<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="575D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation> Build By FS Miner For FS25</annotation>

    <storeData>
        <name>575D</name>
         <specs>
            <power>1100</power>
            <maxSpeed>12</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_D575</function>
        </functions>
        <storePacks>
            <storePack>FSM_CREATIONS_DOZERS</storePack>
        </storePacks>
        <image>store_575.dds</image>
        <price>355000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>KOMATSU</brand>
        <category>miscDrivables</category>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_D575</typeDesc>
        <filename>575D.i3d</filename>
        <size width="8" length="14" height="5" />
        <sounds filename="sounds/575.xml"/>
        <components>
            <component centerOfMass="0 0.745 0" solverIterationCount="40" mass="27225"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="VEHICLE" />
        <mapHotspot type="TRACTOR" />
    </base>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="MICHELIN">
                <wheels speedDependentRotateBack="false" autoRotateBackSpeed="4">
                    <wheel hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WFL" radius="0.7" width="0.95" mass="2.2" frictionScale="5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                        <tire tireTrackAtlasIndex="5"/>
                    </wheel>
                    <wheel hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WFR" radius="0.57" width="0.95" mass="2.2" frictionScale="5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                        <tire tireTrackAtlasIndex="5"/>
                    </wheel>
                    <wheel>
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WRL"  radius="0.7" width="0.95" mass="2.2" frictionScale="2.5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                    </wheel>
                    <wheel>
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WRR" radius="0.7" width="0.95" mass="2.2" frictionScale="2.5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                    </wheel>
                    <wheel>
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WML" radius="0.7" width="0.95" mass="2.2" frictionScale="2.5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                    </wheel>
                    <wheel>
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WMR"  radius="0.7" width="0.95" mass="2.2" frictionScale="2.5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                    </wheel>
                    <wheel hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WML1" radius="0.7" width="0.95" mass="2.2" frictionScale="5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                        <tire tireTrackAtlasIndex="5"/>
                    </wheel>
                    <wheel hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" showSteeringAngle="false" restLoad="1.1" repr="WMR1" radius="0.7" width="0.95" mass="2.2" frictionScale="5" tireType="crawler" initialCompression="8" suspTravel="0.15" spring="75" damper="30" yOffset="-0.015" supportsWheelSink="false" />
                        <tire tireTrackAtlasIndex="5"/>
                    </wheel>
                </wheels>
				
                <crawlers>
                    <crawler filename="tracks/Tracks.xml" linkNode="trackNodeLeft"  wheelIndex="5" isLeft="true"  />
                    <crawler filename="tracks/Tracks.xml" linkNode="trackNodeRight"  wheelIndex="6" isLeft="false"/>
                </crawlers>	
            </wheelConfiguration>
        </wheelConfigurations>

        <ackermannSteeringConfigurations>
			<ackermannSteering rotSpeed="55" rotMax="70" rotCenter="0 0" />	
		</ackermannSteeringConfigurations>	
		
		
    </wheels>
	
	<attacherJoints> 
		 <attacherJoint node="ripperAttacher"  jointType="telehandler" allowsJointLimitMovement="false" allowsLowering="true" rotLimitSpring="7500 7500 7500" rotLimitDamping="5 5 5" transLimitSpring="7500 7500 7500" transLimitDamping="5 5 5">
      <schema position="1 0" rotation="0" invertX="false"/>
    </attacherJoint>
  </attacherJoints> 
	
    <enterable isTabbable="true">
        <enterReferenceNode node="0>"/>
        <exitPoint node="exitPoint"/>
		<cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4.3" transMax="40" translation="0 0 7.6" rotation="-15 180 0"  >
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox" suspensionNodeIndex="1"/>
        </cameras>
       
	       <characterNode node="player_skin" cameraMinDistance="1.5" spineRotation="-90 0 90">
			<target ikChain="rightFoot" targetNode="player_rightFoot" />
			<target ikChain="leftFoot" targetNode="player_leftFoot" />
			<target ikChain="rightArm" targetNode="player_rightHand"  />
			<target ikChain="leftArm" targetNode="player_leftHand" />
		</characterNode>  
		
		 <mirrors>
            <mirror node="rearCamera_display" cameraNode="rearCamera_camera" prio="2" cameraFovY="90" nightReflectionScale="2"/>
        </mirrors>
	   
    </enterable>
	
	 <suspensions>
         <suspension node="seat"   weight="150" minTranslation="-0.02 -0.15 0.0" maxTranslation="0.02 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />  
     <!--    <suspension node="levelerNode"       weight="150" minTranslation="0 -0.5 0.0" maxTranslation="0.0 0.5 0.0" suspensionParametersX="20 4" suspensionParametersY="1 1" suspensionParametersZ="20 4" serverOnly="true"/> -->
     </suspensions> 
	
