<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="fs216_DH_35_5L__32_kovaX.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.13"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="$data/shared/crawlers/olofsfors/shared/track_normal.png"/>
    <File fileId="3" filename="$data/shared/crawlers/olofsfors/shared/track_vmask.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/scratched_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/scratched_specular.dds"/>
    <File fileId="1" filename="$data/shared/white_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="track_OLOFSFORS_mat" materialId="5" customShaderId="4" customShaderVariation="vmaskUV2">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="fs216_DH_35_5L__32_kovaX.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="KovaXLeftLOD" lodDistance="0 35" clipDistance="300" nodeId="11">
      <Shape name="lod0" shapeId="1" nodeId="12" castsShadows="true" receiveShadows="true" materialIds="5"/>
      <Shape name="lod1" shapeId="2" nodeId="13" castsShadows="true" receiveShadows="true" materialIds="5"/>
    </TransformGroup>
    <TransformGroup name="KovaXRightLOD" lodDistance="0 35" clipDistance="300" nodeId="14">
      <Shape name="lod0" shapeId="3" nodeId="15" castsShadows="true" receiveShadows="true" materialIds="5"/>
      <Shape name="lod1" shapeId="4" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="5"/>
    </TransformGroup>
  </Scene>

</i3D>
