<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="RMCPlowBlade" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
		<name>
			<en>632H Blade</en>
		</name>
        <functions>
            <function>$l10n_function_plow</function>
        </functions>
        <image>store_plowBlade.png</image>
        <price>2200</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <category>forestryForwarders</category>
        <shopHeight>4</shopHeight>
        <shopTranslationOffset>0 0.03 0</shopTranslationOffset>
        <shopRotationOffset>-8.006 5.006 1.506</shopRotationOffset>
		<showInStore>false</showInStore>
        <vertexBufferMemoryUsage>319232</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>81920</indexBufferMemoryUsage>
        <textureMemoryUsage>589824</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_forwarder</typeDesc>
        <filename>l632HBlade.i3d</filename>
        <size width="2.9" length="1.83" height="0.76" lengthOffset="0.81"/>
        <components>
            <component centerOfMass="0 0 0" solverIterationCount="40" mass="550"/>
			<component centerOfMass="0 0 0" solverIterationCount="30" mass="550"/>
			<joint component1="1" component2="2" node="632H_Blade_component2_Joint" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="25 14000 14000" rotLimitDamping="5 250 250"/>
			<joint component1="1" component2="2" node="632H_Blade_component2_Joint" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="25 14000 14000" rotLimitDamping="5 250 250"/>
			<joint component1="1" component2="2" node="632H_Blade_component2_Joint" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="25 14000 14000" rotLimitDamping="5 250 250"/>
			<joint component1="1" component2="2" node="632H_Blade_component2_Joint" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="25 14000 14000" rotLimitDamping="5 250 250"/>
			<joint component1="1" component2="2" node="632H_Blade_component2_Joint" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="25 14000 14000" rotLimitDamping="5 250 250"/>
			<joint component1="1" component2="2" node="632H_Blade_component2_Joint" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="25 14000 14000" rotLimitDamping="5 250 250"/>
			<joint component1="1" component2="2" node="632H_Blade_component2_Joint" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="25 14000 14000" rotLimitDamping="5 250 250"/>
			<joint component1="1" component2="2" node="632H_Blade_component2_Joint" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="25 14000 14000" rotLimitDamping="5 250 250"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="FRONTLOADER"/>
        <mapHotspot type="TOOL"/>
    </base>
    <powerConsumer ptoRpm="0" neededMinPtoPower="20" neededMaxPtoPower="20" turnOnPeakPowerDuration="0.001" useTurnOnState="false"/>
	<attachable>
        <inputAttacherJoints>
			
			<inputAttacherJoint node="attacherJoint" hardAttach="false" allowsDetaching="false" forceSelectionOnAttach="false" fixedRotation="false" jointType="attachableFrontloader" rotLimitSpring="99999999 99999999 99999999" rotLimitDamping="40000 40000 40000" transLimitSpring="99999999 99999999 99999999" transLimitDamping="40000 40000 40000">
				<objectChange node="632H_Blade_component1" centerOfMassActive="0 0 0" centerOfMassInactive="0 -0.16121748 0.76292372"/>
				<objectChange node="632H_Blade_component2" centerOfMassActive="0 0 0" centerOfMassInactive="0 -0.16121748 0.76292372"/>
				<objectChange node="bladeHydraulic" visibilityActive="true" visibilityInactive="false" />
			</inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>
    <animations>
		<animation name="cutNodesTurnedOnAnimation" looping="true">
			<part node="cutNodes" startTime="0" endTime="1" startTrans="0 -0.2 0" endTrans="0 0.2 0"/>
		</animation>
		<animation name="BladeEnable" looping="false">
			<part node="workArea" startTime="0" endTime="1" startTrans="0 0 0" endTrans="0 10 0"/>
		</animation>
    </animations>
	
	 <cylindered>
        <movingTools powerConsumingActiveTimeOffset="0.5">
             <movingTool node="blade" delayedNode="blade_Dummy" delayedFrames="9" playSound="true" isConsumingPower="true">