    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="133" fillType="diesel"/>
              </consumerConfiguration>
        </consumerConfigurations>
       <differentialConfigurations>
            <differentialConfiguration>
               <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="2.6" wheelIndex1="1" wheelIndex2="2"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="2.8" wheelIndex1="3" wheelIndex2="4"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="2.6" wheelIndex1="5" wheelIndex2="6"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="2.8" wheelIndex1="7" wheelIndex2="8"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="1" differentialIndex2="2"/> <!-- left -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="3" differentialIndex2="4"/> <!-- right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="2.5" differentialIndex1="5" differentialIndex2="6"/> <!-- left-right -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
        <motorConfigurations>
            <motorConfiguration  hp="1115">
                <motor torqueScale="9.9" minRpm="750" maxRpm="2400" maxForwardSpeed="12" maxBackwardSpeed="8" brakeForce="11" lowBrakeForceScale="0.22">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor> 
                <transmission minForwardGearRatio="16.5" maxForwardGearRatio="300" minBackwardGearRatio="32" maxBackwardGearRatio="300"/>  
             </motorConfiguration>
          </motorConfigurations>
       <exhaustEffects>
            <exhaustEffect node="exhaustParticle1" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.01 0.01 0.01 2.5" maxRpmColor="0 0 0 10" minRpmScale="0.05" maxRpmScale="1" xzRotationsForward="0 0" xzRotationsBackward="0 0" xzRotationsLeft="0 0" xzRotationsRight="0 0"/>
        </exhaustEffects>
        <motorStartDuration>3500</motorStartDuration>
		
		<animationNodes>
			<animationNode node="r1" rotSpeed="600" rotAxis="3" turnOnFadeTime="4" turnOffFadeTime="3"/>
			<animationNode node="r2" rotSpeed="600" rotAxis="3" turnOnFadeTime="4" turnOffFadeTime="3"/>
			<animationNode node="r3" rotSpeed="600" rotAxis="3" turnOnFadeTime="4" turnOffFadeTime="3"/>
			<animationNode node="r4" rotSpeed="600" rotAxis="3" turnOnFadeTime="4" turnOffFadeTime="3"/>
		</animationNodes>
		
		 <exhaustFlap node="flap" maxRot="-90" rotAxis="1" />
		
      </motorized>
	  
	  <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
			<group name="WORKING"    isMotorRunning="true"/>
        </groups>

		 <default>
			 
			<dashboard displayType="VISIBILITY" node="preloadScreen" groups="MOTOR_STARTING" />
			<dashboard displayType="VISIBILITY" node="cameraDisplayRoot" groups="WORKING" />
			 <dashboard displayType="VISIBILITY" node="interiorDashPre" groups="MOTOR_STARTING" />
			<dashboard displayType="VISIBILITY" node="interiorDash" groups="WORKING" /> 
		</default>   
    </dashboard> 
	
	
	
	  <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="1800">
                        <exactFillRootNode node="exactFillRootNodeFuel" />
                       <!--   <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" groups="MOTOR_ACTIVE"/>  -->
                  </fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk windrow" capacity="85000" showInShop="false"/> 	
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
	</fillUnit>
	
      <leveler fillUnitIndex="2" maxFillLevelPerMS="30">
        <levelerNode node="levelerNode" width="8" zOffset="0.1" minDropWidth="5.4" maxDropWidth="7.2" minDropDirOffset="1" maxDropDirOffset="3.5"  >
            <smoothing allowed="true" radius="0.5" overlap="2.7" /> 
			
			<occlusionAreas>
                <occlusionArea startNode="occlustionArea01Start" widthNode="occlustionArea01Width" heightNode="occlustionArea01Height"/>
            </occlusionAreas>
			
        </levelerNode>
		
        <force node="0>" maxForce="450" direction="1"/>
		
        <pickUpDirection>1</pickUpDirection>
		
        <effects>
            <effectNode effectNode="levelerEffectNode" effectClass="LevelerEffect" materialType="leveler" fadeTime="0.5" speed="1" maxHeight="1" />
        </effects>
		
    </leveler>
		
    <bunkerSiloCompacter compactingScale="50" /> 
	
	<powerConsumer ptoRpm="280" neededMinPtoPower="10" neededMaxPtoPower="10"/>
	
	
    <foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-2.8" maxZ="2.65" yOffset="0.5"/>
    </foliageBending>
	
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
	
	 <cylindered powerConsumingActiveTimeOffset="1.5" >
        <movingTools>
            <movingTool node="bladeArmRot" playSound="true" isConsumingPower="true">
                <controls axis="AXIS_CRANE_ARM2" invertAxis="true" mouseSpeedFactor="1" />
                <rotation rotSpeed="15" rotAcceleration="10" rotationAxis="1" rotMax="5.647" rotMin="-13" startRot="-2.517" />
            </movingTool>

            <movingTool node="bladeRot" playSound="true" isConsumingPower="true">
                <controls axis="AXIS_CRANE_ARM3" invertAxis="true" mouseSpeedFactor="1" />
                <rotation rotSpeed="20" rotAcceleration="15" rotationAxis="1" rotMax="30" rotMin="5" startRot="10" />
            </movingTool>
			
			
          </movingTools>


        <movingParts>
             <movingPart node="bladeUpTubeR" referencePoint="bladeUpTubeRRef" referenceFrame="bladeUpTubeRRef" isActiveDirty="true" maxUpdateDistance="30">
                <translatingPart node="bladeUpTubeR1" />
            </movingPart> 
             <movingPart node="bladeUpTubeL" referencePoint="bladeUpTubeLRef" referenceFrame="bladeUpTubeLRef" isActiveDirty="true" maxUpdateDistance="30">
                <translatingPart node="bladeUpTubeL1" />
            </movingPart> 
			
