<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="zx800bucket"  xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>FS Miner build it for fs25.</annotation>
	
	<storeData>
        <name>            
			<en>Zaxis 800 Bucket Standard</en>
        </name>
        <specs>
            <combination>Zaxis 800</combination>
        </specs>
        <storePacks>
            <storePack>FSM_CREATIONS_EXCAVATORS</storePack>
        </storePacks>
        <image>store_z800b1.dds</image>
        <price>9400</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>HITACHI</brand>
        <category>forestryExcavators</category>
    </storeData>
	<base>
        <typeDesc>$l10n_typeDesc_excavatorTool</typeDesc>
        <filename>zx800Bucket1.i3d</filename>
        <size width="2.5" length="2" height="1"  />
        <components>
            <component centerOfMass="0 0.08 -0.03" solverIterationCount="10" mass="400"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
    </base>
	
	<attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint1" jointType="zx800" attacherHeight="0.607"  />
        </inputAttacherJoints>
        <!-- <support animationName="moveSupport"/> -->
    </attachable>

    <ai supportsAIJobs="false">
<agentAttachment/>
</ai>
	
	 <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
               <foldingParts posDirectionText="$l10n_addbucketcollision" negDirectionText="$l10n_removebucketcollision" startAnimTime="0">
			<foldingPart animationName="collisions" speedScale="1"/>
        </foldingParts>
              </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
		<animation name="collisions">
            <part node="collisions" startTime="0" endTime="0.1" startScale="1 1 1" endScale="0 0 0"/>  
		</animation>
    </animations> 

	<fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration name="Realistic Weight">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="SHOVEL" capacity="6500"  updateMass="false" />
                </fillUnits>
            </fillUnitConfiguration>
            <fillUnitConfiguration name="Extra Capacity">
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="SHOVEL" capacity="13000" updateMass="false" />
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
	</fillUnit>

	<fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxAllowedHeapAngle="20" fillUnitIndex="1" maxSubDivEdgeLength="0.6" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <loadInfos>
            <loadInfo>
                <node node="fillVolumeLoadNode" width="1.3" length="0.1" />
            </loadInfo>
        </loadInfos>

        <unloadInfos>
            <unloadInfo>
                <node node="fillVolumeUnloadNode" width="1.3" length="0.1" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <dischargeable requiresTipOcclusionArea="false">
        <dischargeNode node="dischargeNode" fillUnitIndex="1" emptySpeed="8500" >
            <raycast node="dischargeNode" maxDistance="30" useWorldNegYDirection="true" yOffset="2"/>
            <info width="2.0" length="1" zOffset="0.5"/>

            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="emitterShape" materialType="unloadingParticle" effectClass="ParticleEffect" />
                    <effectNode effectNode="grainEffect"  materialType="unloading" fadeTime="0.5" alignXAxisToWorldY="true" />
                </effectNode>
                <effectNode effectNode="smokeEffect" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>

    <shovel>
        <shovelNode node="pickUpNode" fillUnitIndex="1" loadInfoIndex="1" width="1" length="0.5" needsMovement="true" />
        <dischargeInfo node="dischargeNode" minSpeedAngle="120" maxSpeedAngle="130" />
    </shovel> 

	 <foliageBending>
        <bendingNode minX="-1.2" maxX="1.2" minZ="-0.8" maxZ="2.2" yOffset="-0.3"/>
    </foliageBending>

    <tensionBeltObject>
        <meshNodes>
			<meshNode node="bucket"/>			
        </meshNodes>
    </tensionBeltObject>
    
	<wearable wearDuration="800" workMultiplier="1" fieldMultiplier="1"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>
	
	<baseColorConfigurations useDefaultColors="true" defaultColorIndex="0" title="Main Color" >
	  <baseColorConfiguration name="Hitachi Black"  color="0.012 0.012 0.012" price="100" />
	  <baseColorConfiguration name="Hitachi Orange"  color="1 0.136 0" price="100" />

        <material materialSlotName="bucketmat" materialTemplateUseColorOnly="true"  />
		
    </baseColorConfigurations>
	
	<machine type="excavatorShovel">
        <input modes="FLATTEN SMOOTH LOWER PAINT" />

        <workArea referenceNode="pickUpNode" offset="0 0 0" width="1.78" />

        <effects effectTurnOffThreshold="0.3" >
            <effectNode effectNode="emitterShape" effectClass="ParticleEffect" particleType="smoke" emitCountScale="4" delay="0" spriteScale="1.0" ignoreDistanceLifeSpan="true" lifespan="3.0" worldSpace="true" />
        </effects>
		
		
		   <workSound linkNode="pickUpNode" file="$data/sounds/vehicles/surfaces/surDirtLoop_01.wav" loops="0" fadeIn="0.2" fadeOut="0.9" pitchScale="0.8" volumeScale="5.2" />
  
    </machine>
	
	<i3dMappings>
  <i3dMapping id="buCketMainComp" node="0>" />
  <i3dMapping id="bucketMainVis" node="0>0" />
  <i3dMapping id="attachable" node="0>0|0" />
  <i3dMapping id="attacherJoint1" node="0>0|0|0" />
  <i3dMapping id="bucket" node="0>0|1" />
  <i3dMapping id="collisions" node="0>0|2" />
  <i3dMapping id="col.001" node="0>0|2|0" />
  <i3dMapping id="col.002" node="0>0|2|1" />
  <i3dMapping id="col.003" node="0>0|2|2" />
  <i3dMapping id="col.004" node="0>0|2|3" />
  <i3dMapping id="col.005" node="0>0|2|4" />
  <i3dMapping id="col.006" node="0>0|2|5" />
  <i3dMapping id="col.007" node="0>0|2|6" />
  <i3dMapping id="col.008" node="0>0|2|7" />
  <i3dMapping id="col.009" node="0>0|2|8" />
  <i3dMapping id="col.010" node="0>0|2|9" />
  <i3dMapping id="fillNodes" node="0>0|3" />
  <i3dMapping id="fillVolumeTrans" node="0>0|3|0" />
  <i3dMapping id="fillVolumeLoadNode" node="0>0|3|0|0" />
  <i3dMapping id="fillVolumeUnloadNode" node="0>0|3|0|1" />
  <i3dMapping id="dischargeNode" node="0>0|3|1" />
  <i3dMapping id="pickUpNode" node="0>0|3|2" />
  <i3dMapping id="emitterShape" node="0>0|3|3" />
  <i3dMapping id="effectNodeRot" node="0>0|3|4" />
  <i3dMapping id="grainEffect" node="0>0|3|4|0" />
  <i3dMapping id="smokeEffect" node="0>0|3|4|1" />
  <i3dMapping id="fillVolume" node="0>0|4" />
</i3dMappings>
</vehicle>