				<controls axis="AXIS_CRANE_ARM3" invertAxis="true" mouseSpeedFactor="0.6" iconName="CRANE_ARM2_ROTATE_X"/>
                <rotation rotSpeed="20" rotAcceleration="80" rotMax="58" rotMin="-6"  rotationAxis="1"/>
				<componentJoint index="1" anchorActor="0"/>
				<componentJoint index="2" anchorActor="0"/>
				<componentJoint index="3" anchorActor="0"/>
				<componentJoint index="4" anchorActor="0"/>
				<componentJoint index="5" anchorActor="0"/>
				<componentJoint index="6" anchorActor="0"/>
				<componentJoint index="7" anchorActor="0"/>
				<componentJoint index="8" anchorActor="0"/>
            </movingTool>
			<movingTool node="blade_Dummy" isConsumingPower="false">
				<dependentPart node="bladeHydraulic"/>
			</movingTool>
		</movingTools>
		<movingParts>
			<movingPart node="bladeHydraulic" referencePoint="bladeHydraulic_Ref" referenceFrame="bladeHydraulic_Ref" isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="bladeCylinder" />
            </movingPart>
		</movingParts>
		<sounds>
            <actionSound template="hydraulicClose01"      volumeScale="15"  pitchScale="0.4" linkNode="blade"               actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="blade"               fadeIn="0.1" fadeOut="0.1"/>
            <actionSound template="clackVar6"             volumeScale="6"   pitchScale="0.7" linkNode="blade"               actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="blade"/>
            <actionSound template="cylinderPunch"         volumeScale="1"   pitchScale="1.5" linkNode="blade"               actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="blade"/>
            <actionSound template="cylinderPunch"         volumeScale="1"   pitchScale="1.3" linkNode="blade"               actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="blade"/>
        </sounds>
    </cylindered>

	<fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits allowFoldingWhileFilled="true">
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk windrow" capacity="10000" showInShop="false" showOnHud="false"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>	
    <leveler fillUnitIndex="1" maxFillLevelPerMS="30">
        <levelerNode node="levelerNode" width="4.2" zOffset="0.2" minDropWidth="1.6" maxDropWidth="3.0" minDropDirOffset="1" maxDropDirOffset="1.5" foldMinLimit="0.9" foldMaxLimit="1">
            <smoothing allowed="true" radius="0.5" overlap="1.7" />
			<occlusionAreas>
                <occlusionArea startNode="occlustionArea01Start" widthNode="occlustionArea01Width" heightNode="occlustionArea01Height"/>
            </occlusionAreas>
        </levelerNode>
        <pickUpDirection>1</pickUpDirection>
        <effects>
            <effectNode effectNode="levelerEffectNode" effectClass="LevelerEffect" materialType="leveler"  fadeTime="0.5" speed="1" maxHeight="1" />
        </effects>
    </leveler>
	<groundReferenceNodes>
        <groundReferenceNode node="groundReferneceNode01" threshold="0.1" forceFactor="1" onlyActiveWhenLowered="false"/>
        <groundReferenceNode node="groundReferneceNode02" threshold="0.1" forceFactor="1" onlyActiveWhenLowered="false"/>
    </groundReferenceNodes>
    <workAreas>
        <workArea type="plow" functionName="processPlowArea" needsSetIsTurnedOn="false" animMinLimit="0" animMaxLimit="0.1" animName="BladeEnable" >
			<area startNode="workAreaShareStart" widthNode="workAreaShareWidth" heightNode="workAreaShareHeight" />
            <groundReferenceNode index="1" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
        <workArea type="plowShare" functionName="processPlowShareArea" needsSetIsTurnedOn="false" animMinLimit="0" animMaxLimit="0.1" animName="BladeEnable" >
            <area startNode="workAreaShareStart" widthNode="workAreaShareWidth" heightNode="workAreaShareHeight" />
            <groundReferenceNode index="1" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
		<workArea type="cultivator" functionName="processCultivatorArea" needsSetIsTurnedOn="false" animMinLimit="0" animMaxLimit="0.1" animName="BladeEnable" >
            <area startNode="workAreaShareStart" widthNode="workAreaShareWidth" heightNode="workAreaShareHeight" />
