrame="DoorWiresRef" isActiveDirty="true" maxUpdateDistance="30"/> -->
	   
	    
        </movingParts>
		
        <sounds>
		
            <actionSound template="hydraulicOpen05"   pitchScale="1.5" volumeScale="1.2" linkNode="Tipper_Main"   actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="Tipper_Main" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicClose01"    pitchScale="0.7" volumeScale="1.2" linkNode="Tipper_Main"   actionNames="TRANSLATING_POS"                 nodes="Tipper_Main" fadeIn="0.1" fadeOut="0.05"/>
          
        </sounds> 
    </cylindered>   
	
	
   <motorized>
	<motorConfigurations>
            <motorConfiguration hp="360">
			  <motor torqueScale="4.995" minRpm="550" maxRpm="2500" maxForwardSpeed="65" maxBackwardSpeed="19" brakeForce="45" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1">
                    <torque normRpm="0.45" torque="1.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
				
				<!--  <transmission autoGearChangeTime="2" gearChangeTime="0.4" axleRatio="10" startGearThreshold="0.1" name="$l10n_info_transmission_manual">
                    <directionChange useGear="true" useGroup="false" changeTime="0.5"/>

                  
                    <forwardGear gearRatio="9.5" />
                    <forwardGear gearRatio="6.2" />
                    <forwardGear gearRatio="4.3" />
                    <forwardGear gearRatio="2.6" />
                    <forwardGear gearRatio="1.6" />
                    <forwardGear gearRatio="1.3"  />
                    <backwardGear gearRatio="9.03" name="R1"/>
                    <backwardGear gearRatio="6.03" name="R2"/>
                </transmission> -->
				
                
                 <transmission minForwardGearRatio="13.5" maxForwardGearRatio="150" minBackwardGearRatio="40" maxBackwardGearRatio="150" name="$l10n_info_transmission_cvt"/> 
            </motorConfiguration>
        </motorConfigurations>
  <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="3" wheelIndex2="4"/>
                    <!-- middle -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="5" wheelIndex2="6"/>
                    <!-- back -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="1" differentialIndex2="2"/>
                    <!-- middle-back -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="1" wheelIndex2="2"/>
                    <!-- front -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.4" differentialIndex1="3" differentialIndex2="4"/>
                    <!-- middle-front -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
		  <exhaustEffects>
            <exhaustEffect node="exhaustParticle1" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.01 0.01 0.01 2.5" maxRpmColor="0 0 0 10" minRpmScale="0.05" maxRpmScale="1" xzRotationsForward="0 0" xzRotationsBackward="0 0" xzRotationsLeft="0 0" xzRotationsRight="0 0"/>
        </exhaustEffects>
        <motorStartDuration>3200</motorStartDuration>
		<consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="192" fillType="diesel" />
                <consumer fillUnitIndex="2" usage="3.0" fillType="def"/>
            </consumerConfiguration>
        </consumerConfigurations>
	 </motorized>
	 
	 <drivable>
        <steeringWheel node="Swheel" indoorRotation="540" outdoorRotation="40" />
    </drivable> 
	
	  <fillUnit>
		<fillUnitConfigurations>
			<fillUnitConfiguration>
				<fillUnits>
					<fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="400">
                        <exactFillRootNode node="exactFillRootNodeFuel"/>
					</fillUnit>
					<fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="def" capacity="60" />
					<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="38000">
						<exactFillRootNode node="exactFillRootNode" />
						<autoAimTargetNode node="fillAutoAimTargetNode" startZ="2" endZ="-3" invert="false" startPercentage="25"/>
                    </fillUnit>
				</fillUnits>
			</fillUnitConfiguration>
		</fillUnitConfigurations>
	</fillUnit>
	
