<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="Workshop" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="$data/shared/xml/schema/placeable.xsd">
    <storeData>
        <name>
            <en>American Midwest Maintenance Shop</en>
			<de>Amerikanischer Wartungsladen Im Mittleren Westen</de>
			<pl>Amerykański Warsztat </pl>
			<fr>Atelier De Maintenance Du Midwest Américain</fr>
		</name>
        <functions>
			<function>$l10n_function_workshop</function>
        </functions>
        <image>store_workshop.dds</image>
        <price>200000</price>
        <dailyUpkeep>20</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>placeableMisc</category>
	    <brush>
            <type>placeable</type>
			<category>buildings</category>
			<tab>tools</tab>
        </brush>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>3824128</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>697088</indexBufferMemoryUsage>
        <textureMemoryUsage>21954560</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>midWorkshop.i3d</filename>
		<boughtWithFarmland>true</boughtWithFarmland>
        <buysFarmland priceScale="1">false</buysFarmland>
        <canBeDeleted>true</canBeDeleted>
        <canBeRenamed>false</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="smallImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
        <clearArea startNode="clearArea1Start1" widthNode="clearArea1Width1" heightNode="clearArea1Height1"/>
        <clearArea startNode="clearArea1Start2" widthNode="clearArea1Width2" heightNode="clearArea1Height2"/>
    </clearAreas>
	
    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="gravel"/>
            <levelArea startNode="levelArea1Start1" widthNode="levelArea1Width1" heightNode="levelArea1Height1" groundType="gravel"/>
            <levelArea startNode="levelArea1Start2" widthNode="levelArea1Width2" heightNode="levelArea1Height2" groundType="gravel"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>
	
    <hotspots>
        <hotspot type="SHOP" teleportNode="hotspotNode" />
    </hotspots>	
	
	<handToolHolders>
        <handToolHolder>
            <actions takeText="$l10n_action_takeHandTool" storeText="$l10n_action_returnHandTool"/>
            <holder type="HPWLANCE" node="lanceNode"/>
            <trigger node="infoTrigger1" />
            <clickBoxes>
                <clickBox node="switchWasher"/>
            </clickBoxes>
        <sounds>
            <washing  template="pressureWasherWashing01" volumeScale="0.9"/>
        </sounds>
            <spawnedHandToolFilename>$data/handTools/kaercher/hds9184M/hds9184MLance.xml</spawnedHandToolFilename>
        </handToolHolder>
    </handToolHolders>
	
	<triggerMarkers>
        <triggerMarker node="markerWrench" filename="$data/shared/assets/marker/markerIconWrench.i3d" id="WRENCH" />
		<triggerMarker node="warningStripes"/>
		<triggerMarker node="playerTriggerMarker" adjustToGround="false" filename="$data/shared/assets/marker/markerIconPallet.i3d"/>
		<triggerMarker node="unloadTriggerMarker" adjustToGround="false" filename="$data/shared/assets/marker/markerIconUnload.i3d"/>
    </triggerMarkers>

    <infoTrigger triggerNode="infoTrigger"/>

	<workshop>
        <sellingPoint playerTriggerNode="workshopTrigger" iconNode="markerWrench" sellTriggerNode="vehicleTrigger" ownWorkshop="false" />
    </workshop>
	
	<objectStorage supportsBales="true" capacity="230" maxLength="5.5" maxWidth="8.5" maxHeight="2.5">
		<playerTrigger node="playerTrigger"/>
		<objectTrigger node="objectTrigger"/>
		<spawnAreas>
			<spawnArea startNode="spawnArea1Start" endNode="spawnArea1End"/>
		</spawnAreas>
		<storageAreas>
			<storageArea startNode="storageArea1Start" endNode="storageArea1End"/>
		</storageAreas>
	</objectStorage>
	<pointOfInterest>
		<point triggerNode="objectTrigger" text="$l10n_poi_objectStorageUnload" showOwner="true" showEveryone="false"/>
		<point triggerNode="playerTrigger" text="$l10n_poi_objectStorageLoad" showOwner="true" showEveryone="false"/>
	</pointOfInterest>
	
<animatedObjects>
        <animatedObject saveId="rollingDoor1" >
            <animation duration="5">
                <part node="rollingDoor1">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 6.046 0"/>
                </part>
                <part node="rollingDoor1ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 6.21 0"/>
                </part>
                <part node="rollingDoor1ColPartTop">
                    <keyFrame time="0.0" translation="0 0.369 0"/>
                    <keyFrame time="0.5" translation="0 0.369 0"/>
                    <keyFrame time="1.0" translation="0 3.34 0"/>
                </part>
                <shader node="rollingDoor1" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - -" />
                    <keyFrame time="1.0" values="0.94 - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor1Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor1Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor1Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor1Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>       
		<animatedObject saveId="rollingDoor2" >
