<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="roadCompactor"     xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation> Build By FS Miner For FS25</annotation>
	
    <storeData>
        <name>H25i</name>
         <functions>
			<function>$l10n_function_roller</function>
        </functions>
        <storePacks>
            <storePack>FSM_CREATIONS_PAVING</storePack>
        </storePacks>
        <image>store_roller.dds</image>
        <price>25000</price>
        <rotation>0</rotation>
        <brand>Hamm</brand>
        <category>miscDrivables</category>
    </storeData>

    <base>
        <typeDesc>$l10n_function_roller</typeDesc>
        <filename>H25i.i3d</filename>
        <sounds filename="sounds/sound.xml" />
        <size width="3" length="8" height="2" />
        <components>
            <component centerOfMass="0 0.7 -1.821" solverIterationCount="20" mass="3995" />
            <component centerOfMass="0 0.7 1.6" solverIterationCount="40" mass="3697" />
            <component centerOfMass="0 0 0" solverIterationCount="20" mass="1320" />
            <joint component1="1" component2="2" node="join" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="1" component2="3" node="axisJoint" rotLimit="0 0 14" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="Roler" />
        <mapHotspot type="TRUCK" />
    </base>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration price="0">
                <wheels autoRotateBackSpeed="2.2">
                    <wheel isLeft="true" hasTireTracks="false" hasParticles="true">
                        <physics rotSpeed="0" restLoad="4.4" repr="WMF" radius="0.78" width="0.95" mass="0.315" initialCompression="70" suspTravel="0.1" spring="55" damper="75" />
						<tire tireTrackAtlasIndex="4"/>
                    </wheel>

                    <wheel isLeft="false" hasTireTracks="false" hasParticles="true">
                        <physics rotSpeed="0" restLoad="4.4" repr="WLF" radius="0.78" width="0.26" mass="0.315" initialCompression="70" suspTravel="0.1" spring="55" damper="75" />
						<tire tireTrackAtlasIndex="4"/>
                    </wheel>

                    <wheel isLeft="true" hasTireTracks="false" hasParticles="true">
                        <physics rotSpeed="0" restLoad="2.8" repr="WRF" radius="0.78" width="0.26" mass="0.615" initialCompression="70" suspTravel="0.1" spring="55" damper="75" />
						<tire tireTrackAtlasIndex="4"/>
                    </wheel>

                    <wheel isLeft="true" hasTireTracks="false" hasParticles="true">
                        <physics rotSpeed="0" repr="WRL" radius="0.78" width="0.6" useDriveNodeDirection="true" restLoad="7.0" forcePointRatio="0.5" initialCompression="42" suspTravel="0.25" spring="62" damper="120" />
						<tire tireTrackAtlasIndex="4"/>
                    </wheel>

                    <wheel isLeft="true" hasTireTracks="false" hasParticles="true">
                        <physics rotSpeed="0" repr="WRR" radius="0.78" width="0.6" useDriveNodeDirection="true" restLoad="7.0" forcePointRatio="0.5" initialCompression="42" suspTravel="0.25" spring="62" damper="120" />
						<tire tireTrackAtlasIndex="4"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
    </wheels>

    <articulatedAxis componentJointIndex="1" rotSpeed="20" rotMax="25" rotMin="-25" anchorActor="0" customWheelIndices1="1 2" customWheelIndices2="3 4" /> 

    <turnOnVehicle>
        <turnedOnAnimation name="drum" speedScale="8" turnOnFadeTime="2" turnOffFadeTime="2" />
        <sounds>
            <!-- <start file="sounds/Motor_Regime_Start.ogg">
                <volume indoor="1.00" outdoor="1.50" />
            </start> -->
            <work file="sounds/Compressar.ogg" innerRadius="25">
                <volume indoor="0.50" outdoor="1.00" />
            </work>
            <!--  <stop file="sounds/Motor_Regime_Stop.ogg">
                <volume indoor="1.00" outdoor="1.50" />
            </stop> -->
        </sounds>
    </turnOnVehicle>


