<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="4000ac3" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation> Made By FS Miner For FS25</annotation>
    <storeData>
        <name>EH 4000 AC3</name>
        <specs>
            <power>2400</power>
            <maxSpeed>59</maxSpeed>
        </specs>
		<functions>
            <function>$l10n_function_dumper</function>
        </functions>
        <storePacks>
            <storePack>FSM_CREATIONS_DUMPERS</storePack>
        </storePacks>
       <image>store_eh4000.dds</image>
        <price>230000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>HITACHI</brand>
         <category>trucks</category>
        
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_dumper</typeDesc>
        <filename>eh4000Hitachi.i3d</filename>
        <size width="10.1" length="7" />
        <sounds filename="sounds/dumperEngine.xml"/>
        <components>
            <component centerOfMass="0 1.41 0.4" solverIterationCount="10" mass="12250" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="Dumper"/>
        <mapHotspot type="TRUCK"/>
    </base>
   <wheels>
        <wheelConfigurations>
             <wheelConfiguration name="Wheels" price="0">
                <wheels autoRotateBackSpeed="2.2">
                   <wheel isLeft="true" hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="leftSteer" driveNode="WFL" radius="1.69" mass="0.4" width="1" forcePointRatio="0.5" initialCompression="40" suspTravel="0.05" spring="10" damper="30" frictionScale="1.60" />
						<tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel isLeft="false" hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="rightSteer" driveNode="WFR" radius="1.69" mass="0.4" width="1" forcePointRatio="0.5" initialCompression="40" suspTravel="0.05" spring="10" damper="30" frictionScale="1.60" />
						<tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel isLeft="true" hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.5" repr="WRL" radius="1.69" mass="0.49" width="2.6" forcePointRatio="0.5" initialCompression="40" suspTravel="0.05" spring="20" damper="30" frictionScale="1.60" />
						<tire tireTrackAtlasIndex="1"/>
                        
                    </wheel>
                    <wheel isLeft="false" hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.5" repr="WRR" radius="1.69" mass="0.49" width="2.6" forcePointRatio="0.5" initialCompression="40" suspTravel="0.05" spring="20" damper="30" frictionScale="1.60" />
						<tire tireTrackAtlasIndex="1"/>
                        
                    </wheel>		
                </wheels>
            </wheelConfiguration>	
        </wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="50" rotMax="40" rotCenterWheel1="2" rotCenterWheel2="3" />
        </ackermannSteeringConfigurations>
    </wheels>
    
  <fillUnit>
		<fillUnitConfigurations>
			<fillUnitConfiguration>
				<fillUnits>

					<fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="4000">
                        <exactFillRootNode node="exactFillRootNodeFuel"/>
					</fillUnit>
					<fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="def" capacity="60" />
					<fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="air" capacity="4000" />
					<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="224000">
						<exactFillRootNode node="exactFillRootNode" />
						<autoAimTargetNode node="fillAutoAimTargetNode" startZ="2.2" endZ="-4.0" invert="false" fillUnitIndex="4" startPercentage="25" />
                         <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fillLevel" /> 
					</fillUnit>	
				</fillUnits>
			</fillUnitConfiguration>
		</fillUnitConfigurations>
	</fillUnit>
	
	<fillVolume>
		<fillVolumeConfigurations>
			<fillVolumeConfiguration>
				<volumes>
					<volume node="fillVolume" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="4" />
				</volumes>
			</fillVolumeConfiguration>
		</fillVolumeConfigurations>

		<unloadInfos>
			<unloadInfo>
				<node node="fillVolumeUnloadInfo" width="9" length="7" />
			</unloadInfo>            
		</unloadInfos>

		<heightNodes>
			<heightNode>
				<refNode node="fillVolumeHeightNodeBack1" />
				<refNode node="fillVolumeHeightNodeBack2" />
				<node node="effectNodes" baseScale="1 1 1" transAxis="0 0 0" transMax="0 0.5 0" orientateToWorldY="true" />
			</heightNode>             
		</heightNodes>
	</fillVolume>

