<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="roadCompactor" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation> Made By FS Miner For FS25</annotation>
	
  <storeData>
        <name>BW 203AD</name>
         <functions>
			<function>$l10n_function_tractor</function>
        </functions>
        <storePacks>
            <storePack>FSM_CREATIONS_PAVING</storePack>
        </storePacks>
        <image>store_Roller.dds</image>
        <price>125000</price>
        <rotation>0</rotation>
		<shopTranslationOffset>0 0.5 0</shopTranslationOffset>
        <TranslationOffset>0 0.5 0</TranslationOffset>
        <brand>BOMAG</brand>
        <category>miscDrivables</category>
    </storeData>

    <base>
		<typeDesc>$l10n_typeDesc_tractor</typeDesc>
        <filename>Bomag.i3d</filename>
        <sounds filename="sounds/sound.xml"/>
        <size width="3" length="8" />
        <components>
            <component centerOfMass="0 -0.365 -1.623" solverIterationCount="10" mass="6995" />
            <component centerOfMass="0 -0.365 1.714" solverIterationCount="10" mass="6997" />
            <joint component1="1" component2="2" node="join" rotLimit="0 0 2" transLimit="0 0 0" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="TRUCK"/>
        <mapHotspot type="TRUCK"/>
    </base>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration price="0">
                <wheels autoRotateBackSpeed="2.2">
                    <wheel isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="4.4" repr="WMF" radius="0.635" width="1.3" mass="1.315" initialCompression="70" suspTravel="0.1" spring="55" damper="75" frictionScale="1.5" />
						<tire tireTrackAtlasIndex="4"/>
                    </wheel>
           
                    <wheel isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="4.4" repr="WLF" radius="0.635" width="0.26" mass="1.315" initialCompression="70" suspTravel="0.1" spring="55" damper="75" frictionScale="1.5" />
						<tire tireTrackAtlasIndex="4"/>
                    </wheel>
               
                   <wheel isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="2.8" repr="WRF" radius="0.635" width="0.26" mass="1.315" initialCompression="70" suspTravel="0.1" spring="55" damper="75" frictionScale="1.5" />
						<tire tireTrackAtlasIndex="4"/>
                    </wheel>
               
                    <wheel isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="2.8" repr="WRL" radius="0.635" width="0.6" mass="1.315" initialCompression="70" suspTravel="0.1" spring="55" damper="75" frictionScale="1.5" />
						<tire tireTrackAtlasIndex="4"/>
                    </wheel>
             
                    <wheel isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="2.8" repr="WRR" radius="0.635" width="0.6" mass="1.315" initialCompression="70" suspTravel="0.1" spring="55" damper="75" frictionScale="1.5" />
						<tire tireTrackAtlasIndex="4"/>
                    </wheel> 
             
                    <wheel isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="2.8" repr="WRM" radius="0.635" width="1.3" mass="1.315" initialCompression="70" suspTravel="0.1" spring="55" damper="75" frictionScale="1.5" />
						<tire tireTrackAtlasIndex="4"/>
                    </wheel> 
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
    </wheels>
	
    <articulatedAxis componentJointIndex="1" rotSpeed="22" rotMax="29" rotMin="-29" anchorActor="0" />
	
 
 <lights>
        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
            <state lightTypes="0 1 2"/>
        </states>
		<realLights>
			<low>
				<light node="0>1|0|4|1"     lightTypes="0" />
				<light node="1>1|1|0"     lightTypes="1" />
				<light node="0>1|0|4|0"     lightTypes="1" />
				<light node="1>1|1|1"     lightTypes="2" />
				<light node="1>1|1|2"     lightTypes="2" />
                <brakeLight node="0>1|0|4|1"/>
            </low>
            <high>
				<light node="1>1|1|0"     lightTypes="1" />
				<light node="0>1|0|4|0"     lightTypes="1" />
				<light node="1>1|1|1"     lightTypes="2" />
				<light node="1>1|1|2"     lightTypes="2" />
				<light node="0>1|0|4|1"     lightTypes="0" />
                <brakeLight node="0>1|0|4|1"/>
            </high>
        </realLights>
		