    <powerConsumer ptoRpm="410" neededMinPtoPower="10" neededMaxPtoPower="10" />

    <connectionHoses>

        <localHose>
            <hose type="hydraulicIn" node="1>0|8|0" length="0.56" diameter="0.032" straighteningFactor="0.3" isWorldSpaceHose="true" />
            <target attacherJointIndices="1" type="hydraulicIn" node="0>0|5|0|0" straighteningFactor="0.2" />
        </localHose>
        <localHose>
            <hose type="hydraulicIn" node="1>0|8|3" length="0.56" diameter="0.032" straighteningFactor="0.3" isWorldSpaceHose="true" />
            <target attacherJointIndices="1" type="hydraulicIn" node="0>0|5|0|3" straighteningFactor="0.2" />
        </localHose>
    </connectionHoses>

    <animations>
        <animation name="drum" looping="true">
            <part node="WheelsFront" startTime="0" endTime="0.1" startTrans="0 0 0" endTrans="0 0.007 0" />
            <part node="WheelsFront" startTime="0.1" endTime="1" startTrans="0 0.007 0" endTrans="0 0 0" />
        </animation>
    </animations>

    <lights>

        <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
        </states>

        <realLights>

            <high>
                <light node="workLight0" lightTypes="0" />
                <light node="red" lightTypes="0" />
                <light node="workLight1" lightTypes="1" />
                <brakeLight node="red" />
                <reverseLight node="reverse" />
            </high>
        </realLights>


        <defaultLights>
            <defaultLight shaderNode="0>0|4|0|3|0|1" lightTypes="0" intensity="5" />
            <defaultLight shaderNode="0>0|4|0|4|0|1" lightTypes="0" intensity="5" />

            <defaultLight shaderNode="0>0|4|0|1|1" lightTypes="0" intensity="50" />
            <defaultLight shaderNode="0>0|4|0|2|1" lightTypes="0" intensity="50" />

            <defaultLight shaderNode="0>0|4|0|5|0|0" lightTypes="1" intensity="120" />
            <defaultLight shaderNode="0>0|4|0|6|0|0" lightTypes="1" intensity="120" />
            <defaultLight shaderNode="0>0|4|0|7|0|0" lightTypes="1" intensity="120" />
            <defaultLight shaderNode="0>0|4|0|8|0|0" lightTypes="1" intensity="120" />

        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="0>0|4|0|3|0|1" />
            <brakeLight shaderNode="0>0|4|0|4|0|1" />
        </brakeLights>
        <reverseLights>
            <reverseLight shaderNode="0>0|4|0|9|0|0" />
            <reverseLight shaderNode="0>0|4|0|10|0|0" />
            <reverseLight shaderNode="0>0|4|0|2|2" />
            <reverseLight shaderNode="0>0|4|0|1|2" />
            <reverseLight shaderNode="0>0|4|0|4|0|0" />
            <reverseLight shaderNode="0>0|4|0|3|0|0" />
        </reverseLights>

        <turnLights>
            <turnLightLeft shaderNode="0>0|4|0|2|2" intensity="5" />
            <turnLightRight shaderNode="0>0|4|0|1|2" intensity="5" />
            <turnLightLeft shaderNode="0>0|4|0|4|0|0" intensity="5" />
            <turnLightRight shaderNode="0>0|4|0|3|0|0" intensity="5" />
        </turnLights>


        <beaconLights>
            <beaconLight node="Beacon" filename="$data/shared/assets/beaconLights/lizard/beaconLight11.xml" />
        </beaconLights>

    </lights>

    <cylindered>
        <!-- <movingTools>
            <movingTool node="bladeRot" playSound="true" isConsumingPower="true">
                <controls axis="AXIS_CRANE_ARM2" invertAxis="true" mouseSpeedFactor="1" iconName="CRANE_ARM1_ROTATE_X"/>
                <rotation rotSpeed="30" rotAcceleration="50" rotationAxis="1" rotMax="15" rotMin="-19" startRot="0" />
            </movingTool>

            <movingTool node="bladeVis" playSound="true" isConsumingPower="true">
                <controls axis="AXIS_CRANE_ARM" invertAxis="true" mouseSpeedFactor="1" iconName="CRANE_ARM1_ROTATE_X"/>
                <rotation rotSpeed="30" rotAcceleration="50" rotationAxis="2" rotMax="22" rotMin="-22" startRot="0" />
            </movingTool>
			