            <animation duration="5">
                <part node="rollingDoor2">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 6.09 0"/>
                </part>
                <part node="rollingDoor2ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 6.21 0"/>
                </part>
                <part node="rollingDoor2ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.537 0"/>
                </part>
                <shader node="rollingDoor2" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - -" />
                    <keyFrame time="1.0" values="0.94 - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor2Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor2Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor2Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor2Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>		
		<animatedObject saveId="rollingDoor3" >
            <animation duration="5">
                <part node="rollingDoor3">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 6.09 0"/>
                </part>
                <part node="rollingDoor3ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 6.21 0"/>
                </part>
                <part node="rollingDoor3ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.537 0"/>
                </part>
                <shader node="rollingDoor3" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - -" />
                    <keyFrame time="1.0" values="0.94 - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor3Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor3Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor3Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor3Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>		
		<animatedObject saveId="rollingDoor4" >
            <animation duration="5">
                <part node="rollingDoor4">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 6.075 0"/>
                </part>
                <part node="rollingDoor4ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 6.09 0"/>
                </part>
                <part node="rollingDoor4ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.537 0"/>
                </part>
                <shader node="rollingDoor4" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - -" />
                    <keyFrame time="1.0" values="0.94 - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor4Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor4Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor4Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor4Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>		
		<animatedObject saveId="rollingDoor5" >
            <animation duration="5">
                <part node="rollingDoor5">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 6.09 0"/>
                </part>
                <part node="rollingDoor5ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 6.09 0"/>
                </part>
                <part node="rollingDoor5ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.537 0"/>
                </part>
                <shader node="rollingDoor5" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - -" />
                    <keyFrame time="1.0" values="0.94 - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor5Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor5Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor5Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor5Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>		
		<animatedObject saveId="rollingDoor6" >
            <animation duration="5">
                <part node="rollingDoor6">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 6.09 0"/>
                </part>
                <part node="rollingDoor6ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 6.09 0"/>
                </part>
                <part node="rollingDoor6ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.537 0"/>
                </part>
                <shader node="rollingDoor6" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - -" />
                    <keyFrame time="1.0" values="0.94 - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor6Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor6Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor6Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor6Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>		
		<animatedObject saveId="rollingDoor7" >
            <animation duration="5">
                <part node="rollingDoor7">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 4.045 0"/>
                </part>
                <part node="rollingDoor7ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 5.045 0"/>
                </part>
                <part node="rollingDoor7ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.537 0"/>
                </part>
                <shader node="rollingDoor7" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - -" />