		<defaultLights>	
			<defaultLight shaderNode="1>1|0|2|0" lightTypes="0"/>
			<defaultLight shaderNode="1>1|0|3|0" lightTypes="0"/>
			<defaultLight shaderNode="0>1|0|0|1" lightTypes="0"/>
			<defaultLight shaderNode="0>1|0|1|1" lightTypes="0"/>
			<defaultLight shaderNode="0>1|0|2|0" lightTypes="1"/>
			<defaultLight shaderNode="0>1|0|3|0" lightTypes="1"/>
			<defaultLight shaderNode="1>1|0|0|0" lightTypes="1"/>
			<defaultLight shaderNode="1>1|0|1|0" lightTypes="1"/>
			<defaultLight shaderNode="1>1|0|4" lightTypes="2"/>
			<defaultLight shaderNode="1>1|0|5" lightTypes="2"/>
			<defaultLight shaderNode="1>1|0|6" lightTypes="2"/>
			<defaultLight shaderNode="1>1|0|7" lightTypes="2"/>
		</defaultLights>
		
		 <turnLights>
            <turnLightLeft shaderNode="1>1|0|2|3"/>
            <turnLightLeft shaderNode="0>1|0|1|0"/>
            <turnLightRight shaderNode="1>1|0|3|3"/>
            <turnLightRight shaderNode="0>1|0|0|0"/>
        </turnLights>
        <brakeLights>
            <brakeLight shaderNode="0>1|0|0|1"/>
            <brakeLight shaderNode="0>1|0|1|1"/>
        </brakeLights>
		
		<beaconLights>
            <beaconLight node="BeaconNode" filename="$data/shared/assets/beaconLights/lizard/beaconLight14.xml" variationName="BLINK" />
        </beaconLights>
		
    </lights>
	
    <enterable>
        <exitPoint node="ExitPoint" />
        <enterReferenceNode node="Rear" />
		
			
		  <characterNode node="playerRootTrans" cameraMinDistance="1" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="player_RightFoot" />
            <target ikChain="leftFoot" targetNode="player_leftFoot" />
            <target ikChain="rightArm" targetNode="RightArm" />
            <target ikChain="leftArm" targetNode="LeftArm" />
        </characterNode> 	 	
		
        <cameras>
            <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="5" transMax="35" rotYSteeringRotSpeed="27.5" />
            <camera node="SuspeSeatCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
        </cameras>
		
	 </enterable>
	 
	  <suspensions>
        <suspension node="InterrSeattt"               weight="150" minTranslation="-0.15 -0.005 -0.2" maxTranslation="0.15 0.005 0.2" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>  
	
   
	
    <motorized>
	<motorConfigurations>
            <motorConfiguration>
			 <motor torqueScale="0.98" minRpm="650" maxRpm="2400" maxBackwardSpeed="20" brakeForce="7" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1">
                    <torque normRpm="0.1" torque="0.35" />
                    <torque normRpm="0.2" torque="0.65" />
                    <torque normRpm="0.3" torque="0.85" />
                    <torque normRpm="0.4" torque="1" />
                    <torque normRpm="0.75" torque="0.75" />
                    <torque normRpm="1" torque="0.65" />
                </motor>
				<transmission minForwardGearRatio="35" maxForwardGearRatio="130" minBackwardGearRatio="45" maxBackwardGearRatio="130" />
				</motorConfiguration>
        </motorConfigurations>

		 <differentialConfigurations>
            <differentialConfiguration>
			    <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="1" wheelIndex2="2" />
                    <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="3" wheelIndex2="4" />
                    <differential torqueRatio="0.5" maxSpeedRatio="1.6" differentialIndex1="1" differentialIndex2="2" />
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
		  <exhaustEffects>
            <exhaustEffect node="exhaustParticlesNode" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.1 0.1 0.1 2.5" maxRpmColor="0.05 0.05 0.06 10" minRpmScale="0.05" maxRpmScale="1" xzRotationsForward="0 0" xzRotationsBackward="0 0" xzRotationsLeft="0 0" xzRotationsRight="0 0"/>
        </exhaustEffects>
        <motorStartDuration>2500</motorStartDuration>
		
		 <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="192" fillType="diesel" />
            </consumerConfiguration>
        </consumerConfigurations>
		
       <!--  <dashboards>
            <dashboard displayType="ROT"    valueType="speedDir" node="movejoy" minRot="80 0 0" maxRot="100 0 0" groups="MOTOR_ACTIVE"/>
           