	<trailer>
		<trailerConfigurations>
			<trailerConfiguration>
				<trailer>
					<tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1" unloadInfoIndex="1">
						<animation name="tipAnimationBack" speedScale="1.0" startTipTime="0.3" />
					</tipSide>                    
				</trailer>
			</trailerConfiguration>
		</trailerConfigurations>
	</trailer>

	<dischargeable>
		<dischargeNode node="dischargeNodeBack" emptySpeed="15800" fillUnitIndex="4" unloadInfoIndex="1">
			<info width="9" length="7" zOffset="0.2" />
			<effects>
				<effectNode effectClass="TipEffect">
					<effectNode effectNode="effectGrain" materialType="unloading" materialTypeId="1" fadeTime="0.5" extraDistanceNode="dischargeNodeBack" extraDistance="1.2" />
				</effectNode>
				<effectNode effectNode="effectSmoke" materialType="smoke" materialTypeId="1" fadeTime="0.5" />
			</effects>
		</dischargeNode>        
	</dischargeable>
	
	<powerConsumer ptoRpm="500" neededMinPtoPower="50" neededMaxPtoPower="50"/>
	
	 <cylindered>
	 <movingTools>
	      <movingTool node="tipperTrans" playSound="true" isConsumingPower="true">
               </movingTool>
	 </movingTools>
		 
			<movingParts>
			 <movingPart node="tipperTubes" referencePoint="tipperTubesRef" referenceFrame="tipperTubesRef" isActiveDirty="true" maxUpdateDistance="30" divideTranslatingDistance="false">
                <translatingPart node="tipperTubes1" />
            </movingPart> 
			
			 <movingPart node="bar" referencePoint="barRef" referenceFrame="barRef" isActiveDirty="true" maxUpdateDistance="30" divideTranslatingDistance="false">
            </movingPart> 
			
		</movingParts>
          <sounds>
           
            <actionSound template="hydraulicOpen05"   pitchScale="1.5" volumeScale="1.2" linkNode="tipperTubes"   actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="tipperTubes" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicClose01"    pitchScale="0.7" volumeScale="1.2" linkNode="tipperTubes"   actionNames="TRANSLATING_POS" nodes="tipperTubes" fadeIn="0.1" fadeOut="0.05"/>
			
			 <actionSound template="cylinderPunch" pitchScale="1" linkNode="tipperTubes" actionNames="TRANSLATING_END_NEG" nodes="tipperTubes1"/>
			
			
			 <actionSound template="metalLowVar2"  pitchScale="1.0" volumeScale="6"     linkNode="tipperTrans"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT"    nodes="tipperTrans"/>
            <actionSound template="cylinderPunch" pitchScale="1.5" volumeScale="6.4"    linkNode="tipperTrans"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT"    nodes="tipperTrans"/>
            <actionSound template="metalClose"    pitchScale="2.5" volumeScale="6.2"    linkNode="tipperTrans"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT"    nodes="tipperTrans"/>
            <actionSound template="clackVar6"     pitchScale="1.0" volumeScale="6.0"    linkNode="tipperTrans"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT"    nodes="tipperTrans"/>
																								  
            <actionSound template="metalLowVar2"  pitchScale="1.3" volumeScale="2.0"    linkNode="tipperTrans"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT"    nodes="tipperTrans"/>
            <actionSound template="cylinderPunch" pitchScale="1.8" volumeScale="0.2"    linkNode="tipperTrans"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT"    nodes="tipperTrans"/>
            <actionSound template="metalClose"    pitchScale="2.8" volumeScale="0.1"    linkNode="tipperTrans"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT"    nodes="tipperTrans"/>
            <actionSound template="clackVar6"     pitchScale="1.8" volumeScale="0.5"    linkNode="tipperTrans"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT"    nodes="tipperTrans"/> 