			 <movingPart node="bladetubRotPart" referencePoint="bladeUpTubePartRef" referenceFrame="bladeUpTubePartRef" isActiveDirty="true" maxUpdateDistance="30">
            </movingPart> 
			
             <movingPart node="bladeLowTudes" referencePoint="bladeLowTudesRef" referenceFrame="bladeLowTudesRef" isActiveDirty="true" maxUpdateDistance="30">
                <translatingPart node="bladeLowTudes1" />
            </movingPart> 
        </movingParts>
		
		<sounds>
		
            <actionSound template="hydraulicOpen05"  volumeScale="15"   pitchScale="0.5"    linkNode="bladeArmRot" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="bladeArmRot" fadeIn="0.1" fadeOut="0.1" />
            <actionSound template="hydraulicOpen04"  volumeScale="18"   pitchScale="0.7"    linkNode="bladeArmRot" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="bladeArmRot" fadeIn="0.1" fadeOut="0.1" />
            <actionSound template="hydraulicClose01" volumeScale="1"   pitchScale="2"    linkNode="bladeRot"  actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="bladeRot"  fadeIn="0.1" fadeOut="0.1"/>
            <actionSound template="grabImp"          volumeScale="0.5" pitchScale="0.7"  linkNode="bladeRot"  actionNames="TOOL_MOVE_END_POS_LIMIT TOOL_MOVE_END_NEG_LIMIT" nodes="bladeRot" />
		
		
			<actionSound template="metalLowVar2"  pitchScale="1.0" volumeScale="7" linkNode="bladeArmRot"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="bladeArmRot"/>
            <actionSound template="cylinderPunch" pitchScale="0.9" volumeScale="6" linkNode="bladeArmRot"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="bladeArmRot"/>
            <actionSound template="metalClose"    pitchScale="2.5" volumeScale="4" linkNode="bladeArmRot"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="bladeArmRot"/>
            <actionSound template="clackVar2"     pitchScale="1.5" volumeScale="3" linkNode="bladeArmRot"   actionNames="TOOL_MOVE_END_NEG_LIMIT"                         nodes="bladeArmRot"/>
            
            <actionSound template="metalLowVar3"  pitchScale="1.2" volumeScale="2" linkNode="bladeRot"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="bladeRot"/>
            <actionSound template="cylinderPunch" pitchScale="1.0" volumeScale="4" linkNode="bladeRot"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="bladeRot"/>
            <actionSound template="metalClose"    pitchScale="2.5" volumeScale="1" linkNode="bladeRot"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="bladeRot"/>
            <actionSound template="clackVar1"     pitchScale="1.5" volumeScale="3" linkNode="bladeRot"   actionNames="TOOL_MOVE_END_NEG_LIMIT"                         nodes="bladeRot"/>
            <actionSound template="clackVar5"     pitchScale="1.6" volumeScale="2" linkNode="bladeRot"   actionNames="TOOL_MOVE_END_POS_LIMIT"                         nodes="bladeRot"/>
			
        </sounds> 
  </cylindered>
	
	<foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts posDirectionText="Add Blade Collisions" negDirectionText="Remove Add Blade Collisions" startAnimTime="0">
                    <foldingPart animationName="collisions" speedScale="1"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>	
	
	<animations>
      <animation name="collisions">
            <part node="collisions" startTime="0" endTime="0.1" startScale="1 1 1" endScale="0 0 0"/>  
		</animation>
	 </animations>
	
	
	<lights>
	
        <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
        </states>
		
		
		<sharedLight linkNode="lih1"  lightTypes="0" filename="shared/workingLight10.xml" />
		<sharedLight linkNode="lih2"  lightTypes="0" filename="shared/workingLight10.xml" />
		<sharedLight linkNode="lih3"  lightTypes="0" filename="shared/workingLight10.xml" />
		<sharedLight linkNode="lih4"  lightTypes="0" filename="shared/workingLight10.xml" />
		<sharedLight linkNode="lih5"  lightTypes="0" filename="shared/workingLight10.xml" />
		<sharedLight linkNode="lih6"  lightTypes="0" filename="shared/workingLight10.xml" />
		<sharedLight linkNode="lih7"  lightTypes="1" filename="shared/workingLight10.xml" />
		<sharedLight linkNode="lih8"  lightTypes="1" filename="shared/workingLight10.xml" />
		<sharedLight linkNode="lih9"  lightTypes="1" filename="shared/workingLight10.xml" />
		<sharedLight linkNode="lih10" lightTypes="1" filename="shared/workingLight10.xml" />
		<sharedLight linkNode="lih11" lightTypes="1" filename="shared/workingLight10.xml" />
		<sharedLight linkNode="lih12" lightTypes="1" filename="shared/workingLight10.xml" />
		
		<sharedLight linkNode="rearlights" filename="$data/shared/assets/lights/lizard/rearLight41.xml"/>
		<sharedLight linkNode="rearlights1" filename="$data/shared/assets/lights/lizard/rearLight41.xml"/>
		