            
        </dashboards -->
		
    </motorized>
	
	<dashboard>
        <groups>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>

    </dashboard>
	
    <drivable>
        <steeringWheel node="Steering" indoorRotation="540" outdoorRotation="40" />
         
    </drivable>   
	
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit capacity="355" unitTextOverride="$l10n_unit_literShort" fillTypes="diesel" showOnHud="false" showInShop="false" >
                        <exactFillRootNode node="exactFillRootNodeFuel" />
                  </fillUnit>
					
                    <fillUnit capacity="71" unitTextOverride="$l10n_unit_literShort" fillTypes="def" showOnHud="false" showInShop="false" />
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

	
	<foliageBending>
        <bendingNode minX="-1.35" maxX="1.35" minZ="-3.15" maxZ="3.1" yOffset="0.5" node="Rear"  />
        <bendingNode minX="-1.35" maxX="1.35" minZ="-3.15" maxZ="3.1" yOffset="0.5" node="Front"  />
    </foliageBending>
	
	<cylindered>
		<movingParts>
			<movingPart node="SteeringTubeL" referencePoint="HydravlicsRefL" referenceFrame="HydravlicsRefL" isActiveDirty="true" maxUpdateDistance="40">
				<translatingPart node="SteeringTubeLpunch"/>
			</movingPart>
			<movingPart node="SteeringTubeR" referencePoint="HydravlicsRefR" referenceFrame="HydravlicsRefR" isActiveDirty="true" maxUpdateDistance="40">
				<translatingPart node="SteeringTubeRpunch"/>
			</movingPart>
		</movingParts>
	</cylindered>
	
   <tensionBeltObject>
        <meshNodes>
            <meshNode node="0>4|0|0" />
            <meshNode node="1>4|0|7" />
        </meshNodes>
    </tensionBeltObject>

    <wearable wearDuration="10" workMultiplier="1" fieldMultiplier="1"/>
    <washable dirtDuration="10" washDuration="1" workMultiplier="1" fieldMultiplier="1"/>
	
     
	
	     <connectionHoses>
        <localHose>
            <hose type="hydraulicIn" node="1>5|0|0" length="0.5" diameter="0.03" straighteningFactor="1" isWorldSpaceHose="false" />
            <target attacherJointIndices="1" type="hydraulic" node="0>6|0|0" straighteningFactor="1" />
        </localHose>
        <localHose>
            <hose type="hydraulicIn" node="1>5|0|1" length="0.5" diameter="0.03" straighteningFactor="1" isWorldSpaceHose="false" />
            <target attacherJointIndices="1" type="hydraulic" node="0>6|0|1" straighteningFactor="1" />
        </localHose>
        <localHose>
            <hose type="hydraulicIn" node="1>5|0|2" length="0.5" diameter="0.03" straighteningFactor="1" isWorldSpaceHose="false" />
            <target attacherJointIndices="1" type="hydraulic" node="0>6|0|2" straighteningFactor="1" />
        </localHose>
      </connectionHoses>
	  
	   <turnOnVehicle>
            <turnedOnAnimation name="drum" speedScale="8" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <sounds>
            <work file="sounds/Compressar.ogg" innerRadius="25">
                <volume indoor="1.50" outdoor="2.00" />
            </work>
        </sounds>
    </turnOnVehicle>


 
	
	
	<animations>
        <animation name="drum" looping="true">
            <part node="WheelsRear" startTime="0" endTime="0.1" startTrans="0 0.841 -0.013" endTrans="0 0.848 -0.013"/>
            <part node="WheelsRear" startTime="0.1" endTime="1" startTrans="0 0.848 -0.013" endTrans="0 0.841 -0.013"/>
			
            <part node="WheelsFront" startTime="0" endTime="0.1" startTrans="0 0.841 0.007" endTrans="0 0.848 0.007"/>
            <part node="WheelsFront" startTime="0.1" endTime="1" startTrans="0 0.848 0.007" endTrans="0 0.841 0.007"/>
        </animation>
    </animations>
	  
	
	  
    <machine type="compactor">
	
        <input modes="FLATTEN SMOOTH PAINT" />
        <workArea referenceNode="1>8"  width="1.7" />