                    <keyFrame time="1.0" values="0.94 - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor7Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor7Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor7Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor7Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>		
		<animatedObject saveId="rollingDoor8" >
            <animation duration="5">
                <part node="rollingDoor8">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 4.045 0"/>
                </part>
                <part node="rollingDoor8ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 5.045 0"/>
                </part>
                <part node="rollingDoor8ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.537 0"/>
                </part>
                <shader node="rollingDoor8" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - -" />
                    <keyFrame time="1.0" values="0.94 - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor8Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor8Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor8Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor8Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>		
		<animatedObject saveId="rollingDoor9" >
            <animation duration="5">
                <part node="rollingDoor9">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 4.045 0"/>
                </part>
                <part node="rollingDoor9ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 5.045 0"/>
                </part>
                <part node="rollingDoor9ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.537 0"/>
                </part>
                <shader node="rollingDoor9" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - -" />
                    <keyFrame time="1.0" values="0.94 - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor9Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor9Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor9Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor9Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>		
		<animatedObject saveId="rollingDoor10" >
            <animation duration="5">
                <part node="rollingDoor10">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 4.088 0"/>
                </part>
                <part node="rollingDoor10ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 5.09 0"/>
                </part>
                <part node="rollingDoor10ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.537 0"/>
                </part>
                <shader node="rollingDoor10" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - -" />
                    <keyFrame time="1.0" values="0.94 - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor10Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor10Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor10Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor10Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>		
		<animatedObject saveId="hydroDoors" >
            <animation duration="10">
                <part node="0>5|17">
                    <Keyframe time="0"  rotation="0 0 0"/>
                    <Keyframe time="0.2"  rotation="0 0 14"/>
					<Keyframe time="0.4"  rotation="0 0 32"/>
					<Keyframe time="0.6"  rotation="0 0 56"/>
					<Keyframe time="0.8"  rotation="0 0 76"/>
					<Keyframe time="1.0"  rotation="0 0 92"/>
                </part>
				
				<part node="0>5|16">
                    <Keyframe time="0" translation="27.787 6.059 18.536" rotation="2 90 0"/>
					<Keyframe time="0.2" translation="27.787 6.059 18.536" rotation="-13 90 0"/>
					<Keyframe time="0.4" translation="27.787 6.059 18.536" rotation="-32.5 90 0"/>
					<Keyframe time="0.6" translation="27.787 6.059 18.536" rotation="-56.5 90 0"/>
					<Keyframe time="0.8" translation="27.787 6.059 18.536" rotation="-76 90 0"/>
					<Keyframe time="1.0" translation="27.787 6.059 18.536" rotation="-91 90 0"/>
                </part>
				
				<part node="0>5|16|2">
                    <Keyframe time="0" translation="0.042 -4.65 0.312" rotation="-2.90 0 0"/>
					<Keyframe time="0.2" translation="0.042 -4.7 0.315" rotation="-2.90 0 0"/>
					<Keyframe time="0.4" translation="0.042 -4.8 0.32" rotation="-2.90 0 0"/>
					<Keyframe time="0.6" translation="0.042 -5.02 0.33" rotation="-2.90 0 0"/>
					<Keyframe time="0.8" translation="0.042 -5.3 0.345" rotation="-2.90 0 0"/>
					<Keyframe time="1.0" translation="0.042 -5.4 0.35" rotation="-2.90 0 0"/>
               	</part>
            </animation>
            <controls triggerNode="hydroTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="hydroTrigger" template="rollingGarageDoor" />
                <posEnd linkNode="hydroTrigger" template="slidingGateMetalOpen" />
                <negEnd linkNode="hydroTrigger" template="slidingGateMetalClose" />
				<moving file="Sounds/hydlift.wav" loops="0" linkNode="hydroTrigger" volume="0.3" radius="10" innerRadius="3" fadeOut="0.25"/>
            </sounds>
        </animatedObject>
		<animatedObject saveId="LightWasher" >
            <animation duration="0.1">