         <realLights>
            <low>
               <light node="frontLight" lightTypes="0"/>
                <light node="red" lightTypes="0"/>
				
                <light node="frontLightCab" lightTypes="1"/>
                <light node="rearLight" lightTypes="1"/>
				
                <brakeLight node="red"/>
            </low>
            <high>
               <light node="frontLight" lightTypes="0"/>
                <light node="red" lightTypes="0"/>
				
                <light node="frontLightCab" lightTypes="1"/>
                <light node="rearLight" lightTypes="1"/>
				
                <brakeLight node="red"/>
            </high>
        </realLights> 
		
		 <!-- <beaconLights>
            <beaconLight node="beaconLight" filename="$data/shared/assets/beaconLights/lizard/beaconLight09.xml" />
        </beaconLights> -->
		
		 
         <dashboards>
		 
			<dashboard displayType="EMITTER" valueType="lightState" node="cameraDecals"                 lightTypes="0" intensity="0.7" groups="MOTOR_ACTIVE"/>
			
        </dashboards>
	  
    </lights>
	
	
	<connectionHoses> 
	
	     <localHose>
            <hose type="hydraulicIn" node="t1" length="3.5" diameter="0.04" straighteningFactor="2" isTwoPointHose="true" />
            <target attacherJointIndices="0" type="hydraulic" node="t11" straighteningFactor="2" />
        </localHose> 
		
	     <localHose>
            <hose type="hydraulicIn" node="t2" length="4" diameter="0.04" straighteningFactor="2" isTwoPointHose="true" />
            <target attacherJointIndices="0" type="hydraulic" node="t21" straighteningFactor="2" />
        </localHose> 
		
	     <localHose>
            <hose type="hydraulicIn" node="t3" length="3.5" diameter="0.04" straighteningFactor="2" isTwoPointHose="true" />
            <target attacherJointIndices="0" type="hydraulic" node="t31" straighteningFactor="2" />
        </localHose> 
		
	     <localHose>
            <hose type="hydraulicIn" node="t4" length="4" diameter="0.04" straighteningFactor="2" isTwoPointHose="true" />
            <target attacherJointIndices="0" type="hydraulic" node="t41" straighteningFactor="2" />
        </localHose> 
		
	     <target attacherJointIndices="1" type="hydraulicIn" straighteningFactor="2" node="rt11"/>
	     <target attacherJointIndices="1" type="hydraulicOut" straighteningFactor="2" node="rt21"/>
	     <target attacherJointIndices="1" type="hydraulicIn" straighteningFactor="2" node="rt31"/>
	     <target attacherJointIndices="1" type="hydraulicOut" straighteningFactor="2" node="rt41"/>
	     <target attacherJointIndices="1" type="hydraulicIn" straighteningFactor="2" node="rt51"/>
	     <target attacherJointIndices="1" type="hydraulicOut" straighteningFactor="2" node="rt61"/>
	     <target attacherJointIndices="1" type="hydraulicIn" straighteningFactor="2" node="rt71"/>
	     <target attacherJointIndices="1" type="hydraulicOut" straighteningFactor="2" node="rt81"/>
		 
	</connectionHoses>
	
	<machine type="leveler">
        <input modes="FLATTEN SMOOTH PAINT" />

        <workArea referenceNode="terraNode" offset="0 0 0" width="8.2" />

        <effects effectTurnOffThreshold="0.3" >
            <effectNode effectNode="terraParticleEffect" effectClass="ParticleEffect" particleType="smoke" emitCountScale="6" delay="0" spriteScale="1.0" ignoreDistanceLifeSpan="true" lifespan="3.0" worldSpace="true" />
        </effects>
		
		   <workSound linkNode="terraNode" file="$data/sounds/vehicles/surfaces/surDirtLoop_01.wav" loops="0" fadeIn="0.2" fadeOut="0.9" pitchScale="0.8" volumeScale="5.2" />
		   
    </machine>
	
	<speedRotatingParts>
	
        <speedRotatingPart node="rollerUp1"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerUp2"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerUp3"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerUp4"  radius="0.837" wheelIndex="1" />
	
        <speedRotatingPart node="roller1"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="roller2"  radius="0.837" wheelIndex="1" />
		
        <speedRotatingPart node="rollerDown1"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerDown2"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerDown3"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerDown4"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerDown5"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerDown6"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerDown7"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerDown8"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerDown11"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerDown21"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerDown31"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerDown41"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerDown51"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerDown61"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerDown71"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerDown81"  radius="0.837" wheelIndex="1" />
		
        <speedRotatingPart node="rollerGear1"  radius="0.837" wheelIndex="1" />
        <speedRotatingPart node="rollerGear2"  radius="0.837" wheelIndex="1" />
		
    </speedRotatingParts> 
	
	<dynamicallyLoadedParts>
	
        <dynamicallyLoadedPart node="0|0" linkNode="roller1" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|0" linkNode="roller2" filename="shared/sharedFSM.i3d"/>
		
        <dynamicallyLoadedPart node="0|5" linkNode="rollerGear1" filename="shared/sharedFSM.i3d"/>
		