            <groundReferenceNode index="2" />
			<onlyActiveWhenLowered value="false"/>
        </workArea>
    </workAreas>
	<workParticles>
		<effect workAreaIndex="1">
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode01">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode02">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode03">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode04">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode05">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode06">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode07">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode08">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode09">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
        </effect>
        <particle>
			 <node node="particleSoilSmoke" refNodeIndex="1" particleType="SOIL_SMOKE" emitCountScale="5" speedThreshold="2"/>
        </particle>
    </workParticles>
	<plow>
		<onlyActiveWhenLowered value="false" />
        <sounds>
            <work template="defaultPlowWork" linkNode="bladeGame" volumeScale="3"/>
			<work template="meadowRollerWork" linkNode="bladeGame" volumeScale="1"/>
        </sounds>
    </plow>
	<cultivator useDeepMode="false">
        <directionNode node="632H_Blade_component1" />
        <onlyActiveWhenLowered value="false"/>
    </cultivator>
	<stumpCutter>
		<cutNode node="cutNode1" cutSizeY="0.52" cutSizeZ="2.78" maxCutTime="0.001" maxResetCutTime="0.1" cutFullTreeThreshold="1" cutPartThreshold="0.001" cutDuration="1"/>
		<cutNode node="cutNode2" cutSizeY="0.52" cutSizeZ="2.78" maxCutTime="0.001" maxResetCutTime="0.1" cutFullTreeThreshold="1" cutPartThreshold="0.001" cutDuration="1"/>
		<cutNode node="cutNode3" cutSizeY="0.52" cutSizeZ="2.78" maxCutTime="0.001" maxResetCutTime="0.1" cutFullTreeThreshold="1" cutPartThreshold="0.001" cutDuration="1"/>
		<sounds>
			<work file="$data/vehicles/westtech/c550/sounds/woodCrackerCut1.wav" innerRadius="2.0" outerRadius="55.0" fadeOut="0.1" supportsReverb="false" linkNode="cutNodes" loops="1" >
				<volume indoor="10.00" outdoor="20.0"/>
                <lowpassGain indoor="0.50" outdoor="1.00"/>
                <randomization minVolume="-0.1" maxVolume="0.1" minPitch="-0.1" maxPitch="0.1" isInside="true" isOutside="true"/>
                <sourceRandomization file="$data/vehicles/westtech/c550/sounds/woodCrackerCut2.wav"/>
			</work>
        </sounds>
		
	</stumpCutter>
	<turnOnVehicle isAlwaysTurnedOn="false" toggleButton="IMPLEMENT_EXTRA4" turnOnText="$l10n_action_enableTreepusher" turnOffText="$l10n_action_disableTreepusher">
		<turnedOnAnimation name="cutNodesTurnedOnAnimation" speedScale="6"/>
    </turnOnVehicle>
	<foldable>
		<foldingConfigurations>
			<foldingConfiguration>
				<foldingParts startMoveDirection="1" posDirectionText="$l10n_action_disableBlade" negDirectionText="$l10n_action_enableBlade">
					<foldingPart animationName="BladeEnable" speedScale="1" />						
				</foldingParts>
			</foldingConfiguration>
		</foldingConfigurations>
	</foldable>
	<ai>
        <agentAttachment width="4.3" length="3" height="1.4" lengthOffset="1.55"/>
    </ai>
	
	<designColor4Configurations title="$l10n_configuration_BladeColor" >
 		<designColor4Configuration materialTemplateName="BRANDT_BLUE1" price="1000"/>
		<designColor4Configuration materialTemplateName="BRANDT_GREY1" price="1000"/>
		<designColor4Configuration materialTemplateName="BRANDT_ORANGE1" price="1000"/>
		<designColor4Configuration materialTemplateName="HUSQVARNA_BLUE1" price="1000"/>
		<designColor4Configuration materialTemplateName="HUSQVARNA_GREY2" price="1000"/>
		<designColor4Configuration materialTemplateName="HUSQVARNA_ORANGE1" price="1000"/>
		<designColor4Configuration materialTemplateName="HUSQVARNA_RED1" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_BLACK1" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_BROWN1" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_BROWN2" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_BROWN3" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_BROWN4" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_GREEN1" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_ORANGE1" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_YELLOW1" price="1000"/>