			
          </movingTools> -->

        <movingParts>
            <!-- <movingPart node="BladeUpDownHydr" referencePoint="BladeUpDownHydrRef" referenceFrame="BladeUpDownHydrRef" isActiveDirty="true" maxUpdateDistance="30">
                <translatingPart node="BladeUpDownHydrPunch" />
            </movingPart> 
             <movingPart node="bladeTube3" referencePoint="bladeTube3Ref" referenceFrame="bladeTube3Ref" isActiveDirty="true" maxUpdateDistance="30">
                <translatingPart node="bladeTube3P" />
            </movingPart> 
             <movingPart node="bladeTube2R" referencePoint="bladeTube2RRefR" referenceFrame="bladeTube2RRefR" isActiveDirty="true" maxUpdateDistance="30">
                <translatingPart node="bladeTube2PR" />
            </movingPart> 
             <movingPart node="bladeTube2L" referencePoint="bladeTube2LRefL" referenceFrame="bladeTube2LRefL" isActiveDirty="true" maxUpdateDistance="30">
                <translatingPart node="bladeTube2PL" />
            </movingPart>  -->

            <movingPart node="sterL" referencePoint="HydravlicsRefL" referenceFrame="HydravlicsRefL" isActiveDirty="true" maxUpdateDistance="30">
                <translatingPart node="sterLpunch" />
            </movingPart>
            <movingPart node="sterR" referencePoint="HydravlicsRefR" referenceFrame="HydravlicsRefR" isActiveDirty="true" maxUpdateDistance="30">
                <translatingPart node="sterRpunch" />
            </movingPart>

            <movingPart node="Link" referencePoint="LinkRef" referenceFrame="LinkRef" isActiveDirty="true" maxUpdateDistance="30" />
        </movingParts>

        <!--  <sounds>
            <actionSound template="hydraulicLayerTone"   pitchScale="0.5" volumeScale="3" linkNode="bladeVis" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="bladeVis" fadeIn="0.1" fadeOut="0.05"/>

            <actionSound template="hydraulicLayerTone"   pitchScale="0.5" volumeScale="3" linkNode="bladeRot" actionNames="TOOL_MOVE_NEG" nodes="bladeRot" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicLayerTone2"   pitchScale="1.5" volumeScale="3" linkNode="bladeRot" actionNames="TOOL_MOVE_POS" nodes="bladeRot" fadeIn="0.1" fadeOut="0.05"/>
            
            <actionSound template="metalLowVar3"  pitchScale="1.0" volumeScale="3"   linkNode="bladeVis"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="bladeVis"/>
            <actionSound template="cylinderPunch" pitchScale="1.5" volumeScale="1" linkNode="bladeVis"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="bladeVis"/>
            <actionSound template="metalClose"    pitchScale="2.5" volumeScale="1" linkNode="bladeVis"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="bladeVis"/>
            <actionSound template="clackVar2"     pitchScale="1.5" volumeScale="3" linkNode="bladeVis"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="bladeVis"/>
            
            <actionSound template="metalLowVar3"  pitchScale="1.0" volumeScale="3"   linkNode="bladeRot"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="bladeRot"/>
            <actionSound template="cylinderPunch" pitchScale="1.5" volumeScale="1" linkNode="bladeRot"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="bladeRot"/>
            <actionSound template="metalClose"    pitchScale="2.5" volumeScale="1" linkNode="bladeRot"   actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="bladeRot"/>
            <actionSound template="clackVar1"     pitchScale="1.5" volumeScale="3" linkNode="bladeRot"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="bladeRot"/>
            <actionSound template="clackVar5"     pitchScale="1.5" volumeScale="3" linkNode="bladeRot"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="bladeRot"/>
        </sounds> -->

    </cylindered>


    <enterable>
        <exitPoint node="ExitPoint" />
        <enterReferenceNode node="rear" />


        <characterNode node="playerRootTrans" cameraMinDistance="1" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="player_RightFoot" />
            <target ikChain="leftFoot" targetNode="player_leftFoot" />
            <target ikChain="rightArm" targetNode="RightArm" />
            <target ikChain="leftArm" targetNode="LeftArm" />
        </characterNode>