        <dynamicallyLoadedPart node="0|2" linkNode="rollerGear2" filename="shared/sharedFSM.i3d"/>
		
        <dynamicallyLoadedPart node="0|3" linkNode="rollerUp1" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|3" linkNode="rollerUp2" filename="shared/sharedFSM.i3d"/>
		
        <dynamicallyLoadedPart node="0|4" linkNode="rollerUp3" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|4" linkNode="rollerUp4" filename="shared/sharedFSM.i3d"/>
		
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown1" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown2" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown3" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown4" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown5" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown6" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown7" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown8" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown11" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown21" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown31" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown41" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown51" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown61" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown71" filename="shared/sharedFSM.i3d"/>
        <dynamicallyLoadedPart node="0|1" linkNode="rollerDown81" filename="shared/sharedFSM.i3d"/>
		
       <!--  <dynamicallyLoadedPart node="0|4" linkNode="gearLeft" filename="shared/sharedFSM.i3d"/> -->
		
    </dynamicallyLoadedParts>
	
	<baseColorConfigurations title="Body Color" useDefaultColors="true" defaultColorMaterialTemplateName="calibratedGlossPaint">
	
        <baseColorConfiguration name="Komatsu Orange New"      color="1 0.546 0"             />
        <baseColorConfiguration name="Komatsu Orange"          color="0.6 0.5 0"             />
        <baseColorConfiguration name="Komatsu Old Orange"      color="0.739 0.292 0.036"     />
        <baseColorConfiguration name="Komatsu Old Grey"        color="0.114 0.118 0.130"     />
        <baseColorConfiguration name="Komatsu Dark Grey"       color="0.03 0.03 0.032"       />
        <baseColorConfiguration name="Komatsu White"           color="0.7 0.7 0.75"          />
        <baseColorConfiguration name="Komatsu Dark Blue"       color="0.002 0.019 0.038"     />
        <baseColorConfiguration name="Komatsu New Blue"        color="0.06 0.06 0.16"        />
        <baseColorConfiguration name="Komatsu Navy Blue"       color="0.09 0.13 0.26"        />
        <baseColorConfiguration name="Komatsu Blue"            color="0 0.000212 0.06072"    />

        <material materialSlotName="body1_mat"/>
    </baseColorConfigurations>

    <designColorConfigurations useDefaultColors="true" defaultColorMaterialTemplateName="calibratedGlossPaint" title="Design Color">
	
        <designColorConfiguration name="Komatsu Dark Grey"       color="0.03 0.03 0.032"       />
        <designColorConfiguration name="Komatsu Old Orange"      color="0.739 0.292 0.036"     />
        <designColorConfiguration name="Komatsu Orange New"      color="1 0.546 0"             />
        <designColorConfiguration name="Komatsu Old Grey"        color="0.114 0.118 0.130"     />
        <designColorConfiguration name="Komatsu White"           color="0.7 0.7 0.75"          />
        <designColorConfiguration name="Komatsu Dark Blue"       color="0.002 0.01 0.03"     />
        <designColorConfiguration name="Komatsu New Blue"        color="0.06 0.06 0.16"        />
        <designColorConfiguration name="Komatsu Navy Blue"       color="0.09 0.13 0.26"        />
        <designColorConfiguration name="Komatsu Blue"            color="0 0.000212 0.06072"    />

        <material materialSlotName="body2_mat"/>
    </designColorConfigurations>

    <designColor2Configurations useDefaultColors="true" defaultColorMaterialTemplateName="calibratedGlossPaint" title="Blade Color">
	
	
        <designColor2Configuration name="Komatsu Orange New"      color="1 0.546 0"             />
        <designColor2Configuration name="Komatsu Orange"          color="0.6 0.5 0"             />
        <designColor2Configuration name="Komatsu Dark Grey"       color="0.03 0.03 0.032"       />
        <designColor2Configuration name="Komatsu Old Orange"      color="0.739 0.292 0.036"     />
        <designColor2Configuration name="Komatsu Old Grey"        color="0.114 0.118 0.130"     />
        <designColor2Configuration name="Komatsu White"           color="0.7 0.7 0.75"          />
        <designColor2Configuration name="Komatsu Dark Blue"       color="0.002 0.019 0.038"     />
        <designColor2Configuration name="Komatsu New Blue"        color="0.06 0.06 0.16"        />
        <designColor2Configuration name="Komatsu Navy Blue"       color="0.09 0.13 0.26"        />
        <designColor2Configuration name="Komatsu Blue"            color="0 0.000212 0.06072"    />
	
        <material materialSlotName="blade_mat"/>
    </designColor2Configurations>
	
	<rimColorConfigurations useDefaultColors="true" title="Tracks Color"  >
	
      <rimColorConfiguration    name="Komatsu Orange New"      color="1 0.546 0"             /> 
	  <rimColorConfiguration    name="Komatsu Orange"          color="0.6 0.5 0"             /> 
      <rimColorConfiguration    name="Komatsu Old Orange"      color="0.739 0.292 0.036"     /> 
	  <rimColorConfiguration    name="Komatsu Old Grey"        color="0.114 0.118 0.130"     /> 
	  <rimColorConfiguration    name="Komatsu Dark Grey"       color="0.03 0.03 0.032"       /> 
	  <rimColorConfiguration    name="Komatsu White"           color="0.7 0.7 0.75"          /> 
      <rimColorConfiguration    name="Komatsu Dark Blue"       color="0.002 0.019 0.038"     /> 
      <rimColorConfiguration    name="Komatsu New Blue"        color="0.06 0.06 0.16"        /> 
      <rimColorConfiguration    name="Komatsu Navy Blue"       color="0.09 0.13 0.26"        /> 
	  <rimColorConfiguration    name="Komatsu Blue"            color="0 0.000212 0.06072"    /> 	
		