        </sounds> 
	</cylindered> 
	
	 <machine type="discharger">

        <workArea offset="0 0 0" width="9" />
   
    </machine>
	
	
	<animations>
		
		<animation name="tipAnimationBack">
			<part node="tipperTrans" startTime="0.5" endTime="14" startRot="0 0 0" endRot="-34 0 0" />
			
			<!--  <part node="effectNodes" startTime="2.2" endTime="14" startRot="0 0 0" endRot="32 0 0" />
			<sound template="metalClose" startTime="0.01" volumeScale="0.3" pitchScale="2.8"/>
            <sound template="clackVar2" startTime="0.1" volumeScale="1" pitchScale="1.7"/>
            <sound template="latchSmall" startTime="0.1" volumeScale="0.15" pitchScale="2.0"/>
            <sound template="clackVar1" startTime="0.3" direction="-1" volumeScale="1.1" pitchScale="1.2"/>
            <sound template="clackVar1" startTime="0.2" direction="0" volumeScale="0.7" pitchScale="1"/>
            <sound template="metalOpen" startTime="0.3" direction="1" volumeScale="1.4" pitchScale="0.8"/>
            <sound template="sheetImp02" startTime="2" direction="1" volumeScale="1" pitchScale="1.3"/>
            <sound template="clackVar6" startTime="2" direction="1" volumeScale="1.3" pitchScale="0.8"/>
            <sound template="clackVar1" startTime="2.9" direction="-1" volumeScale="1.1" pitchScale="1"/>
            <sound template="clackVar5" startTime="0.1" direction="-1" volumeScale="0.8" pitchScale="1"/>
            <sound template="clackVar3" startTime="0.1" direction="-1" volumeScale="0.8" pitchScale="0.9"/> -->
		</animation>
		
		
			<animation name="enterAnimation">
			<part node="0>0|5|2|1|1" startTime="0" endTime="0.99" visibility="false" />
			<part node="0>0|5|2|1|1" startTime="0.99" endTime="1" visibility="true" />
			
        </animation>
		
		 <animation name="fillLevel">
			<part node="0>0|5|2|2|1" startTime="0" endTime="0.99" visibility="true" />
			<part node="0>0|5|2|2|1" startTime="0.99" endTime="1" visibility="false" />
			<part node="0>0|5|2|0|1" startTime="0" endTime="0.99" visibility="false" />
			<part node="0>0|5|2|0|1" startTime="0.99" endTime="1" visibility="true" />
			
		</animation> 
		
	</animations>
	
	 <lightExtension> 
		<runningLights>
			<runningLight lightShaderNode="0>0|5|2|1|1" shaderIntensity="30" />
			<runningLight lightShaderNode="0>0|5|2|0|1" shaderIntensity="100" />
			<runningLight lightShaderNode="0>0|5|2|2|1" shaderIntensity="30" />
           </runningLights>
	</lightExtension>  
	
    <enterable isTabbable="true">
        <enterReferenceNode node="exitPoint" />
        <exitPoint node="exitPoint" />
		
        <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4.5" transMax="40" translation="0 0 9" rotation="-20 180 0">
                <raycastNode node="cameraRaycastNode1" />
                <raycastNode node="cameraRaycastNode2" />
                <raycastNode node="cameraRaycastNode3" />
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0.4" shadowFocusBox="shadowFocusBox" />
        </cameras>
		
        <characterNode node="player_skin" cameraMinDistance="1.5" spineRotation="-90 0 90">
			<target ikChain="rightFoot" targetNode="player_rightFoot" />
			<target ikChain="leftFoot" targetNode="player_leftFoot" />
			<target ikChain="rightArm" targetNode="player_rightHand"  poseId="wideFingers"/>
			<target ikChain="leftArm" targetNode="player_leftHand" poseId="wideFingers"/>
		</characterNode>  
       