        <cameras>
            <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="5" transMax="35" rotYSteeringRotSpeed="27.5" />
            <camera node="SuspeSeatCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
        </cameras>

    </enterable>

    <suspensions>
        <suspension node="InterrSeattt" weight="150" minTranslation="-0.02 -0.005 -0.2" maxTranslation="0.02 0.005 0.2" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>


    <motorized>
        <motorConfigurations>
            <motorConfiguration>
                <motor torqueScale="0.98" minRpm="650" maxRpm="2400" maxBackwardSpeed="20" brakeForce="7" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1">
                    <torque normRpm="0.1" torque="0.35" />
                    <torque normRpm="0.2" torque="0.65" />
                    <torque normRpm="0.3" torque="0.85" />
                    <torque normRpm="0.4" torque="1" />
                    <torque normRpm="0.75" torque="0.75" />
                    <torque normRpm="1" torque="0.65" />
                </motor>
                <transmission minForwardGearRatio="35" maxForwardGearRatio="130" minBackwardGearRatio="45" maxBackwardGearRatio="130" />
            </motorConfiguration>
        </motorConfigurations>

       <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.9" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
        <exhaustEffects>
            <exhaustEffect node="exhaustParticlesNode" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.05" maxRpmScale="0.5" />
        </exhaustEffects>
        <motorStartDuration>2500</motorStartDuration>

        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="192" fillType="diesel" />
            </consumerConfiguration>
        </consumerConfigurations>

        <dashboards>
            <dashboard displayType="ROT" valueType="speedDir" node="knob" minRot="12 0 0" maxRot="-12 0 0" groups="MOTOR_ACTIVE" />


        </dashboards>

    </motorized>

    <dashboard>
        <groups>
            <group name="MOTOR_ACTIVE" isMotorStarting="true" isMotorRunning="true" />
        </groups>

    </dashboard>

    <drivable>
        <steeringWheel node="Steering" indoorRotation="540" outdoorRotation="40" />

    </drivable>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit capacity="355" unitTextOverride="$l10n_unit_literShort" fillTypes="diesel" showOnHud="false" showInShop="false"  >
                        <exactFillRootNode node="exactFillRootNodeFuel" />
                  </fillUnit>
                    <fillUnit capacity="71" unitTextOverride="$l10n_unit_literShort" fillTypes="def" showOnHud="false" showInShop="false" />
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>


    <foliageBending>
        <bendingNode minX="-1.35" maxX="1.35" minZ="-3.15" maxZ="3.1" yOffset="0.5" />
        <bendingNode minX="-1.35" maxX="1.35" minZ="-3.15" maxZ="3.1" yOffset="0.5" />
    </foliageBending>


    <!-- <designConfigurations title="$l10n_Roller_Setup">
		<designConfiguration name="$l10n_Smoth_Roller" >	
			<objectChange node="RollerSmoth" visibilityActive="true" visibilityInactive="false" />
			<objectChange node="WRL2" visibilityActive="true" visibilityInactive="false" />
			<objectChange node="WRR2" visibilityActive="true" visibilityInactive="false" />		
		</designConfiguration>	
      <designConfiguration name="$l10n_Soil_Roller" price="3000">	
			<objectChange node="Roller" visibilityActive="true" visibilityInactive="false" />	
			<objectChange node="WRL1" visibilityActive="true" visibilityInactive="false" />
			<objectChange node="WRR1" visibilityActive="true" visibilityInactive="false" />	
		</designConfiguration>				
    </designConfigurations>	 -->

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2" />
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2" />


    <tensionBeltObject>
        <meshNodes>
            <meshNode node="strap_point" />
        </meshNodes>
    </tensionBeltObject>

    <machine type="compactor">
	
        <input modes="FLATTEN SMOOTH PAINT" />
        <workArea referenceNode="terraNode"  width="1.7" />

        <effects effectTurnOffThreshold="0.3" >
            <effectNode effectNode="terraParticleEffect" effectClass="ParticleEffect" particleType="smoke" emitCountScale="3" delay="0" spriteScale="1.0" ignoreDistanceLifeSpan="true" lifespan="2.0" worldSpace="true" />
        </effects>