	  <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="3"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
        <unloadInfos>
            <unloadInfo>
                <node node="fillVolumeUnloadInfo" width="1.5" length="1.0"/>
            </unloadInfo>
        </unloadInfos>
        <heightNodes>
            <heightNode fillVolumeIndex="1">
                <refNode node="heightNode01"/>
                <refNode node="heightNode02"/>
                <node node="effectGrainBack"   transAxis="0 0.75 0.3" orientateToWorldY="true"/>
                <node node="effectParticleBack" />
            </heightNode>
        </heightNodes>
    </fillVolume>
    <trailer>
        <trailerConfigurations>
            <trailerConfiguration name="$l10n_configuration_valueDefault" price="0">
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack" speedScale="1.0"/>
                        <doorAnimation name="tipAnimationBackDoor" speedScale="1.0" startTipTime="0.3"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>
    <dischargeable>
        <dischargeNode node="dischargeNodeBack" emptySpeed="3600" fillUnitIndex="3" unloadInfoIndex="1" allowAIDischarge="true">
            <info width="2.0" length="0.5" zOffset="-1"/>
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleBack" effectClass="ParticleEffect" materialType="unloadingParticle"/>
                    <effectNode effectNode="effectGrainBack" materialType="unloading" fadeTime="0.2" extraDistanceNode="dischargeNodeBack" extraDistance="0.35"/>
                </effectNode>
                <effectNode effectNode="effectSmokeBack" materialType="unloadingSmoke" fadeTime="0.2"/>
            </effects>
        </dischargeNode>
    </dischargeable>
	
      <foliageBending>
        <bendingNode minX="-1.35" maxX="1.35" minZ="-3.15" maxZ="3.1" yOffset="0.5"/>
        <bendingNode minX="-1.35" maxX="1.35" minZ="-3.15" maxZ="3.1" yOffset="0.5"/>
    </foliageBending>
	   <!--  <ai>
      <collisionTrigger node="1>2|0" />
    </ai> -->
       <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2" />
        <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2" />
		
		
	
