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  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.6"/>
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  <Files>
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    <File fileId="20" filename="$data/shared/assets/beaconLights/lizard/beaconLight16_emissive.png"/>
    <File fileId="2" filename="$data/shared/assets/beaconLights/lizard/beaconLight16_normal.png"/>
    <File fileId="17" filename="$data/shared/assets/beaconLights/lizard/beaconLight16_vmask.png"/>
    <File fileId="1" filename="$data/shared/default_diffuse.dds"/>
    <File fileId="23" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png"/>
    <File fileId="22" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
    <File fileId="21" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
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    <File fileId="19" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="18" filename="$data/shared/detailLibrary/metallic/clear_specular.dds"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/scratched_diffuse.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/scratched_specular.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="16" filename="$data/shared/white_diffuse.png"/>
    <File fileId="24" filename="$data/shared/window_diffuse.dds"/>
    <File fileId="3" filename="../texturas/cvSeries_vmask.dds"/>
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      <Texture fileId="16"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="17"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <Custommap name="lightsIntensity" fileId="20"/>
    </Material>
    <Material name="beaconLight_chrome_mat1" materialId="6" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="16"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="17"/>
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      <Custommap name="detailNormal" fileId="22"/>
      <Custommap name="detailDiffuse" fileId="23"/>
      <Custommap name="lightsIntensity" fileId="20"/>
      <CustomParameter name="colorScale" value="1 0.7612 0"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.2"/>
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      <Texture fileId="24"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="17"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
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      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
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      <Texture fileId="1"/>
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      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="13"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
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      <Glossmap fileId="3"/>
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      <Custommap name="detailDiffuse" fileId="15"/>
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        <Shape name="vidroFarol" shapeId="3" clipDistance="300" nodeId="36" castsShadows="true" receiveShadows="true" materialIds="7"/>
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</i3D>