		   <workSound linkNode="terraNode" file="$data/sounds/vehicles/surfaces/surDirtLoop_01.wav" loops="0" fadeIn="0.2" fadeOut="0.9" pitchScale="0.8" volumeScale="2.2" />
		   
    </machine>

   <i3dMappings>
  <i3dMapping id="rear" node="0>" />
  <i3dMapping id="rearVis" node="0>0" />
  <i3dMapping id="wheels_0" node="0>0|0" />
  <i3dMapping id="exhaustParticles" node="0>0|1" />
  <i3dMapping id="exhaustParticlesNode" node="0>0|1|0" />
  <i3dMapping id="Cameras" node="0>0|2" />
  <i3dMapping id="outdoorCameraTarget" node="0>0|2|0" />
  <i3dMapping id="outdoorCamera" node="0>0|2|0|0" />
  <i3dMapping id="ExitPoint" node="0>0|3" />
  <i3dMapping id="Lights" node="0>0|4" />
  <i3dMapping id="Lights3d" node="0>0|4|0" />
  <i3dMapping id="Beacon" node="0>0|4|0|0" />
  <i3dMapping id="frontLight08_right" node="0>0|4|0|1" />
  <i3dMapping id="innerPartRight_static" node="0>0|4|0|1|0" />
  <i3dMapping id="frontlightRightGlass_static" node="0>0|4|0|1|1" />
  <i3dMapping id="turnlightRightGlass_static" node="0>0|4|0|1|2" />
  <i3dMapping id="frontLight08_left" node="0>0|4|0|2" />
  <i3dMapping id="innerPartLeft_static" node="0>0|4|0|2|0" />
  <i3dMapping id="frontlightLeftGlass_static" node="0>0|4|0|2|1" />
  <i3dMapping id="turnlightLeftGlass_static" node="0>0|4|0|2|2" />
  <i3dMapping id="rearLight06_right_0" node="0>0|4|0|3" />
  <i3dMapping id="rearLight06_right_1" node="0>0|4|0|3|0" />
  <i3dMapping id="turnLightLeftStatic_0" node="0>0|4|0|3|0|0" />
  <i3dMapping id="glassStatic_0" node="0>0|4|0|3|0|1" />
  <i3dMapping id="innerPartStatic_0" node="0>0|4|0|3|0|2" />
  <i3dMapping id="rearLight06_left_0" node="0>0|4|0|4" />
  <i3dMapping id="rearLight06_left_1" node="0>0|4|0|4|0" />
  <i3dMapping id="turnLightLeftStatic_1" node="0>0|4|0|4|0|0" />
  <i3dMapping id="glassStatic_1" node="0>0|4|0|4|0|1" />
  <i3dMapping id="innerPartStatic_1" node="0>0|4|0|4|0|2" />
  <i3dMapping id="workingLight07_0" node="0>0|4|0|5" />
  <i3dMapping id="rotArm_0" node="0>0|4|0|5|0" />
  <i3dMapping id="innerPartStatic_2" node="0>0|4|0|5|0|0" />
  <i3dMapping id="glassStatic_2" node="0>0|4|0|5|0|1" />
  <i3dMapping id="workingLight07_1" node="0>0|4|0|6" />
  <i3dMapping id="rotArm_1" node="0>0|4|0|6|0" />
  <i3dMapping id="innerPartStatic_3" node="0>0|4|0|6|0|0" />
  <i3dMapping id="glassStatic_3" node="0>0|4|0|6|0|1" />
  <i3dMapping id="workingLight07_2" node="0>0|4|0|7" />
  <i3dMapping id="rotArm_2" node="0>0|4|0|7|0" />
  <i3dMapping id="innerPartStatic_4" node="0>0|4|0|7|0|0" />
  <i3dMapping id="glassStatic_4" node="0>0|4|0|7|0|1" />
  <i3dMapping id="workingLight07_3" node="0>0|4|0|8" />
  <i3dMapping id="rotArm_3" node="0>0|4|0|8|0" />
  <i3dMapping id="innerPartStatic_5" node="0>0|4|0|8|0|0" />