	 <machine type="discharger">

        <workArea offset="0 0 0" width="2" />
   
    </machine>
	
	
<i3dMappings>
  <i3dMapping id="DumperRear" node="0>" />
  <i3dMapping id="VisR" node="0>0" />
  <i3dMapping id="WheelsRear" node="0>0|0" />
  <i3dMapping id="Wheels_VisRear" node="0>0|0|0" />
  <i3dMapping id="WLm" node="0>0|0|0|0" />
  <i3dMapping id="WLTire_0" node="0>0|0|0|0|0" />
  <i3dMapping id="WRm" node="0>0|0|0|1" />
  <i3dMapping id="WRTire_0" node="0>0|0|0|1|0" />
  <i3dMapping id="WLr" node="0>0|0|0|2" />
  <i3dMapping id="WLTire_1" node="0>0|0|0|2|0" />
  <i3dMapping id="WRr" node="0>0|0|0|3" />
  <i3dMapping id="WRTire_1" node="0>0|0|0|3|0" />
  <i3dMapping id="ExitPoint" node="0>0|1" />
  <i3dMapping id="join" node="0>0|2" />
  <i3dMapping id="Body_0" node="0>0|3" />
  <i3dMapping id="Deco_0" node="0>0|3|0" />
  <i3dMapping id="Cameras_0" node="0>0|3|0|0" />
  <i3dMapping id="Body_Vis_0" node="0>0|3|1" />
  <i3dMapping id="Rear" node="0>0|3|1|0" />
  <i3dMapping id="DiffFornt" node="0>0|3|1|1" />
  <i3dMapping id="DiffRear" node="0>0|3|1|2" />
  <i3dMapping id="SuspArmLeft" node="0>0|3|1|3" />
  <i3dMapping id="SuspArmLeftRight" node="0>0|3|1|4" />
  <i3dMapping id="dischargeNodeBack" node="0>0|3|2" />
  <i3dMapping id="Hydravlics_0" node="0>0|4" />
  <i3dMapping id="HydravlicsRef1" node="0>0|4|0" />
  <i3dMapping id="HydravlicsRef2" node="0>0|4|1" />
  <i3dMapping id="Pipes_0" node="0>0|4|2" />
  <i3dMapping id="Pipe1_0" node="0>0|4|2|0" />
  <i3dMapping id="Pipe2_0" node="0>0|4|2|1" />
  <i3dMapping id="Pipe3_0" node="0>0|4|2|2" />
  <i3dMapping id="Scraft_0" node="0>0|4|3" />
  <i3dMapping id="Tipper_Vis" node="0>0|4|4" />
  <i3dMapping id="Tipper_Main" node="0>0|4|4|0" />
  <i3dMapping id="Tipper_3d" node="0>0|4|4|0|0" />
  <i3dMapping id="TipperDoor" node="0>0|4|4|0|0|0" />
  <i3dMapping id="DoorWiresRef" node="0>0|4|4|0|0|0|0" />
  <i3dMapping id="Col_0" node="0>0|4|4|0|0|0|1" />
  <i3dMapping id="Tipper" node="0>0|4|4|0|0|1" />
  <i3dMapping id="Tipper_Nodes" node="0>0|4|4|0|1" />
  <i3dMapping id="fillUnit" node="0>0|4|4|0|1|0" />
  <i3dMapping id="exactFillRootNode" node="0>0|4|4|0|1|0|0" />
  <i3dMapping id="fillAutoAimTargetNode" node="0>0|4|4|0|1|0|1" />
  <i3dMapping id="fillVolume" node="0>0|4|4|0|1|0|2" />
  <i3dMapping id="fillVolumeUnloadInfo" node="0>0|4|4|0|1|0|3" />
  <i3dMapping id="heightNode01" node="0>0|4|4|0|1|0|4" />
  <i3dMapping id="heightNode02" node="0>0|4|4|0|1|0|5" />
  <i3dMapping id="effects" node="0>0|4|4|0|1|1" />
  <i3dMapping id="particlesBack" node="0>0|4|4|0|1|1|0" />
  <i3dMapping id="effectNodesBack" node="0>0|4|4|0|1|1|0|0" />
  <i3dMapping id="effectGrainBack" node="0>0|4|4|0|1|1|0|0|0" />
  <i3dMapping id="effectSmokeBack" node="0>0|4|4|0|1|1|0|0|1" />
  <i3dMapping id="particleNodesBack" node="0>0|4|4|0|1|1|0|1" />
  <i3dMapping id="effectParticleBack" node="0>0|4|4|0|1|1|0|1|0" />
  <i3dMapping id="Tipper_Refs" node="0>0|4|4|0|2" />
  <i3dMapping id="TipperhydrRefLeft" node="0>0|4|4|0|2|0" />
  <i3dMapping id="TipperhydrRefRight" node="0>0|4|4|0|2|1" />
  <i3dMapping id="Col_1" node="0>0|4|4|0|3" />
  <i3dMapping id="Col_2" node="0>0|4|4|0|3|0" />
  <i3dMapping id="Col_3" node="0>0|4|4|0|3|1" />
  <i3dMapping id="Col_4" node="0>0|4|4|0|3|2" />
  <i3dMapping id="Col_5" node="0>0|4|4|0|3|3" />
  <i3dMapping id="Col_6" node="0>0|4|4|0|3|4" />