        <material materialSlotName="tracks_mat" materialTemplateUseColorOnly="true" />
    </rimColorConfigurations>
	
	
<i3dMappings>
  <i3dMapping id="mainComp" node="0>" />
  <i3dMapping id="mainVis" node="0>0" />
  <i3dMapping id="bodyHoses" node="0>0|0" />
  <i3dMapping id="rt11" node="0>0|0|0" />
  <i3dMapping id="rt21" node="0>0|0|1" />
  <i3dMapping id="rt31" node="0>0|0|2" />
  <i3dMapping id="rt41" node="0>0|0|3" />
  <i3dMapping id="rt51" node="0>0|0|4" />
  <i3dMapping id="rt61" node="0>0|0|5" />
  <i3dMapping id="rt71" node="0>0|0|6" />
  <i3dMapping id="rt81" node="0>0|0|7" />
  <i3dMapping id="t11" node="0>0|0|8" />
  <i3dMapping id="t21" node="0>0|0|9" />
  <i3dMapping id="t31" node="0>0|0|10" />
  <i3dMapping id="t41" node="0>0|0|11" />
  <i3dMapping id="cameraEdit" node="0>0|0|12" />
  <i3dMapping id="bodyVis" node="0>0|1" />
  <i3dMapping id="body" node="0>0|1|0" />
  <i3dMapping id="cooler" node="0>0|1|1" />
  <i3dMapping id="decals33" node="0>0|1|2" />
  <i3dMapping id="exactFillRootNodeFuel" node="0>0|1|3" />
  <i3dMapping id="exhaustParticle1" node="0>0|1|4" />
  <i3dMapping id="fs1" node="0>0|1|5" />
  <i3dMapping id="fsMiner1_0" node="0>0|1|5|0" />
  <i3dMapping id="fs2" node="0>0|1|6" />
  <i3dMapping id="fsMiner1_1" node="0>0|1|6|0" />
  <i3dMapping id="glass" node="0>0|1|7" />
  <i3dMapping id="grey" node="0>0|1|8" />
  <i3dMapping id="grills" node="0>0|1|9" />
  <i3dMapping id="steps" node="0>0|1|10" />
  <i3dMapping id="exitPoint" node="0>0|1|11" />
  <i3dMapping id="honk" node="0>0|1|12" />
  <i3dMapping id="FSMrearCamera" node="0>0|1|13" />
  <i3dMapping id="boxRoot" node="0>0|1|13|0" />
  <i3dMapping id="box" node="0>0|1|13|0|0" />
  <i3dMapping id="preloadScreen" node="0>0|1|13|0|1" />
  <i3dMapping id="cameraDecals" node="0>0|1|13|0|2" />
  <i3dMapping id="cameraDisplayRoot" node="0>0|1|13|0|3" />
  <i3dMapping id="rearCamera_display" node="0>0|1|13|0|3|0" />
  <i3dMapping id="camera_02" node="0>0|1|13|1" />
  <i3dMapping id="rotArm" node="0>0|1|13|1|0" />
  <i3dMapping id="rearCamera_camera" node="0>0|1|13|1|0|0" />
  <i3dMapping id="Fire_Extinguishe" node="0>0|1|14" />
  <i3dMapping id="interiorRoot" node="0>0|1|15" />
  <i3dMapping id="f1" node="0>0|1|15|0" />
  <i3dMapping id="player_leftFoot" node="0>0|1|15|0|0" />
  <i3dMapping id="cylinder_0" node="0>0|1|15|0|0|0" />
  <i3dMapping id="cone_0" node="0>0|1|15|0|0|1" />
  <i3dMapping id="f2" node="0>0|1|15|1" />
  <i3dMapping id="player_rightFoot" node="0>0|1|15|1|0" />
  <i3dMapping id="cylinder_1" node="0>0|1|15|1|0|0" />
  <i3dMapping id="cone_1" node="0>0|1|15|1|0|1" />
  <i3dMapping id="interior" node="0>0|1|15|2" />
  <i3dMapping id="interiorDash" node="0>0|1|15|3" />
  <i3dMapping id="interiorDashPre" node="0>0|1|15|4" />
  <i3dMapping id="interiorDecals" node="0>0|1|15|5" />
  <i3dMapping id="joyL" node="0>0|1|15|6" />
  <i3dMapping id="1112" node="0>0|1|15|6|0" />
  <i3dMapping id="player_leftHand" node="0>0|1|15|6|0|0" />
  <i3dMapping id="cone_2" node="0>0|1|15|6|0|0|0" />
  <i3dMapping id="cylinder_2" node="0>0|1|15|6|0|0|1" />
  <i3dMapping id="cone_3" node="0>0|1|15|6|0|0|2" />
  <i3dMapping id="joyR" node="0>0|1|15|7" />
  <i3dMapping id="1111" node="0>0|1|15|7|0" />
  <i3dMapping id="player_rightHand" node="0>0|1|15|7|0|0" />