		- <enterAnimation name="enterAnimation"/> 
		
		<!-- 
		 <mirrors>
            <mirror node="mirrorR" prio="3"/>
            <mirror node="mirrorL" prio="4"/>
        </mirrors> -->
		
    </enterable>
	
	 <suspensions>
        <suspension node="susp"   weight="100" minTranslation="-1 -0.5 -0.5" maxTranslation="1 0.5 0.5" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>
	
    <motorized>
        <consumerConfigurations>
	     <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="1500" fillType="diesel" />
                <!-- usage is per hour at max load and max rpm -->
                <consumer fillUnitIndex="2" usage="3.5" fillType="def" />
                <!-- usage is per hour at max load and max rpm -->
                <consumer fillUnitIndex="3" usage="300" fillType="air" permanentConsumption="false" refillLitersPerSecond="350" refillCapacityPercentage="0.5" />
                <!-- usage per second at full brake power -->
            </consumerConfiguration>
        </consumerConfigurations>
        <differentialConfigurations>
             <differentialConfiguration>
				<differentials>
					<differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="1" wheelIndex2="2" />
				<!-- front left-right -->
					<differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="3" wheelIndex2="4" />
				<!-- back left-right -->
					<differential torqueRatio="0.7" maxSpeedRatio="1.6" differentialIndex1="1" differentialIndex2="2" />
				<!-- front-back -->
				</differentials>
            </differentialConfiguration>
        </differentialConfigurations>
        <motorConfigurations>
            <motorConfiguration name="EH 4000 AC3" hp="2400" price="0">
                <motor torqueScale="40.394" minRpm="850" maxRpm="2700" maxForwardSpeed="59" maxBackwardSpeed="17" brakeForce="75" lowBrakeForceScale="0.22" rotInertia="0.004788">
                    <torque rpm="850" torque="5" />
                    <torque rpm="1000" torque="7" />
                    <torque rpm="1450" torque="9" />
                    <torque rpm="1900" torque="11" />
                    <torque rpm="2200" torque="12.5" />
                    <torque rpm="2500" torque="10" />
                    <torque rpm="2700" torque="9" />
                </motor>
				
				  <transmission minForwardGearRatio="10.5" maxForwardGearRatio="300" minBackwardGearRatio="32" maxBackwardGearRatio="300"/>  
	
            </motorConfiguration>
        </motorConfigurations>
        <exhaustEffects>
			<exhaustEffect node="exhaust1" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.2 0.2 0.2 0.06" maxRpmColor="0.02 0.02 0.02 9" minRpmScale="0.1" maxRpmScale="0.7" xzRotationsOffset="50 0" xzRotationsForward="-50 0" xzRotationsBackward="50 0" xzRotationsLeft="20 -50" xzRotationsRight="20 50" />
			<exhaustEffect node="exhaust2" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.2 0.2 0.2 0.06" maxRpmColor="0.02 0.02 0.02 9" minRpmScale="0.1" maxRpmScale="0.7" xzRotationsOffset="50 0" xzRotationsForward="-50 0" xzRotationsBackward="50 0" xzRotationsLeft="20 -50" xzRotationsRight="20 50" />
		</exhaustEffects>
        <motorStartDuration>3500</motorStartDuration>
		
		 <animationNodes>
            <animationNode node="fan" rotAxis="3" rotSpeed="4400" turnOnFadeTime="4" turnOffFadeTime="5"/>
            <animationNode node="bodyPlastics.001" rotAxis="1" rotSpeed="220" turnOnFadeTime="4" turnOffFadeTime="5"/>
            <animationNode node="bodyPlastics.002" rotAxis="1" rotSpeed="210" turnOnFadeTime="4" turnOffFadeTime="5"/>
            <animationNode node="bodyPlastics.003" rotAxis="1" rotSpeed="230" turnOnFadeTime="4" turnOffFadeTime="5"/>
            <animationNode node="bodyPlastics.004" rotAxis="1" rotSpeed="260" turnOnFadeTime="4" turnOffFadeTime="5"/>
            <animationNode node="bodyPlastics.005" rotAxis="1" rotSpeed="200" turnOnFadeTime="4" turnOffFadeTime="5"/>
            <animationNode node="bodyPlastics.005" rotAxis="1" rotSpeed="204" turnOnFadeTime="4" turnOffFadeTime="5"/>
        </animationNodes> 
		