  <i3dMapping id="Col_7" node="0>0|4|4|0|3|5" />
  <i3dMapping id="Col_8" node="0>0|4|4|0|3|6" />
  <i3dMapping id="Col_9" node="0>0|4|4|0|3|7" />
  <i3dMapping id="Col_10" node="0>0|4|4|0|3|8" />
  <i3dMapping id="Col_11" node="0>0|4|4|0|3|9" />
  <i3dMapping id="Col_12" node="0>0|4|4|0|3|10" />
  <i3dMapping id="Col_13" node="0>0|4|4|0|3|11" />
  <i3dMapping id="Col_14" node="0>0|4|4|0|3|12" />
  <i3dMapping id="Col_15" node="0>0|4|4|0|3|13" />
  <i3dMapping id="steerhydra" node="0>0|4|5" />
  <i3dMapping id="SteeringHydrLeft" node="0>0|4|5|0" />
  <i3dMapping id="SteeringHydrPunchLeft" node="0>0|4|5|0|0" />
  <i3dMapping id="SteeringHydrRight" node="0>0|4|5|1" />
  <i3dMapping id="SteeringHydrPunchRight" node="0>0|4|5|1|0" />
  <i3dMapping id="tippeRhydra" node="0>0|4|6" />
  <i3dMapping id="TipperHydrLeft" node="0>0|4|6|0" />
  <i3dMapping id="TipperHydrPunchLeft" node="0>0|4|6|0|0" />
  <i3dMapping id="TipperHydrRight" node="0>0|4|6|1" />
  <i3dMapping id="TipperHydrPunchRight" node="0>0|4|6|1|0" />
  <i3dMapping id="doorWires_0" node="0>0|4|7" />
  <i3dMapping id="doorWires_1" node="0>0|4|8" />
  <i3dMapping id="doorZ" node="0>0|4|8|0" />
  <i3dMapping id="Wires" node="0>0|4|8|0|0" />
  <i3dMapping id="Cameras_1" node="0>0|5" />
  <i3dMapping id="outdoorCameraTarget" node="0>0|5|0" />
  <i3dMapping id="outdoorCamera" node="0>0|5|0|0" />
  <i3dMapping id="mirros" node="0>0|6" />
  <i3dMapping id="LightsRear" node="0>0|7" />
  <i3dMapping id="RearRealLights" node="0>0|7|0" />
  <i3dMapping id="RearRearLow" node="0>0|7|0|0" />
  <i3dMapping id="RearRed" node="0>0|7|0|1" />
  <i3dMapping id="RearRed1_0" node="0>0|7|0|1|0" />
  <i3dMapping id="RearBrake" node="0>0|7|0|2" />
  <i3dMapping id="RearRed1_1" node="0>0|7|0|2|0" />
  <i3dMapping id="RearlLights3d" node="0>0|7|1" />
  <i3dMapping id="rearLight45_0" node="0>0|7|1|0" />
  <i3dMapping id="rearLight45_1" node="0>0|7|1|1" />
  <i3dMapping id="rearLight45_2" node="0>0|7|1|2" />
  <i3dMapping id="rearLight45_3" node="0>0|7|1|3" />
  <i3dMapping id="DumperFront" node="1>" />
  <i3dMapping id="VisF" node="1>0" />
  <i3dMapping id="WheelsFront" node="1>0|0" />
  <i3dMapping id="Wheels_VisFront" node="1>0|0|0" />
  <i3dMapping id="WL" node="1>0|0|0|0" />
  <i3dMapping id="WLTire_2" node="1>0|0|0|0|0" />
  <i3dMapping id="WR" node="1>0|0|0|1" />
  <i3dMapping id="WRTire_2" node="1>0|0|0|1|0" />
  <i3dMapping id="Lights" node="1>0|1" />
  <i3dMapping id="Lights3d" node="1>0|1|0" />
  <i3dMapping id="Ai" node="1>0|2" />
  <i3dMapping id="Cameras_2" node="1>0|3" />
  <i3dMapping id="Work" node="1>0|4" />
  <i3dMapping id="Body_1" node="1>0|5" />
  <i3dMapping id="Deco_1" node="1>0|5|0" />
  <i3dMapping id="strap_point" node="1>0|5|0|0" />
  <i3dMapping id="player_rightArm" node="1>0|5|0|1" />
  <i3dMapping id="player_rightFoot" node="1>0|5|0|2" />
  <i3dMapping id="player_LeftFoot" node="1>0|5|0|3" />
  <i3dMapping id="interior" node="1>0|5|1" />
  <i3dMapping id="SteeringBase" node="1>0|5|2" />
  <i3dMapping id="Swheel" node="1>0|5|2|0" />
  <i3dMapping id="player_leftArm" node="1>0|5|2|0|0" />
  <i3dMapping id="decal" node="1>0|5|2|0|1" />
  <i3dMapping id="Body_Vis_1" node="1>0|5|3" />
  <i3dMapping id="Front" node="1>0|5|3|0" />
  <i3dMapping id="Hood" node="1>0|5|3|0|0" />
  <i3dMapping id="Plane" node="1>0|5|3|0|0|0" />
  <i3dMapping id="door" node="1>0|5|3|0|1" />