                <part node="light1">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light2">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light3">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light4">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>     				
				<part node="light5">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>      				
				<part node="light6">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>      				
				<part node="light7">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>      				
				<part node="light8">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>      				
				<part node="light9">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>      				
				<part node="light10">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light11">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light12">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light13">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light14">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light15">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light16">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light17">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light18">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>      				  				     				                              				               			
                <part node="switchWasher">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 0 -10"/>
                </part>
            </animation>
            <controls triggerNode="lightTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF" />
            <sounds>
                 <moving linkNode="switchWasher" template="lizardFloodLight" />
            </sounds>
        </animatedObject>		
		<animatedObject saveId="LightWorkshop" >
            <animation duration="0.1">
                <part node="light1w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light2w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light3w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light4w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>     				
				<part node="light5w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>      				
				<part node="light6w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>      				
				<part node="light7w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>      				
				<part node="light8w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>      				
				<part node="light9w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>      				
				<part node="light10w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light11w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light12w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light13w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light14w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light15w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light16w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light17w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>           				
				<part node="light18w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>            				
				<part node="light19w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>            				
				<part node="light20w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>            				
				<part node="light21w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>             				
				<part node="light22w">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>      				  				     				                              				               			
                <part node="switchWorkshop">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 0 -10"/>
                </part>
            </animation>
            <controls triggerNode="lightTriggerWorkshop" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF" />
            <sounds>
                 <moving linkNode="switchWorkshop" template="lizardFloodLight" />
            </sounds>
        </animatedObject>			
		<animatedObject saveId="Light3park" >
            <animation duration="0.1">
                <part node="light1p">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light2p">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light3p">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light4p">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>     				   				  				     				                              				               			
                <part node="switch3park">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 0 -10"/>
                </part>
            </animation>
            <controls triggerNode="lightTrigger3park" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF" />
            <sounds>
                 <moving linkNode="switch3park" template="lizardFloodLight" />
            </sounds>
        </animatedObject>		
		<animatedObject saveId="LightLoft" >
            <animation duration="0.1">
                <part node="light1l">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light2l">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light3l">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light4l">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                    
