<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="sharedFSM.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.5"/>
  </Asset>

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="5" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="4" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    <File fileId="11" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="17" filename="../textures/cabinGreyMat_normal.png"/>
    <File fileId="18" filename="../textures/cabinGreyMat_vmask.png"/>
    <File fileId="1" filename="../textures/rimsMat_normal.png"/>
    <File fileId="2" filename="../textures/rimsMat_vmask.png"/>
    <File fileId="12" filename="../textures/tyresMat_normal.png"/>
    <File fileId="13" filename="../textures/tyresMat_vmask.png"/>
  </Files>


  <Materials>
    <Material name="cabiGrey_metalPaintedMat" materialId="5" customShaderId="3">
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
      <Custommap name="detailSpecular" fileId="4"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="6"/>
      <CustomParameter name="colorScale" value="0.03 0.03 0.03"/>
    </Material>
    <Material name="rims_metalPaintedMat" materialId="6" customShaderId="3">
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
      <Custommap name="detailSpecular" fileId="4"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="6"/>
      <CustomParameter name="colorScale" value="1 0.55 0"/>
    </Material>
    <Material name="tyres_rubberBlackMat" materialId="7" alphaBlending="true" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="15"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <CustomParameter name="colorScale" value="0.05 0.05 0.05"/>
      <CustomParameter name="smoothnessScale" value="0.1"/>
      <CustomParameter name="porosity" value="0.5"/>
      <CustomParameter name="morphPos" value="0 -3.63 0.5 0.1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="sharedFSM.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="sharedWheels" nodeId="18">
      <Shape name="FL" shapeId="1" clipDistance="300" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="6">
        <Shape name="tyres.001" translation="0.00726128 -0.000205755 0.00127578" shapeId="2" clipDistance="300" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="7"/>
      </Shape>
      <Shape name="FR" shapeId="3" clipDistance="300" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="6">
        <Shape name="tyres" shapeId="4" clipDistance="300" nodeId="22" castsShadows="true" receiveShadows="true" materialIds="7"/>
      </Shape>
      <Shape name="RL" shapeId="5" clipDistance="300" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="6">
        <Shape name="tyres.002" shapeId="6" clipDistance="300" nodeId="24" castsShadows="true" receiveShadows="true" materialIds="7"/>
      </Shape>
      <Shape name="RR" shapeId="7" clipDistance="300" nodeId="25" castsShadows="true" receiveShadows="true" materialIds="6">
        <Shape name="tyres.003" shapeId="8" clipDistance="300" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="7"/>
      </Shape>
      <Shape name="stoperVis" shapeId="9" clipDistance="300" nodeId="27" castsShadows="true" receiveShadows="true" materialIds="5"/>
    </TransformGroup>
  </Scene>

</i3D>
