<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="komatsuBeacon.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.5"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="21" filename="$data/shared/assets/beaconLights/lizard/beaconLight08_emissive.png"/>
    <File fileId="18" filename="$data/shared/assets/beaconLights/lizard/beaconLight08_normal.png"/>
    <File fileId="19" filename="$data/shared/assets/beaconLights/lizard/beaconLight08_vmask.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/calibrated/grainSmall_specular.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="20" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/rough_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_diffuse.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="16" filename="beacon.dds"/>
    <File fileId="2" filename="beaconK1_normal.dds"/>
    <File fileId="3" filename="beaconK1_vmask.dds"/>
  </Files>


  <Materials>
    <Material name="beacon_glassWindowMat" materialId="5" alphaBlending="true" customShaderId="4">
      <Texture fileId="16"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="17"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="15"/>
    </Material>
    <Material name="beaconLight08_chrome_mat" materialId="6" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="18"/>
      <Glossmap fileId="19"/>
      <Custommap name="detailSpecular" fileId="20"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <Custommap name="lightsIntensity" fileId="21"/>
    </Material>
    <Material name="beaconLight08_chrome_mat1" materialId="7" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="18"/>
      <Glossmap fileId="19"/>
      <Custommap name="detailSpecular" fileId="20"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <Custommap name="lightsIntensity" fileId="21"/>
      <CustomParameter name="colorScale" value="1 0.25 0"/>
    </Material>
    <Material name="black_metalPaintedBlackMat" materialId="8" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="plasticGraniteGrainSmallMat" materialId="10" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="13"/>
      <CustomParameter name="colorScale" value="0.04 0.04 0.04"/>
    </Material>
    <Material name="silverRoughMat" materialId="11" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <CustomParameter name="colorScale" value="0.7379 0.7454 0.7529"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="komatsuBeacon.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="komatsuBeacon" shapeId="1" clipDistance="300" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="8,10,11">
      <Shape name="komatsuBeaconGlass" shapeId="2" clipDistance="300" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="5"/>
      <TransformGroup name="rot" translation="0 0.110055 0" nodeId="21">
        <TransformGroup name="variationRotate" translation="0 -0.0327487 0" nodeId="22">
          <Shape name="variationRotate_static" shapeId="3" clipDistance="75" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="7,6"/>
          <Light name="variationRotate_realLight" translation="0 0.077257 0.076694" rotation="151.663 0 0" clipDistance="300" nodeId="24" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.05" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5"/>
        </TransformGroup>
      </TransformGroup>
    </Shape>
  </Scene>

</i3D>