		<dashboards>
            <dashboard displayType="NUMBER" valueType="speed"              numbers="numbersSpeed"  numberColor="0.09 0.09 0.09 10" precision="1" font="GENERIC" groups="MOTOR_ACTIVE"/>
			
		 </dashboards>
		
    </motorized>
	
    <drivable>
       
        <steeringWheel node="wheel" indoorRotation="450" outdoorRotation="30" /> 
       
    </drivable>
    
     <foliageBending>
        <bendingNode minX="-1.35" maxX="1.35" minZ="-3.15" maxZ="3.1" yOffset="0.5" />
        <bendingNode minX="-0.3" maxX="0.3" minZ="-3.5" maxZ="-3.05" yOffset="0.4" />
    </foliageBending>
	
	 <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2" />
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2" />
	<!-- 
			<baseMaterial>
        <material name="wheels" baseNode="WRL">
            <shaderParameter name="colorMat0" material="0" value="0.7 0.37 0"/>
        </material>
		
        <material name="body" baseNode="body">
            <shaderParameter name="colorMat0" material="0" value="0.7 0.37 0"/>
        </material>
       
    </baseMaterial>

    <baseMaterialConfigurations useDefaultColors="true" title="Body Color" defaultColorIndex="0">
     <baseMaterialConfiguration  name="Hitachi Orange" color="1 0.136 0" material="0" />
      <baseMaterialConfiguration name="Hitachi White" color="0.7 0.7 0.75" material="6" />
	 <material name="body" shaderParameter="colorMat0" />
     </baseMaterialConfigurations> -->

   
	
	<!-- 
	<designMaterial2Configurations price="0" useDefaultColors="true" title="Rims Color" defaultColorIndex="0">
     <designMaterial2Configuration name="Hitachi Orange" color="1 0.136 0" material="0" />
	 <designMaterial2Configuration name="Hitachi White" color="0.7 0.7 0.75" material="6" />
	 <designMaterial2Configuration name="Hitachi Black" color="0.04 0.04 0.04" material="0" />
		<material name="wheels" shaderParameter="colorMat0" />
    </designMaterial2Configurations> -->
	
	
 	  <lights>
        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
            <state lightTypes="0 1 2"/>
        </states>

          
       <realLights>
	   
	    <low>
                <light node="rearRed" lightTypes="0" />
			     <light node="blue" lightTypes="0" />
			 
                <light node="frontLightLow" lightTypes="1" />
				
				<light node="frontLightHigh" lightTypes="2" />
				
                <brakeLight node="rearRed" />
				
                <reverseLight node="rearReverse" />
            </low>
           
            <high>
			   <light node="rearRed" lightTypes="0" />
			     <light node="blue" lightTypes="0" />
			 
                <light node="frontLightLow" lightTypes="1" />
				
				<light node="frontLightHigh" lightTypes="2" />
				
                <brakeLight node="rearRed" />
				
                <reverseLight node="rearReverse" />
            </high>
        </realLights>
		 
		
        <defaultLights>
			
            <defaultLight shaderNode="0>0|5|1|16|0" lightTypes="0" /> 
            <defaultLight shaderNode="0>0|5|1|17|0" lightTypes="0" /> 
			