				<part node="light5l">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                    
				<part node="light6l">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                    
				<part node="light7l">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                    
				<part node="light8l">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>     				   				  				     				                              				               			
                <part node="switchLoft">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 0 -10"/>
                </part>
            </animation>
            <controls triggerNode="lightTriggerLoft" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF" />
            <sounds>
                 <moving linkNode="switchLoft" template="lizardFloodLight" />
            </sounds>
        </animatedObject>			
		<animatedObject saveId="LightDriveby" >
            <animation duration="0.1">
                <part node="light1d">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light2d">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light3d">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                    				   				  				     				                              				               			
                <part node="switchDriveby">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 0 -10"/>
                </part>
            </animation>
            <controls triggerNode="lightTriggerDriveby" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF" />
            <sounds>
                 <moving linkNode="switchDriveby" template="lizardFloodLight" />
            </sounds>
        </animatedObject>				
		<animatedObject saveId="LightHydro" >
            <animation duration="0.1">
                <part node="light1h">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light2h">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light3h">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                   
				<part node="light4h">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                    				   				  				     				                              				               			
                <part node="switchHydro">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 0 -10"/>
                </part>
            </animation>
            <controls triggerNode="lightTriggerHydro" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF" />
            <sounds>
                 <moving linkNode="switchHydro" template="lizardFloodLight" />
            </sounds>
        </animatedObject>			
		<animatedObject saveId="singleDoor1" >
            <animation duration="2">
                <part node="smallDoor1">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="0.7" rotation="0 90 0"/>
                </part>
            </animation>
            <controls triggerNode="smallDoor1Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="smallDoor1Trigger" template="glassDoorLoop" />
                <posEnd linkNode="smallDoor1Trigger" template="metalDoorsOpen" />
                <negEnd linkNode="smallDoor1Trigger" template="metalDoorsClose" />
            </sounds>
        </animatedObject>	
		<animatedObject saveId="singleDoor2" >
            <animation duration="2">
                <part node="smallDoor2">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="0.7" rotation="0 90 0"/>
                </part>
            </animation>
            <controls triggerNode="smallDoor2Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="smallDoor2Trigger" template="glassDoorLoop" />
                <posEnd linkNode="smallDoor2Trigger" template="metalDoorsOpen" />
                <negEnd linkNode="smallDoor2Trigger" template="metalDoorsClose" />
            </sounds>
        </animatedObject>	
		<animatedObject saveId="singleDoor3" >
            <animation duration="2">
                <part node="smallDoor3">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="0.7" rotation="0 90 0"/>
                </part>
            </animation>
            <controls triggerNode="smallDoor3Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="smallDoor3Trigger" template="glassDoorLoop" />
                <posEnd linkNode="smallDoor3Trigger" template="metalDoorsOpen" />
                <negEnd linkNode="smallDoor3Trigger" template="metalDoorsClose" />
            </sounds>
        </animatedObject>	
		<animatedObject saveId="singleDoor4" >
            <animation duration="2">
                <part node="smallDoor4">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="0.7" rotation="0 90 0"/>
                </part>
            </animation>
            <controls triggerNode="smallDoor4Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="smallDoor4Trigger" template="glassDoorLoop" />
                <posEnd linkNode="smallDoor4Trigger" template="metalDoorsOpen" />
                <negEnd linkNode="smallDoor4Trigger" template="metalDoorsClose" />
            </sounds>
        </animatedObject>	
		<animatedObject saveId="singleDoor5" >
            <animation duration="2">