        <effects effectTurnOffThreshold="0.3" >
            <effectNode effectClass="ParticleEffect" effectNode="1>8|0" particleType="smoke" emitCountScale="3" delay="0" spriteScale="1.0" ignoreDistanceLifeSpan="true" lifespan="2.0" worldSpace="true" />
        </effects>

		   <workSound linkNode="1>8" file="$data/sounds/vehicles/surfaces/surDirtLoop_01.wav" loops="0" fadeIn="0.2" fadeOut="0.9" pitchScale="0.8" volumeScale="2.2" />
		   
    </machine>


<i3dMappings>
  <i3dMapping id="Rear" node="0>" />
  <i3dMapping id="WheelsRear" node="0>0" />
  <i3dMapping id="WRL" node="0>0|0" />
  <i3dMapping id="WRR" node="0>0|1" />
  <i3dMapping id="WRM" node="0>0|2" />
  <i3dMapping id="Rollers_0" node="0>0|2|0" />
  <i3dMapping id="Lights_0" node="0>1" />
  <i3dMapping id="Lights3d_0" node="0>1|0" />
  <i3dMapping id="rearLight36_right" node="0>1|0|0" />
  <i3dMapping id="turnLeftStatic_0" node="0>1|0|0|0" />
  <i3dMapping id="backBrakeStatic_0" node="0>1|0|0|1" />
  <i3dMapping id="innerPartStatic_0" node="0>1|0|0|2" />
  <i3dMapping id="rearLight36_left" node="0>1|0|1" />
  <i3dMapping id="turnLeftStatic_1" node="0>1|0|1|0" />
  <i3dMapping id="backBrakeStatic_1" node="0>1|0|1|1" />
  <i3dMapping id="innerPartStatic_1" node="0>1|0|1|2" />
  <i3dMapping id="workingLight10_0" node="0>1|0|2" />
  <i3dMapping id="glass_static_0" node="0>1|0|2|0" />
  <i3dMapping id="innerPartStatic_2" node="0>1|0|2|1" />
  <i3dMapping id="workingLight10_1" node="0>1|0|3" />
  <i3dMapping id="glass_static_1" node="0>1|0|3|0" />
  <i3dMapping id="innerPartStatic_3" node="0>1|0|3|1" />
  <i3dMapping id="LightsRealhigh_0" node="0>1|0|4" />
  <i3dMapping id="workLightBackHigh1_0" node="0>1|0|4|0" />
  <i3dMapping id="workLightBackHigh1_1" node="0>1|0|4|0|0" />
  <i3dMapping id="red_0" node="0>1|0|4|1" />
  <i3dMapping id="red_1" node="0>1|0|4|1|0" />
  <i3dMapping id="ExitPoint" node="0>2" />
  <i3dMapping id="join" node="0>3" />
  <i3dMapping id="Body_0" node="0>4" />
  <i3dMapping id="Deco_0" node="0>4|0" />
  <i3dMapping id="strap_point_0" node="0>4|0|0" />
  <i3dMapping id="triangle_0" node="0>4|0|1" />
  <i3dMapping id="triangle_1" node="0>4|0|1|0" />
  <i3dMapping id="tyl_0" node="0>4|0|1|0|0" />
  <i3dMapping id="bigTriangle_0" node="0>4|0|2" />
  <i3dMapping id="screwDecal" node="0>4|0|2|0" />
  <i3dMapping id="bigTriangle_1" node="0>4|0|2|1" />
  <i3dMapping id="triangle_2" node="0>4|0|3" />
  <i3dMapping id="triangle_3" node="0>4|0|3|0" />
  <i3dMapping id="tyl_1" node="0>4|0|3|0|0" />
  <i3dMapping id="bbb_0" node="0>4|0|4" />
  <i3dMapping id="bbb_1" node="0>4|0|5" />
  <i3dMapping id="warnn_0" node="0>4|0|6" />
  <i3dMapping id="hook_0" node="0>4|0|7" />
  <i3dMapping id="hook_1" node="0>4|0|8" />
  <i3dMapping id="body" node="0>4|1" />
  <i3dMapping id="RearPlast" node="0>4|1|0" />
  <i3dMapping id="Bomag_0" node="0>4|1|1" />
  <i3dMapping id="Decals.002" node="0>4|1|2" />