  <i3dMapping id="doorGlass" node="1>0|5|3|0|1|0" />
  <i3dMapping id="doorInter" node="1>0|5|3|0|1|1" />
  <i3dMapping id="Steps" node="1>0|5|3|0|2" />
  <i3dMapping id="glass" node="1>0|5|3|0|3" />
  <i3dMapping id="Grills_0" node="1>0|5|3|0|4" />
  <i3dMapping id="Grills_1" node="1>0|5|3|0|5" />
  <i3dMapping id="LightsGrilkl" node="1>0|5|3|0|6" />
  <i3dMapping id="knob" node="1>0|5|3|0|7" />
  <i3dMapping id="Interior" node="1>0|5|3|0|8" />
  <i3dMapping id="Interior.005" node="1>0|5|3|0|8|0" />
  <i3dMapping id="Interior.006" node="1>0|5|3|0|8|1" />
  <i3dMapping id="d43" node="1>0|5|3|0|8|2" />
  <i3dMapping id="GPS" node="1>0|5|3|0|8|3" />
  <i3dMapping id="Fire_Extinguishe_0" node="1>0|5|3|0|8|4" />
  <i3dMapping id="Fire_Extinguishe_1" node="1>0|5|3|0|8|5" />
  <i3dMapping id="Grill" node="1>0|5|3|0|9" />
  <i3dMapping id="Grill.001" node="1>0|5|3|0|10" />
  <i3dMapping id="Grill.002" node="1>0|5|3|0|11" />
  <i3dMapping id="sideMarker16Orange_0" node="1>0|5|3|0|12" />
  <i3dMapping id="sideMarker16Orange_static_0" node="1>0|5|3|0|12|0" />
  <i3dMapping id="sideMarker16OrangeGlass_static_0" node="1>0|5|3|0|12|1" />
  <i3dMapping id="sideMarker16Orange_1" node="1>0|5|3|0|13" />
  <i3dMapping id="sideMarker16Orange_static_1" node="1>0|5|3|0|13|0" />
  <i3dMapping id="sideMarker16OrangeGlass_static_1" node="1>0|5|3|0|13|1" />
  <i3dMapping id="sideMarker16Orange_2" node="1>0|5|3|0|14" />
  <i3dMapping id="sideMarker16Orange_static_2" node="1>0|5|3|0|14|0" />
  <i3dMapping id="sideMarker16OrangeGlass_static_2" node="1>0|5|3|0|14|1" />
  <i3dMapping id="Exhast" node="1>0|5|3|1" />
  <i3dMapping id="ExhastCover" node="1>0|5|3|2" />
  <i3dMapping id="playerRoot" node="1>0|6" />
  <i3dMapping id="seat" node="1>0|6|0" />
  <i3dMapping id="Seat" node="1>0|6|0|0" />
  <i3dMapping id="Cameras_3" node="1>0|6|1" />
  <i3dMapping id="indoorCamera" node="1>0|6|1|0" />
  <i3dMapping id="Miner" node="1>0|6|2" />
  <i3dMapping id="Hydravlics_1" node="1>0|7" />
  <i3dMapping id="Pipes_1" node="1>0|7|0" />
  <i3dMapping id="Pipe1_1" node="1>0|7|0|0" />
  <i3dMapping id="Pipe2_1" node="1>0|7|0|1" />
  <i3dMapping id="Pipe3_1" node="1>0|7|0|2" />
  <i3dMapping id="SteeringHydrRef1" node="1>0|7|1" />
  <i3dMapping id="SteeringHydrRef2" node="1>0|7|2" />
  <i3dMapping id="Scraft_1" node="1>0|7|3" />
  <i3dMapping id="LightsFront" node="1>0|8" />
  <i3dMapping id="RealLights" node="1>0|8|0" />
  <i3dMapping id="RearfrontLow" node="1>0|8|0|0" />
  <i3dMapping id="RearRearLow1" node="1>0|8|0|0|0" />
  <i3dMapping id="RearRearhigh" node="1>0|8|0|1" />
  <i3dMapping id="RearRearhigh1" node="1>0|8|0|1|0" />
  <i3dMapping id="lights3d" node="1>0|8|1" />
  <i3dMapping id="PLights" node="1>0|8|1|0" />
  <i3dMapping id="LowLights" node="1>0|8|1|1" />
  <i3dMapping id="TopLights" node="1>0|8|1|2" />
  <i3dMapping id="BeaconNode" node="1>0|8|2" />
  <i3dMapping id="BeaconBase" node="1>0|8|2|0" />
  <i3dMapping id="BeaconBaseTop" node="1>0|8|2|1" />
  <i3dMapping id="Beacon" node="1>0|8|2|1|0" />
  <i3dMapping id="Turn.001" node="1>0|8|3" />
  <i3dMapping id="Turn" node="1>0|8|4" />
  <i3dMapping id="Edit" node="1>0|9" />
  <i3dMapping id="exhaustParticlesNode" node="1>0|10" />
  <i3dMapping id="exhaustParticle1" node="1>0|10|0" />
  
  
        <i3dMapping id="exactFillRootNodeFuel" node="1>0|11|0" />
  
</i3dMappings>
    
</vehicle>