<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="fsmStrobe.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="23" filename="$data/shared/assets/lights/lizard/rearLight82_normal.png"/>
    <File fileId="24" filename="$data/shared/assets/lights/lizard/rearLight82_vmask.png"/>
    <File fileId="22" filename="$data/shared/clearPlastic_diffuse.dds"/>
    <File fileId="1" filename="$data/shared/default_normal.dds"/>
    <File fileId="17" filename="$data/shared/default_specular.dds"/>
    <File fileId="14" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="25" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
    <File fileId="20" filename="$data/shared/detailLibrary/metallic/metalGalvanized_diffuse.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/metallic/metalGalvanized_normal.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/metallic/metalGalvanized_specular.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/leather/perforatedSynthetic1Black_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/leather/perforatedSynthetic1_normal.png"/>
    <File fileId="4" filename="$data/shared/detailLibrary/nonMetallic/leather/perforatedSynthetic1_specular.png"/>
    <File fileId="16" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="2" filename="$data/shared/window_vmask.dds"/>
    <File fileId="21" filename="beaconLight_emissive.dds"/>
  </Files>


  <Materials>
    <Material name="chromeMat" materialId="66" diffuseColor="0.498039 0.8 0.776471 1" specularColor="0.6 1 0" customShaderId="3">
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="14"/>
      <Custommap name="detailDiffuse" fileId="15"/>
    </Material>
    <Material name="clearPlastic_glassClear03_mat" materialId="140" alphaBlending="true" customShaderId="3">
      <Texture fileId="22"/>
      <Normalmap fileId="23"/>
      <Glossmap fileId="24"/>
      <Custommap name="detailSpecular" fileId="25"/>
      <Custommap name="detailNormal" fileId="14"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <CustomParameter name="colorScale" value="1 0.5 0"/>
    </Material>
    <Material name="metalGalvanizedMat" materialId="137" customShaderId="3" customShaderVariation="staticLight">
      <Texture fileId="16"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="17"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="19"/>
      <Custommap name="detailDiffuse" fileId="20"/>
      <Custommap name="lightsIntensity" fileId="21"/>
    </Material>
    <Material name="perforatedSynthetic1BlackMat" materialId="139" customShaderId="3">
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
      <Custommap name="detailSpecular" fileId="4"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="6"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="fsmStrobe.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="strobe" translation="0 0.000185451 1.16415e-09" shapeId="1" clipDistance="30" nodeId="71" castsShadows="true" receiveShadows="true" materialIds="139,66">
      <TransformGroup name="variationBlink" nodeId="73">
        <Light name="variationBlink_realLight" translation="0 0.0111221 6.6576e-09" rotation="90 -0 0" clipDistance="300" nodeId="75" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5"/>
        <Shape name="variationBlink_static" translation="0 0.000185451 1.16415e-09" shapeId="2" nodeId="132" castsShadows="true" receiveShadows="true" materialIds="137"/>
      </TransformGroup>
      <Shape name="reartLight82Glass_static" translation="0 0.00265076 0" shapeId="3" clipDistance="75" nodeId="76" castsShadows="true" receiveShadows="true" materialIds="140"/>
    </Shape>
  </Scene>

</i3D>