  <i3dMapping id="glassStatic_5" node="0>0|4|0|8|0|1" />
  <i3dMapping id="workingLight07_4" node="0>0|4|0|9" />
  <i3dMapping id="rotArm_4" node="0>0|4|0|9|0" />
  <i3dMapping id="innerPartStatic_6" node="0>0|4|0|9|0|0" />
  <i3dMapping id="glassStatic_6" node="0>0|4|0|9|0|1" />
  <i3dMapping id="workingLight07_5" node="0>0|4|0|10" />
  <i3dMapping id="rotArm_5" node="0>0|4|0|10|0" />
  <i3dMapping id="innerPartStatic_7" node="0>0|4|0|10|0|0" />
  <i3dMapping id="glassStatic_7" node="0>0|4|0|10|0|1" />
  <i3dMapping id="LightsReal" node="0>0|4|1" />
  <i3dMapping id="workLight0" node="0>0|4|1|0" />
  <i3dMapping id="workLight01" node="0>0|4|1|0|0" />
  <i3dMapping id="workLight1" node="0>0|4|1|1" />
  <i3dMapping id="workLight11_0" node="0>0|4|1|1|0" />
  <i3dMapping id="workLight11_1" node="0>0|4|1|1|1" />
  <i3dMapping id="workLight11_2" node="0>0|4|1|1|2" />
  <i3dMapping id="red" node="0>0|4|1|2" />
  <i3dMapping id="red1" node="0>0|4|1|2|0" />
  <i3dMapping id="reverse" node="0>0|4|1|3" />
  <i3dMapping id="Hydravlics" node="0>0|5" />
  <i3dMapping id="Pipes_0" node="0>0|5|0" />
  <i3dMapping id="Pipe11_0" node="0>0|5|0|0" />
  <i3dMapping id="Pipe2_0" node="0>0|5|0|1" />
  <i3dMapping id="Pipe3_0" node="0>0|5|0|2" />
  <i3dMapping id="Pipe11_1" node="0>0|5|0|3" />
  <i3dMapping id="Link" node="0>0|5|1" />
  <i3dMapping id="sterL" node="0>0|5|2" />
  <i3dMapping id="sterLpunch" node="0>0|5|2|0" />
  <i3dMapping id="sterR" node="0>0|5|3" />
  <i3dMapping id="sterRpunch" node="0>0|5|3|0" />
  <i3dMapping id="mirros" node="0>0|6" />
  <i3dMapping id="Mirror1_0" node="0>0|6|0" />
  <i3dMapping id="mirrorLeftDecal_0" node="0>0|6|0|0" />
  <i3dMapping id="Mirror1_1" node="0>0|6|1" />
  <i3dMapping id="mirrorLeftDecal_1" node="0>0|6|1|0" />
  <i3dMapping id="Body" node="0>0|7" />
  <i3dMapping id="Deco_0" node="0>0|7|0" />
  <i3dMapping id="strap_point" node="0>0|7|0|0" />
  <i3dMapping id="fsMiner1_0" node="0>0|7|0|1" />
  <i3dMapping id="antenna1.002" node="0>0|7|0|2" />
  <i3dMapping id="antenna1.001" node="0>0|7|0|2|0" />
  <i3dMapping id="bigTriangle_0" node="0>0|7|0|3" />
  <i3dMapping id="screwDecal" node="0>0|7|0|3|0" />
  <i3dMapping id="bigTriangle_1" node="0>0|7|0|3|1" />
  <i3dMapping id="triangle_0" node="0>0|7|0|4" />
  <i3dMapping id="triangle_1" node="0>0|7|0|4|0" />
  <i3dMapping id="tyl_0" node="0>0|7|0|4|0|0" />
  <i3dMapping id="triangle_2" node="0>0|7|0|5" />
  <i3dMapping id="triangle_3" node="0>0|7|0|5|0" />
  <i3dMapping id="tyl_1" node="0>0|7|0|5|0|0" />
  <i3dMapping id="fsMiner1_1" node="0>0|7|0|6" />
  <i3dMapping id="25" node="0>0|7|0|7" />
  <i3dMapping id="body_0" node="0>0|7|1" />
  <i3dMapping id="rear.001" node="0>0|7|1|0" />
  <i3dMapping id="plastic.001" node="0>0|7|1|1" />