            <defaultLight shaderNode="0>0|5|1|8|0" lightTypes="0" /> 
            <defaultLight shaderNode="0>0|5|1|9|0" lightTypes="0" /> 
            <defaultLight shaderNode="0>0|5|1|10|0" lightTypes="0" /> 
            <defaultLight shaderNode="0>0|5|1|11|0" lightTypes="0" /> 
            <defaultLight shaderNode="0>0|5|1|12|0" lightTypes="0" /> 
            <defaultLight shaderNode="0>0|5|1|13|0" lightTypes="0" /> 
			
			
            <defaultLight shaderNode="0>0|5|1|0|0|0" lightTypes="1" /> 
            <defaultLight shaderNode="0>0|5|1|1|0|0" lightTypes="1" /> 
            <defaultLight shaderNode="0>0|5|1|2|0|0" lightTypes="1" /> 
            <defaultLight shaderNode="0>0|5|1|3|0|0" lightTypes="1" /> 
			
            <defaultLight shaderNode="0>0|5|1|4|0|0" lightTypes="2" /> 
            <defaultLight shaderNode="0>0|5|1|5|0|0" lightTypes="2" /> 
            <defaultLight shaderNode="0>0|5|1|6|0|0" lightTypes="2" /> 
            <defaultLight shaderNode="0>0|5|1|7|0|0" lightTypes="2" />  
			
        </defaultLights>
		
		 <brakeLights>
            <brakeLight shaderNode="0>0|5|1|16|0"  />
            <brakeLight shaderNode="0>0|5|1|17|0"  />
        </brakeLights>
		
        <reverseLights>
            <reverseLight shaderNode="0>0|5|1|14|0|0" intensity="5" />
            <reverseLight shaderNode="0>0|5|1|15|0|0" intensity="5" />
        </reverseLights> 
		
		<dashboards>
			<dashboard displayType="EMITTER" valueType="lightState"      node="interiorButtons"   intensity="0.5" lightTypes="0"  groups="MOTOR_ACTIVE"/>		
		</dashboards>
		
 </lights>   
 
 
  <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
			<group name="WORKING"    isMotorRunning="true"/>
        </groups>

        <default>
			<dashboard displayType="VISIBILITY" node="interiorScreensPre" groups="MOTOR_STARTING" />
			
			<dashboard displayType="VISIBILITY" node="interiorScreens" groups="MOTOR_ACTIVE" />
		</default> 
    </dashboard> 
	
    <connectionHoses>
	    <localHose>
            <hose type="CABLE_BUNDLE" node="bd1" length="0.03" diameter="0.048" straighteningFactor="1" isWorldSpaceHose="true" />
            <target attacherJointIndices="1" type="CABLE_BOUNDLE" node="bda2" straighteningFactor="1" />
        </localHose>
	    <localHose>
            <hose type="CABLE_BUNDLE" node="bd2" length="0.03" diameter="0.048" straighteningFactor="1" isWorldSpaceHose="true" />
            <target attacherJointIndices="1" type="CABLE_BOUNDLE" node="bda1" straighteningFactor="1" />
        </localHose>
	    <localHose>
            <hose type="CABLE_BUNDLE" node="bd3" length="0.03" diameter="0.048" straighteningFactor="1" isWorldSpaceHose="true" />
            <target attacherJointIndices="1" type="CABLE_BOUNDLE" node="bda3" straighteningFactor="1" />
        </localHose>
	    <localHose>
            <hose type="CABLE_BUNDLE" node="bd4" length="0.03" diameter="0.048" straighteningFactor="1" isWorldSpaceHose="true" />
            <target attacherJointIndices="1" type="CABLE_BOUNDLE" node="bda4" straighteningFactor="1" />
        </localHose>
        
    </connectionHoses>

 <i3dMappings>
  <i3dMapping id="mainComp" node="0>" />
  <i3dMapping id="mainVis" node="0>0" />
  <i3dMapping id="bodyVis" node="0>0|0" />
  <i3dMapping id="body" node="0>0|0|0" />
  <i3dMapping id="cooler" node="0>0|0|1" />
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