  <i3dMapping id="cone_4" node="0>0|1|15|7|0|0|0" />
  <i3dMapping id="cylinder_3" node="0>0|1|15|7|0|0|1" />
  <i3dMapping id="cone_5" node="0>0|1|15|7|0|0|2" />
  <i3dMapping id="seat" node="0>0|1|15|8" />
  <i3dMapping id="interiorDecals.001" node="0>0|1|15|8|0" />
  <i3dMapping id="player_skin" node="0>0|1|15|8|1" />
  <i3dMapping id="cube" node="0>0|1|15|8|1|0" />
  <i3dMapping id="sphere" node="0>0|1|15|8|1|1" />
  <i3dMapping id="chassis" node="0>0|2" />
  <i3dMapping id="roller1" node="0>0|2|0" />
  <i3dMapping id="roller2" node="0>0|2|1" />
  <i3dMapping id="rollerDown1" node="0>0|2|2" />
  <i3dMapping id="rollerDown11" node="0>0|2|3" />
  <i3dMapping id="rollerDown2" node="0>0|2|4" />
  <i3dMapping id="rollerDown21" node="0>0|2|5" />
  <i3dMapping id="rollerDown3" node="0>0|2|6" />
  <i3dMapping id="rollerDown31" node="0>0|2|7" />
  <i3dMapping id="rollerDown4" node="0>0|2|8" />
  <i3dMapping id="rollerDown41" node="0>0|2|9" />
  <i3dMapping id="rollerDown5" node="0>0|2|10" />
  <i3dMapping id="rollerDown51" node="0>0|2|11" />
  <i3dMapping id="rollerDown6" node="0>0|2|12" />
  <i3dMapping id="rollerDown61" node="0>0|2|13" />
  <i3dMapping id="rollerDown7" node="0>0|2|14" />
  <i3dMapping id="rollerDown71" node="0>0|2|15" />
  <i3dMapping id="rollerDown8" node="0>0|2|16" />
  <i3dMapping id="rollerDown81" node="0>0|2|17" />
  <i3dMapping id="rollerGear1" node="0>0|2|18" />
  <i3dMapping id="rollerGear2" node="0>0|2|19" />
  <i3dMapping id="rollerUp1" node="0>0|2|20" />
  <i3dMapping id="rollerUp2" node="0>0|2|21" />
  <i3dMapping id="rollerUp3" node="0>0|2|22" />
  <i3dMapping id="rollerUp4" node="0>0|2|23" />
  <i3dMapping id="cameras" node="0>0|2|24" />
  <i3dMapping id="outdoorCameraTarget" node="0>0|2|24|0" />
  <i3dMapping id="outdoorCamera1" node="0>0|2|24|0|0" />
  <i3dMapping id="indoorCamera1" node="0>0|2|24|1" />
  <i3dMapping id="cameraRaycastNode1" node="0>0|2|24|2" />
  <i3dMapping id="cameraRaycastNode2" node="0>0|2|24|3" />
  <i3dMapping id="cameraRaycastNode3" node="0>0|2|24|4" />
  <i3dMapping id="shadowFocusBox" node="0>0|2|24|5" />
  <i3dMapping id="trackNodeLeft" node="0>0|2|25" />
  <i3dMapping id="trackNodeRight" node="0>0|2|26" />
  <i3dMapping id="lights" node="0>0|3" />
  <i3dMapping id="lih1" node="0>0|3|0" />
  <i3dMapping id="lih10" node="0>0|3|1" />
  <i3dMapping id="lih11" node="0>0|3|2" />
  <i3dMapping id="lih12" node="0>0|3|3" />
  <i3dMapping id="lih2" node="0>0|3|4" />
  <i3dMapping id="lih3" node="0>0|3|5" />
  <i3dMapping id="lih4" node="0>0|3|6" />
  <i3dMapping id="lih5" node="0>0|3|7" />
  <i3dMapping id="lih6" node="0>0|3|8" />
  <i3dMapping id="lih7" node="0>0|3|9" />
  <i3dMapping id="lih8" node="0>0|3|10" />
  <i3dMapping id="lih9" node="0>0|3|11" />
  <i3dMapping id="rearlights" node="0>0|3|12" />
  <i3dMapping id="rearlights1" node="0>0|3|13" />
  <i3dMapping id="rearLights" node="0>0|3|14" />
  <i3dMapping id="frontLight" node="0>0|3|14|0" />
  <i3dMapping id="frontLight1_0" node="0>0|3|14|0|0" />
  <i3dMapping id="frontLight1_1" node="0>0|3|14|0|1" />
  <i3dMapping id="frontLight1_2" node="0>0|3|14|0|2" />
  <i3dMapping id="frontLightCab" node="0>0|3|14|1" />
  <i3dMapping id="frontLightHigh" node="0>0|3|14|1|0" />
  <i3dMapping id="frontLight1_3" node="0>0|3|14|1|1" />