  <i3dMapping id="glass" node="0>0|7|1|2" />
  <i3dMapping id="interior" node="0>0|7|1|3" />
  <i3dMapping id="dash" node="0>0|7|1|4" />
  <i3dMapping id="SteeringMain" node="0>0|7|2" />
  <i3dMapping id="Steering" node="0>0|7|2|0" />
  <i3dMapping id="LeftArm" node="0>0|7|2|0|0" />
  <i3dMapping id="AxeVerinPrincipale_0" node="0>0|7|2|0|0|0" />
  <i3dMapping id="AxeVerinPrincipale_1" node="0>0|7|2|0|0|0|0" />
  <i3dMapping id="SteeringWheel" node="0>0|7|2|0|1" />
  <i3dMapping id="InterrSeattt" node="0>0|7|3" />
  <i3dMapping id="playerRootTrans" node="0>0|7|3|0" />
  <i3dMapping id="player_leftFoot" node="0>0|7|3|0|0" />
  <i3dMapping id="player_RightFoot" node="0>0|7|3|0|1" />
  <i3dMapping id="camerasInte" node="0>0|7|3|1" />
  <i3dMapping id="SuspeSeatCamera" node="0>0|7|3|1|0" />
  <i3dMapping id="seat" node="0>0|7|3|2" />
  <i3dMapping id="knob" node="0>0|7|3|2|0" />
  <i3dMapping id="RightArm" node="0>0|7|3|2|0|0" />
  <i3dMapping id="axisJoint" node="0>0|8" />
  <i3dMapping id="join" node="0>0|9" />
  <i3dMapping id="fillUnit" node="0>0|10" />
  <i3dMapping id="exactFillRootNodeFuel" node="0>0|10|0" />
  <i3dMapping id="front" node="1>" />
  <i3dMapping id="frontVis" node="1>0" />
  <i3dMapping id="wheels_1" node="1>0|0" />
  <i3dMapping id="WheelsFront" node="1>0|0|0" />
  <i3dMapping id="WMF" node="1>0|0|0|0" />
  <i3dMapping id="drum" node="1>0|0|0|0|0" />
  <i3dMapping id="WLF" node="1>0|0|0|1" />
  <i3dMapping id="WRF" node="1>0|0|0|2" />
  <i3dMapping id="Edit" node="1>0|1" />
  <i3dMapping id="body_1" node="1>0|2" />
  <i3dMapping id="front.001" node="1>0|2|0" />
  <i3dMapping id="frontRubber" node="1>0|2|1" />
  <i3dMapping id="Deco_1" node="1>0|3" />
  <i3dMapping id="whiteRound_01_0" node="1>0|3|0" />
  <i3dMapping id="whiteRound_01_1" node="1>0|3|1" />
  <i3dMapping id="Cateripillar" node="1>0|4" />
  <i3dMapping id="LinkRef" node="1>0|5" />
  <i3dMapping id="HydravlicsRefL" node="1>0|6" />
  <i3dMapping id="HydravlicsRefR" node="1>0|7" />
  <i3dMapping id="Pipes_1" node="1>0|8" />
  <i3dMapping id="Pipe11_2" node="1>0|8|0" />
  <i3dMapping id="Pipe2_1" node="1>0|8|1" />
  <i3dMapping id="Pipe3_1" node="1>0|8|2" />
  <i3dMapping id="Pipe11_3" node="1>0|8|3" />
  <i3dMapping id="terraNode" node="1>0|9" />
  <i3dMapping id="terraParticleEffect" node="1>0|9|0" />
  <i3dMapping id="axleComp" node="2>" />
  <i3dMapping id="axleVis" node="2>0" />
  <i3dMapping id="axle" node="2>0|0" />
  <i3dMapping id="axlewheels" node="2>0|1" />
  <i3dMapping id="WRL" node="2>0|1|0" />
  <i3dMapping id="UVtyre_0" node="2>0|1|0|0" />
  <i3dMapping id="WRR" node="2>0|1|1" />
  <i3dMapping id="UVtyre_1" node="2>0|1|1|0" />
  <i3dMapping id="axis_lod" node="2>0|2" />
</i3dMappings>
</vehicle>