<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="fsmDozerRake" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation> Made By FS Miner For FS25</annotation>
 
    <storeData>
       <name>
       <en>527 Rake</en>
     </name>
	    <functions>
            <function>$l10n_function_Rake</function>
        </functions>
        <storePacks>
            <storePack>FSM_CREATIONS_DOZERS</storePack>
        </storePacks>
	    <image>store_rake.dds</image>
        <price>5500</price>
        <rotation>0</rotation>
        <brand>FSMCR</brand>
        <category>miscDrivables</category>
     </storeData>
   
   <base>
        <typeDesc>$l10n_typeDesc_dozerTool</typeDesc>
        <filename>527_bladerake.i3d</filename>
        <size width="3" length="1.5" height="1" lengthOffset="1"/>
        <components>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="20"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
        <mapHotspot type="TOOL" />
        <supportsPickUp>true</supportsPickUp>
    </base>
	
	 <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="rakeAttach" jointType="skidSteer" attachAngleLimitAxis="2">
           <objectChange node="bodyVis" visibilityActive="false" visibilityInactive="true"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <!-- <support animationName="moveSupport"/> -->
    </attachable>
	
	<!--  <animations>
		  <animation name="moveSupport">
            <part node="support" startTime="0" duration="0.1" endTrans="0 0 0" startTrans="0 0 0" />
        </animation> 
	 </animations> -->
	
	    <ai>
        <agentAttachment width="2.56" height="0.8" length="1.5" lengthOffset="0.12"/>
    </ai>
	
	 <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" forceFactor="4" threshold="0.05" onlyActiveWhenLowered="false" depthNode="depthNode"  />
        <groundReferenceNode node="groundReferenceNodeCutter" forceFactor="2" threshold="0.05"   />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="plow" functionName="processCultivatorArea" needsSetIsTurnedOn="true" disableBackwards="false" requiresOwnedFarmland="false">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
            <groundReferenceNode index="1"/>
        </workArea>
		<workArea type="stumpCutter" functionName="processStumpCutterArea" disableBackwards="false">
               <area startNode="workAreaStartCutter" widthNode="workAreaWidthCutter" heightNode="workAreaHeightCutter" />
               <groundReferenceNode index="2" />
               <onlyActiveWhenLowered value="false"/>
           </workArea>
    </workAreas>
	
 <powerConsumer forceNode="0>" maxForce="20" />
 
    <workParticles>
       <particleAnimation>
            <node node="cultivatorAnimation1" refNodeIndex="1" materialType="SOIL" maxDepth="-0.2"/>
        </particleAnimation>
        <particle>
            <node node="soilEmitter" refNodeIndex="1" particleType="SOIL"/>
            <node node="chunksEmitter" refNodeIndex="1" particleType="SOIL_CHUNKS"/>
            <node node="smokeEmitter" refNodeIndex="1" particleType="SOIL_BIG_CHUNKS" worldSpace="false"/> 
        </particle>
    </workParticles>
	 
	<plow>
        <onlyActiveWhenLowered value="false"/>
        <sounds>
            <work template="defaultPlowWork" linkNode="0>"/>
        </sounds>
    </plow> 
	
	<stumpCutter>
        <cutNode node="cutNode2"  cutSizeY="5" cutSizeZ="2.5" maxCutTime="0.0001" maxResetCutTime="0.000001" workAreaIndex="2"/>
       
    </stumpCutter>
	
	<!--  <tensionBeltObject>	
		<meshNodes>	
            <meshNode node="d4Rake"/>
        </meshNodes>
    </tensionBeltObject> -->
	
	<foliageBending>
        <bendingNode minX="-2.25" maxX="2.25" minZ="-1.5" maxZ="1.5" yOffset="0.2" />
    </foliageBending>
      
        <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
        <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>
	
<i3dMappings>
  <i3dMapping id="mainComp" node="0>" />
  <i3dMapping id="mainVis" node="0>0" />
  <i3dMapping id="bodyVis" node="0>0|0" />
  <i3dMapping id="boxVis" node="0>0|0|0" />
  <i3dMapping id="boxVis.001" node="0>0|0|1" />
  <i3dMapping id="col" node="0>0|0|2" />
  <i3dMapping id="cutNodes" node="0>0|1" />
  <i3dMapping id="cutNode2" node="0>0|1|0" />
  <i3dMapping id="pyramid_0" node="0>0|1|0|0" />
  <i3dMapping id="pyramid_1" node="0>0|1|0|1" />
  <i3dMapping id="pyramid_2" node="0>0|1|0|2" />
  <i3dMapping id="workArea_0" node="0>0|1|1" />
  <i3dMapping id="workAreaStartCutter" node="0>0|1|1|0" />
  <i3dMapping id="cylinder_0" node="0>0|1|1|0|0" />
  <i3dMapping id="cylinder_1" node="0>0|1|1|0|0|0" />
  <i3dMapping id="cylinder_2" node="0>0|1|1|0|0|1" />
  <i3dMapping id="workAreaWidthCutter" node="0>0|1|1|1" />
  <i3dMapping id="workAreaHeightCutter" node="0>0|1|1|2" />
  <i3dMapping id="groundReferenceNodeCutter" node="0>0|1|1|3" />
  <i3dMapping id="plowNodes" node="0>0|2" />
  <i3dMapping id="Plow" node="0>0|2|0" />
  <i3dMapping id="workArea_1" node="0>0|2|0|0" />
  <i3dMapping id="workAreaStart" node="0>0|2|0|0|0" />
  <i3dMapping id="workAreaWidth" node="0>0|2|0|0|1" />
  <i3dMapping id="workAreaHeight" node="0>0|2|0|0|2" />
  <i3dMapping id="groundReferenceNode" node="0>0|2|0|0|3" />
  <i3dMapping id="depthNode" node="0>0|2|0|0|4" />
  <i3dMapping id="effects" node="0>0|2|0|1" />
  <i3dMapping id="soilEmitter" node="0>0|2|0|1|0" />
  <i3dMapping id="chunksEmitter" node="0>0|2|0|1|1" />
  <i3dMapping id="smokeEmitter" node="0>0|2|0|1|2" />
  <i3dMapping id="cultivatorAnimation1" node="0>0|2|0|1|3" />
  <i3dMapping id="ai" node="0>0|2|0|2" />
  <i3dMapping id="aiMarkers" node="0>0|2|0|2|0" />
  <i3dMapping id="aiMarkerLeft" node="0>0|2|0|2|0|0" />
  <i3dMapping id="aiMarkerRight" node="0>0|2|0|2|0|1" />
  <i3dMapping id="aiMarkerBack" node="0>0|2|0|2|0|2" />
  <i3dMapping id="aiCollisionNode" node="0>0|2|0|2|1" />
  <i3dMapping id="attachable" node="0>0|3" />
  <i3dMapping id="rakeAttach" node="0>0|3|0" />
</i3dMappings>
</vehicle>