                <part node="smallDoor5">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="0.7" rotation="0 90 0"/>
                </part>
            </animation>
            <controls triggerNode="smallDoor5Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="smallDoor5Trigger" template="glassDoorLoop" />
                <posEnd linkNode="smallDoor5Trigger" template="metalDoorsOpen" />
                <negEnd linkNode="smallDoor5Trigger" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="FlagCanada" >
            <animation duration="0.1">
                <part node="flagCanadaON">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="0.1" visibility="true"/>
                </part>     
            </animation>
            <controls triggerNode="flagCanada" posAction="ACTIVATE_HANDTOOL" posText="action_flagON" negText="action_flagOFF" />
        </animatedObject>
		<animatedObject saveId="FlagOff" >
            <animation duration="0.1">
                <part node="flagOffALL">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="0.1" visibility="true"/>
                </part>     
            </animation>
            <controls triggerNode="flagOff" posAction="ACTIVATE_HANDTOOL" posText="action_flagShow" negText="action_flagHide" />
        </animatedObject>		
		<animatedObject saveId="1FlagJD" >
            <animation duration="0.1">
                <part node="BrandJD">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="0.1" visibility="false"/>
                </part>     
            </animation>
            <controls triggerNode="OffJD" posAction="ACTIVATE_HANDTOOL" posText="action_flagShow" negText="action_flagHide" />
        </animatedObject>		
		<animatedObject saveId="1FlagCase" >
            <animation duration="0.1">
                <part node="BrandCase">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="0.1" visibility="false"/>
                </part>     
            </animation>
            <controls triggerNode="OffCase" posAction="ACTIVATE_HANDTOOL" posText="action_flagShow" negText="action_flagHide" />
        </animatedObject>
		<animatedObject saveId="WhiteRoof" >
            <animation duration="0.01">
                <part node="walls">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="0.01" visibility="false"/>
                </part>
                <part node="1hydro">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="0.01" visibility="false"/>
                </part>    
                <part node="1hydroColor">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="0.01" visibility="false"/>
                </part>                  
				<part node="bottom">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="0.01" visibility="true"/>
                </part>                   
				<part node="2hydro">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="0.01" visibility="true"/>
                </part>                    
				<part node="2hydroColor">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="0.01" visibility="true"/>
                </part>                                                                                              				               			
            </animation>
            <sounds>
                 <moving linkNode="RoofTrigger" template="lizardFloodLight" />
            </sounds>
            <controls triggerNode="RoofTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_trim" negText="action_trim" />
        </animatedObject>
	</animatedObjects>
		
	<colorConfigurations defaultColorIndex="1" postLoadObjectChange="false" price="0" useDefaultColors="true">
            <node node="1color" /> 
            <node node="1hydroColor" />
            <node node="2color" />         
            <node node="2hydroColor" />
	</colorConfigurations>			
	
    <i3dMappings>
	    <i3dMapping id="1color" node="0>5|0|0|1" />
	    <i3dMapping id="2color" node="0>5|0|1|0" />
	    <i3dMapping id="walls" node="0>5|0|0" />
	    <i3dMapping id="1hydro" node="0>5|17|0" />
	    <i3dMapping id="1hydroColor" node="0>5|17|1" />
        <i3dMapping id="bottom" node="0>5|0|1" />
        <i3dMapping id="2hydro" node="0>5|17|15" />
        <i3dMapping id="2hydroColor" node="0>5|17|16" />
        <i3dMapping id="RoofTrigger" node="0>5|19|5" />
        <i3dMapping id="clearArea1Start" node="0>0|0" />
        <i3dMapping id="clearArea1Width" node="0>0|0|0" />
        <i3dMapping id="clearArea1Height" node="0>0|0|1" />
        <i3dMapping id="clearArea1Start1" node="0>0|1" />
        <i3dMapping id="clearArea1Width1" node="0>0|1|0" />
        <i3dMapping id="clearArea1Height1" node="0>0|1|1" />
        <i3dMapping id="clearArea1Start2" node="0>0|2" />
        <i3dMapping id="clearArea1Width2" node="0>0|2|0" />
        <i3dMapping id="clearArea1Height2" node="0>0|2|1" />
        <i3dMapping id="levelArea1Start" node="0>1|0" />
        <i3dMapping id="levelArea1Width" node="0>1|0|0" />
        <i3dMapping id="levelArea1Height" node="0>1|0|1" />
        <i3dMapping id="levelArea1Start1" node="0>1|1" />
        <i3dMapping id="levelArea1Width1" node="0>1|1|0" />
        <i3dMapping id="levelArea1Height1" node="0>1|1|1" />