  <i3dMapping id="Rear11" node="0>4|1|3" />
  <i3dMapping id="exhaustParticles" node="0>5" />
  <i3dMapping id="exhaustParticlesNode" node="0>5|0" />
  <i3dMapping id="Hydravlics_0" node="0>6" />
  <i3dMapping id="Pipes_0" node="0>6|0" />
  <i3dMapping id="Pipe1_0" node="0>6|0|0" />
  <i3dMapping id="Pipe1_1" node="0>6|0|1" />
  <i3dMapping id="Pipe1_2" node="0>6|0|2" />
  <i3dMapping id="SteeringTubeR" node="0>6|1" />
  <i3dMapping id="SteeringTubeRpunch" node="0>6|1|0" />
  <i3dMapping id="SteeringTubeL" node="0>6|2" />
  <i3dMapping id="SteeringTubeLpunch" node="0>6|2|0" />
  <i3dMapping id="Cameras_0" node="0>7" />
  <i3dMapping id="outdoorCameraTarget" node="0>7|0" />
  <i3dMapping id="outdoorCamera" node="0>7|0|0" />
  <i3dMapping id="Front" node="1>" />
  <i3dMapping id="WheelsFront" node="1>0" />
  <i3dMapping id="WMF" node="1>0|0" />
  <i3dMapping id="Rollers_1" node="1>0|0|0" />
  <i3dMapping id="WLF" node="1>0|1" />
  <i3dMapping id="WRF" node="1>0|2" />
  <i3dMapping id="Lights_1" node="1>1" />
  <i3dMapping id="Lights3d_1" node="1>1|0" />
  <i3dMapping id="workingLight10_2" node="1>1|0|0" />
  <i3dMapping id="glass_static_2" node="1>1|0|0|0" />
  <i3dMapping id="innerPartStatic_4" node="1>1|0|0|1" />
  <i3dMapping id="workingLight10_3" node="1>1|0|1" />
  <i3dMapping id="glass_static_3" node="1>1|0|1|0" />
  <i3dMapping id="innerPartStatic_5" node="1>1|0|1|1" />
  <i3dMapping id="frontLight07_left" node="1>1|0|2" />
  <i3dMapping id="defaultStaticGlass1" node="1>1|0|2|0" />
  <i3dMapping id="defaultStaticGlass_0" node="1>1|0|2|1" />
  <i3dMapping id="turnlightStaticGlass_0" node="1>1|0|2|2" />
  <i3dMapping id="turnlightStatic_0" node="1>1|0|2|3" />
  <i3dMapping id="frontLight07_right" node="1>1|0|3" />
  <i3dMapping id="defaultStatic" node="1>1|0|3|0" />
  <i3dMapping id="defaultStaticGlass_1" node="1>1|0|3|1" />
  <i3dMapping id="turnlightStatic_1" node="1>1|0|3|2" />
  <i3dMapping id="turnlightStaticGlass_1" node="1>1|0|3|3" />
  <i3dMapping id="innerPart_static_0" node="1>1|0|4" />
  <i3dMapping id="glass_static_4" node="1>1|0|4|0" />
  <i3dMapping id="innerPart_static_1" node="1>1|0|5" />
  <i3dMapping id="glass_static_5" node="1>1|0|5|0" />
  <i3dMapping id="innerPart_static_2" node="1>1|0|6" />
  <i3dMapping id="glass_static_6" node="1>1|0|6|0" />
  <i3dMapping id="innerPart_static_3" node="1>1|0|7" />
  <i3dMapping id="glass_static_7" node="1>1|0|7|0" />
  <i3dMapping id="Beacon" node="1>1|0|8" />
  <i3dMapping id="BeaconBase" node="1>1|0|8|0" />
  <i3dMapping id="BeaconBaseTop" node="1>1|0|8|1" />
  <i3dMapping id="BeaconNode" node="1>1|0|8|2" />
  <i3dMapping id="LightsRealhigh_1" node="1>1|1" />
  <i3dMapping id="workLightBackHigh1_2" node="1>1|1|0" />
  <i3dMapping id="workLightBackHigh1_3" node="1>1|1|0|0" />
  <i3dMapping id="workLightBackHigh1_4" node="1>1|1|1" />