		<designColor4Configuration materialTemplateName="TIGER_YELLOW1" price="1000" isDefault="true"/>
		<designColor4Configuration materialTemplateName="TIGER_BLACK1" price="1000"/>
		<designColor4Configuration materialTemplateName="TIGER_GREY1" price="1000"/>
		<designColor4Configuration materialTemplateName="PITTS_RED1" price="1000"/>
		<designColor4Configuration materialTemplateName="PITTS_BLACK1" price="1000"/>
		<designColor4Configuration materialTemplateName="PITTS_GREY1" price="1000"/>
		<designColor4Configuration materialTemplateName="PITTS_WHITE1" price="1000"/>
		<designColor4Configuration materialTemplateName="CONSTRUCTION_YELLOW1" price="1000"/>
		<designColor4Configuration materialTemplateName="CONSTRUCTION_BLACK1" price="1000"/>
		<designColor4Configuration materialTemplateName="CONSTRUCTION_GREY1" price="1000"/>
		<designColor4Configuration materialTemplateName="FORESTRY_ORANGE1" price="1000"/>
		<designColor4Configuration materialTemplateName="FORESTRY_BLACK1" price="1000"/>
		<designColor4Configuration materialTemplateName="FORESTRY_GREY1" price="1000"/>
		<designColor4Configuration materialTemplateName="TIMBER_RED1" price="1000"/>
		<designColor4Configuration materialTemplateName="TIMBER_BLACK1" price="1000"/>
		<designColor4Configuration materialTemplateName="LOGGING_YELLOW1" price="1000"/>
		<designColor4Configuration materialTemplateName="LOGGING_BLACK1" price="1000"/>
		<designColor4Configuration materialTemplateName="CRANE_RED1" price="1000"/>
		<designColor4Configuration materialTemplateName="CRANE_BLACK1" price="1000"/>
		<designColor4Configuration materialTemplateName="LOADER_BLUE1" price="1000"/>
		<designColor4Configuration materialTemplateName="LOADER_BLACK1" price="1000"/>
		<designColor4Configuration materialTemplateName="INDUSTRIAL_BLUE1" price="1000"/>
		<designColor4Configuration materialTemplateName="INDUSTRIAL_BLACK1" price="1000"/>
		<designColor4Configuration materialTemplateName="BRANDT_BLUE1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="BRANDT_GREY1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="BRANDT_ORANGE1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="HUSQVARNA_BLUE1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="HUSQVARNA_GREY2METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="HUSQVARNA_ORANGE1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="HUSQVARNA_RED1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_BLACK1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_BROWN1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_BROWN2METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_BROWN3METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_BROWN4METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_GREEN1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_ORANGE1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="JOHNDEERE_YELLOW1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="TIGER_YELLOW1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="TIGER_BLACK1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="TIGER_GREY1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="PITTS_RED1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="PITTS_BLACK1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="PITTS_GREY1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="PITTS_WHITE1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="CONSTRUCTION_YELLOW1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="CONSTRUCTION_BLACK1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="CONSTRUCTION_GREY1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="FORESTRY_ORANGE1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="FORESTRY_BLACK1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="FORESTRY_GREY1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="TIMBER_RED1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="TIMBER_BLACK1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="LOGGING_YELLOW1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="LOGGING_BLACK1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="CRANE_RED1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="CRANE_BLACK1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="LOADER_BLUE1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="LOADER_BLACK1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="INDUSTRIAL_BLUE1METAL" price="1000"/>
