<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="d4Tracks.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="7" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="2" filename="../textures/chassis_mat_normal.png"/>
    <File fileId="3" filename="../textures/chassis_mat_vmask.png"/>
    <File fileId="12" filename="d4FS255.dds"/>
  </Files>


  <Materials>
    <Material name="chassis_orange_mat" materialId="12" customShaderId="4" customShaderVariation="motionPathRubber_vmaskUV2">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="trackArray" fileId="12"/>
      <CustomParameter name="colorScale" value="0.7 0.35 0"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.2"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="d4Tracks.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="transform" clipDistance="600" nodeId="8">
      <Shape name="track1" rotation="-9.33467e-06 -0 0" shapeId="1" clipDistance="300" nodeId="9" castsShadows="true" receiveShadows="true" materialIds="12"/>
    </TransformGroup>
  </Scene>

</i3D>