  <i3dMapping id="workLightBackHigh1_5" node="1>1|1|1|0" />
  <i3dMapping id="workLightBackHigh1_6" node="1>1|1|2" />
  <i3dMapping id="workLightBackHigh1_7" node="1>1|1|2|0" />
  <i3dMapping id="Ai" node="1>2" />
  <i3dMapping id="Cameras_1" node="1>3" />
  <i3dMapping id="Body_1" node="1>4" />
  <i3dMapping id="Deco_1" node="1>4|0" />
  <i3dMapping id="fsMiner1_0" node="1>4|0|0" />
  <i3dMapping id="fsMiner1_1" node="1>4|0|1" />
  <i3dMapping id="antenna1.001" node="1>4|0|2" />
  <i3dMapping id="bbb_2" node="1>4|0|3" />
  <i3dMapping id="bbb_3" node="1>4|0|4" />
  <i3dMapping id="warnn_1" node="1>4|0|5" />
  <i3dMapping id="warnn_2" node="1>4|0|6" />
  <i3dMapping id="strap_point_1" node="1>4|0|7" />
  <i3dMapping id="BodyVis2" node="1>4|1" />
  <i3dMapping id="FrontPlastics" node="1>4|1|0" />
  <i3dMapping id="glass" node="1>4|1|1" />
  <i3dMapping id="cabin" node="1>4|1|2" />
  <i3dMapping id="Interior" node="1>4|1|3" />
  <i3dMapping id="SeatBase" node="1>4|1|4" />
  <i3dMapping id="SteeringMain" node="1>4|1|5" />
  <i3dMapping id="Steering" node="1>4|1|5|0" />
  <i3dMapping id="Swhell" node="1>4|1|5|0|0" />
  <i3dMapping id="LeftArm" node="1>4|1|5|0|1" />
  <i3dMapping id="AxeVerinPrincipale_0" node="1>4|1|5|0|1|0" />
  <i3dMapping id="AxeVerinPrincipale_1" node="1>4|1|5|0|1|0|0" />
  <i3dMapping id="InterrSeattt" node="1>4|1|6" />
  <i3dMapping id="playerRootTrans" node="1>4|1|6|0" />
  <i3dMapping id="player_leftFoot" node="1>4|1|6|0|0" />
  <i3dMapping id="player_RightFoot" node="1>4|1|6|0|1" />
  <i3dMapping id="camerasInte" node="1>4|1|6|1" />
  <i3dMapping id="SuspeSeatCamera" node="1>4|1|6|1|0" />
  <i3dMapping id="JOYMove" node="1>4|1|6|2" />
  <i3dMapping id="movejoy" node="1>4|1|6|2|0" />
  <i3dMapping id="RightArm" node="1>4|1|6|2|0|0" />
  <i3dMapping id="AxeVerinPrincipale_2" node="1>4|1|6|2|0|0|0" />
  <i3dMapping id="AxeVerinPrincipale_3" node="1>4|1|6|2|0|0|0|0" />
  <i3dMapping id="Seat" node="1>4|1|6|3" />
  <i3dMapping id="Decals" node="1>4|1|7" />
  <i3dMapping id="hook_2" node="1>4|1|8" />
  <i3dMapping id="hook_3" node="1>4|1|9" />
  <i3dMapping id="Front11" node="1>4|1|10" />
  <i3dMapping id="NirrorBaseTop" node="1>4|1|11" />
  <i3dMapping id="Bomag_1" node="1>4|2" />
  <i3dMapping id="Hydravlics_1" node="1>5" />
  <i3dMapping id="Pipes_1" node="1>5|0" />
  <i3dMapping id="Pipe1_3" node="1>5|0|0" />
  <i3dMapping id="Pipe1_4" node="1>5|0|1" />
  <i3dMapping id="Pipe1_5" node="1>5|0|2" />
  <i3dMapping id="HydravlicsRefL" node="1>5|1" />
  <i3dMapping id="HydravlicsRefR" node="1>5|2" />
  <i3dMapping id="mirros" node="1>6" />
  <i3dMapping id="Mirror1_0" node="1>6|0" />
  <i3dMapping id="mirrorLeftDecal_0" node="1>6|0|0" />
  <i3dMapping id="Mirror1_1" node="1>6|1" />
  <i3dMapping id="mirrorLeftDecal_1" node="1>6|1|0" />
  <i3dMapping id="Edit" node="1>7" />
  <i3dMapping id="exactFillRootNodeFuel" node="0>8|0" />
</i3dMappings>
</vehicle>