		<designColor4Configuration materialTemplateName="INDUSTRIAL_BLACK1METAL" price="1000"/>
        <material materialSlotName="[OUTSIDECAB]BladePaintMain" />
    </designColor4Configurations>
	
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
    <foliageBending>
        <bendingNode minX="-1.45" maxX="1.45" minZ="0" maxZ="1.5" yOffset="-0.05" node="0>"/>
    </foliageBending>
<i3dMappings>
  <i3dMapping id="632H_Blade_component1" node="0>" />
  <i3dMapping id="attacherJoint" node="0>0" />
  <i3dMapping id="bladeHydraulic" node="0>1" />
  <i3dMapping id="bladeCylinder" node="0>1|0" />
  <i3dMapping id="blade_Dummy" node="0>2" />
  <i3dMapping id="bladeHydraulic_Ref" node="0>2|0" />
  <i3dMapping id="bladecol.003" node="0>2|1" />
  <i3dMapping id="bladecol.004" node="0>2|2" />
  <i3dMapping id="armCol" node="0>2|3" />
  <i3dMapping id="blade" node="0>3" />
  <i3dMapping id="632H_Blade_component2_Joint" node="0>3|0" />
  <i3dMapping id="632H_Blade_component2" node="1>" />
  <i3dMapping id="bladePhysic" node="1>0" />
  <i3dMapping id="bladeCollisions_0" node="1>0|0" />
  <i3dMapping id="bladeCollisions" node="1>0|0|0" />
  <i3dMapping id="bladecol.001" node="1>0|0|0|0" />
  <i3dMapping id="bladecol.002" node="1>0|0|0|1" />
  <i3dMapping id="bladeGame" node="1>1" />
  <i3dMapping id="bladeHydraulicLeftRef" node="1>1|0" />
  <i3dMapping id="bladeHydraulicRightRef" node="1>1|1" />
  <i3dMapping id="levelerEffectNode" node="1>1|2" />
  <i3dMapping id="levelerNode_0" node="1>1|3" />
  <i3dMapping id="levelerNode" node="1>1|3|0" />
  <i3dMapping id="occlustionArea01" node="1>1|4" />
  <i3dMapping id="occlustionArea01Start" node="1>1|4|0" />
  <i3dMapping id="occlustionArea01Width" node="1>1|4|1" />
  <i3dMapping id="occlustionArea01Height" node="1>1|4|2" />
  <i3dMapping id="groundReferneceNodes" node="1>1|5" />
  <i3dMapping id="groundReferneceNode01" node="1>1|5|0" />
  <i3dMapping id="groundReferneceNode02" node="1>1|5|1" />
  <i3dMapping id="workArea_0" node="1>1|6" />
  <i3dMapping id="workArea" node="1>1|6|0" />
  <i3dMapping id="workAreaStart" node="1>1|6|0|0" />
  <i3dMapping id="workAreaWidth" node="1>1|6|0|1" />
  <i3dMapping id="workAreaHeight" node="1>1|6|0|2" />
  <i3dMapping id="workAreaShare_0" node="1>1|7" />
  <i3dMapping id="workAreaShare" node="1>1|7|0" />
  <i3dMapping id="workAreaShareStart" node="1>1|7|0|0" />
  <i3dMapping id="workAreaShareWidth" node="1>1|7|0|1" />
  <i3dMapping id="workAreaShareHeight" node="1>1|7|0|2" />
  <i3dMapping id="particleSoilSmoke" node="1>1|8" />
  <i3dMapping id="effects" node="1>1|9" />
  <i3dMapping id="sweepEffectLinkNode01" node="1>1|9|0" />
  <i3dMapping id="sweepEffectLinkNode02" node="1>1|9|1" />
  <i3dMapping id="sweepEffectLinkNode03" node="1>1|9|2" />
  <i3dMapping id="sweepEffectLinkNode04" node="1>1|9|3" />
  <i3dMapping id="sweepEffectLinkNode05" node="1>1|9|4" />
  <i3dMapping id="sweepEffectLinkNode06" node="1>1|9|5" />
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  <i3dMapping id="sweepEffectLinkNode08" node="1>1|9|7" />
  <i3dMapping id="sweepEffectLinkNode09" node="1>1|9|8" />
  <i3dMapping id="cutNodes" node="1>1|10" />
  <i3dMapping id="cutNode1_0" node="1>1|10|0" />
  <i3dMapping id="cutNode1" node="1>1|10|0|0" />
  <i3dMapping id="cube1" node="1>1|10|0|0|0" />
  <i3dMapping id="cutNode2_0" node="1>1|10|1" />
  <i3dMapping id="cutNode2" node="1>1|10|1|0" />
  <i3dMapping id="cube2" node="1>1|10|1|0|0" />
  <i3dMapping id="cutNode3_0" node="1>1|10|2" />
  <i3dMapping id="cutNode3" node="1>1|10|2|0" />
  <i3dMapping id="cube3" node="1>1|10|2|0|0" />
  <i3dMapping id="exactFillRootNodeFuel" node="1>1|11" />
  <i3dMapping id="editCam" node="1>2" />
</i3dMappings>
</vehicle>