  <i3dMapping id="frontLight1_4" node="0>0|3|14|1|2" />
  <i3dMapping id="rearLight" node="0>0|3|14|2" />
  <i3dMapping id="rearLight1" node="0>0|3|14|2|0" />
  <i3dMapping id="red" node="0>0|3|14|3" />
  <i3dMapping id="red1" node="0>0|3|14|3|0" />
  <i3dMapping id="movingParts" node="0>0|4" />
  <i3dMapping id="bladeArmRot" node="0>0|4|0" />
  <i3dMapping id="bladeArm" node="0>0|4|0|0" />
  <i3dMapping id="bladeLowTudes" node="0>0|4|0|1" />
  <i3dMapping id="bladeLowTudes1" node="0>0|4|0|1|0" />
  <i3dMapping id="bladeRot" node="0>0|4|0|2" />
  <i3dMapping id="blade.002" node="0>0|4|0|2|0" />
  <i3dMapping id="bladeLowTudesRef" node="0>0|4|0|2|1" />
  <i3dMapping id="bladeUpTubeLRef" node="0>0|4|0|2|2" />
  <i3dMapping id="bladeUpTubePartRef" node="0>0|4|0|2|3" />
  <i3dMapping id="bladeUpTubeRRef" node="0>0|4|0|2|4" />
  <i3dMapping id="leveler" node="0>0|4|0|2|5" />
  <i3dMapping id="levelerNode" node="0>0|4|0|2|5|0" />
  <i3dMapping id="occlusionArea01" node="0>0|4|0|2|5|1" />
  <i3dMapping id="occlustionArea01Start" node="0>0|4|0|2|5|1|0" />
  <i3dMapping id="occlustionArea01Width" node="0>0|4|0|2|5|1|1" />
  <i3dMapping id="occlustionArea01Height" node="0>0|4|0|2|5|1|2" />
  <i3dMapping id="effects" node="0>0|4|0|2|5|2" />
  <i3dMapping id="levelerEffectNode" node="0>0|4|0|2|5|2|0" />
  <i3dMapping id="terraNode" node="0>0|4|0|2|5|3" />
  <i3dMapping id="collisions" node="0>0|4|0|2|6" />
  <i3dMapping id="Cube.003" node="0>0|4|0|2|6|0" />
  <i3dMapping id="Cube.004" node="0>0|4|0|2|6|1" />
  <i3dMapping id="Cube.005" node="0>0|4|0|2|6|2" />
  <i3dMapping id="Cube.006" node="0>0|4|0|2|6|3" />
  <i3dMapping id="Cube.007" node="0>0|4|0|2|6|4" />
  <i3dMapping id="Cube.008" node="0>0|4|0|2|6|5" />
  <i3dMapping id="terraNode1" node="0>0|4|0|2|7" />
  <i3dMapping id="terraParticleEffect" node="0>0|4|0|2|7|0" />
  <i3dMapping id="bladetubRotPart" node="0>0|4|1" />
  <i3dMapping id="bladeUpTubeL" node="0>0|4|1|0" />
  <i3dMapping id="bladeUpTubeL1" node="0>0|4|1|0|0" />
  <i3dMapping id="body1.007" node="0>0|4|1|0|1" />
  <i3dMapping id="t1" node="0>0|4|1|0|2" />
  <i3dMapping id="t2" node="0>0|4|1|0|3" />
  <i3dMapping id="bladeUpTubeR" node="0>0|4|1|1" />
  <i3dMapping id="bladeUpTubeR1" node="0>0|4|1|1|0" />
  <i3dMapping id="body1.006" node="0>0|4|1|1|1" />
  <i3dMapping id="t3" node="0>0|4|1|1|2" />
  <i3dMapping id="t4" node="0>0|4|1|1|3" />
  <i3dMapping id="ff" node="0>0|4|2" />
  <i3dMapping id="flap" node="0>0|4|2|0" />
  <i3dMapping id="flap.001" node="0>0|4|2|0|0" />
  <i3dMapping id="ripperAttacher" node="0>0|5" />
  <i3dMapping id="rotParts" node="0>0|6" />
  <i3dMapping id="r1" node="0>0|6|0" />
  <i3dMapping id="r2" node="0>0|6|1" />
  <i3dMapping id="r3" node="0>0|6|2" />
  <i3dMapping id="r4" node="0>0|6|3" />
  <i3dMapping id="z3" node="0>0|7" />
  <i3dMapping id="z4" node="0>0|8" />
  <i3dMapping id="Wheels" node="0>0|9" />
  <i3dMapping id="WFL" node="0>0|9|0" />
  <i3dMapping id="WML" node="0>0|9|1" />
  <i3dMapping id="WML1" node="0>0|9|2" />
  <i3dMapping id="WRL" node="0>0|9|3" />
  <i3dMapping id="WFR" node="0>0|9|4" />
  <i3dMapping id="WMR" node="0>0|9|5" />
  <i3dMapping id="WMR1" node="0>0|9|6" />
  <i3dMapping id="WRR" node="0>0|9|7" />
</i3dMappings>
</vehicle>