        <i3dMapping id="levelArea1Start2" node="0>1|2" />
        <i3dMapping id="levelArea1Width2" node="0>1|2|0" />
        <i3dMapping id="levelArea1Height2" node="0>1|2|1" />
        <i3dMapping id="indoorArea1Start" node="0>2|0" />
        <i3dMapping id="indoorArea1Width" node="0>2|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>2|0|1" />
        <i3dMapping id="testArea1Start" node="0>3|0" />
        <i3dMapping id="testArea1End" node="0>3|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>4|0|0" />
		<i3dMapping id="rollingDoor1Base" node="0>5|2" />
        <i3dMapping id="rollingDoor1" node="0>5|2|0" />
        <i3dMapping id="rollingDoor1ColPartBottom" node="0>5|2|1" />
        <i3dMapping id="rollingDoor1ColPartTop" node="0>5|2|2" />
        <i3dMapping id="rollingDoor1Trigger" node="0>5|2|3" />	
		<i3dMapping id="rollingDoor2Base" node="0>5|3" />
        <i3dMapping id="rollingDoor2" node="0>5|3|0" />
        <i3dMapping id="rollingDoor2ColPartBottom" node="0>5|3|1" />
        <i3dMapping id="rollingDoor2ColPartTop" node="0>5|3|2" />
        <i3dMapping id="rollingDoor2Trigger" node="0>5|3|3" />
		<i3dMapping id="rollingDoor3Base" node="0>5|4" />
        <i3dMapping id="rollingDoor3" node="0>5|4|0" />
        <i3dMapping id="rollingDoor3ColPartBottom" node="0>5|4|1" />
        <i3dMapping id="rollingDoor3ColPartTop" node="0>5|4|2" />
        <i3dMapping id="rollingDoor3Trigger" node="0>5|4|3" />		
		<i3dMapping id="rollingDoor4Base" node="0>5|5" />
        <i3dMapping id="rollingDoor4" node="0>5|5|0" />
        <i3dMapping id="rollingDoor4ColPartBottom" node="0>5|5|1" />
        <i3dMapping id="rollingDoor4ColPartTop" node="0>5|5|2" />
        <i3dMapping id="rollingDoor4Trigger" node="0>5|5|3" />		
		<i3dMapping id="rollingDoor5Base" node="0>5|6" />
        <i3dMapping id="rollingDoor5" node="0>5|6|0" />
        <i3dMapping id="rollingDoor5ColPartBottom" node="0>5|6|1" />
        <i3dMapping id="rollingDoor5ColPartTop" node="0>5|6|2" />
        <i3dMapping id="rollingDoor5Trigger" node="0>5|6|3" />		
		<i3dMapping id="rollingDoor6Base" node="0>5|7" />
        <i3dMapping id="rollingDoor6" node="0>5|7|0" />
        <i3dMapping id="rollingDoor6ColPartBottom" node="0>5|7|1" />
        <i3dMapping id="rollingDoor6ColPartTop" node="0>5|7|2" />
        <i3dMapping id="rollingDoor6Trigger" node="0>5|7|3" />		
		<i3dMapping id="rollingDoor7Base" node="0>5|8" />
        <i3dMapping id="rollingDoor7" node="0>5|8|0" />
        <i3dMapping id="rollingDoor7ColPartBottom" node="0>5|8|1" />
        <i3dMapping id="rollingDoor7ColPartTop" node="0>5|8|2" />
        <i3dMapping id="rollingDoor7Trigger" node="0>5|8|3" />		
		<i3dMapping id="rollingDoor8Base" node="0>5|9" />
        <i3dMapping id="rollingDoor8" node="0>5|9|0" />
        <i3dMapping id="rollingDoor8ColPartBottom" node="0>5|9|1" />
        <i3dMapping id="rollingDoor8ColPartTop" node="0>5|9|2" />
        <i3dMapping id="rollingDoor8Trigger" node="0>5|9|3" />		
		<i3dMapping id="rollingDoor9Base" node="0>5|10" />
        <i3dMapping id="rollingDoor9" node="0>5|10|0" />
        <i3dMapping id="rollingDoor9ColPartBottom" node="0>5|10|1" />
        <i3dMapping id="rollingDoor9ColPartTop" node="0>5|10|2" />
        <i3dMapping id="rollingDoor9Trigger" node="0>5|10|3" />		
		<i3dMapping id="rollingDoor10Base" node="0>5|11" />
        <i3dMapping id="rollingDoor10" node="0>5|11|0" />
        <i3dMapping id="rollingDoor10ColPartBottom" node="0>5|11|1" />
        <i3dMapping id="rollingDoor10ColPartTop" node="0>5|11|2" />
        <i3dMapping id="rollingDoor10Trigger" node="0>5|11|3" />		
		<i3dMapping id="hydroTrigger" node="0>5|1|2" />
		<i3dMapping id="smallDoor1" node="0>5|12" />
        <i3dMapping id="smallDoor1Trigger" node="0>5|19|0" />
		<i3dMapping id="smallDoor2" node="0>5|13" />
        <i3dMapping id="smallDoor2Trigger" node="0>5|19|1" />
		<i3dMapping id="smallDoor3" node="0>5|14" />
        <i3dMapping id="smallDoor3Trigger" node="0>5|19|2" />
		<i3dMapping id="smallDoor4" node="0>5|15" />
        <i3dMapping id="smallDoor4Trigger" node="0>5|19|3" />
		<i3dMapping id="smallDoor5" node="0>5|18" />
        <i3dMapping id="smallDoor5Trigger" node="0>5|19|4" />
		<i3dMapping id="workshopTrigger" node="0>5|1|0|0|0" />
		<i3dMapping id="vehicleTrigger" node="0>5|1|0|0|1" />
		<i3dMapping id="markerWrench" node="0>5|20|1" />
		<i3dMapping id="hotspotNode" node="0>5|1|0|0|3" />
		<i3dMapping id="switchWasher" node="0>7|0|0" />
		<i3dMapping id="lightTrigger" node="0>7|1" />
		<i3dMapping id="light1" node="0>7|2" />
		<i3dMapping id="light2" node="0>7|3|1" />
		<i3dMapping id="light3" node="0>7|4|1" />
		<i3dMapping id="light4" node="0>7|5|1" />
		<i3dMapping id="light5" node="0>7|6|1" />
		<i3dMapping id="light6" node="0>7|7|1" />
		<i3dMapping id="light7" node="0>7|8|1" />
		<i3dMapping id="light8" node="0>7|9|1" />
		<i3dMapping id="light9" node="0>7|10|1" />
		<i3dMapping id="light10" node="0>7|11|1" />
		<i3dMapping id="light11" node="0>7|12|1" />
		<i3dMapping id="light12" node="0>7|13|1" />
		<i3dMapping id="light13" node="0>7|14|1" />
		<i3dMapping id="light14" node="0>7|15|1" />
		<i3dMapping id="light15" node="0>7|16|1" />
		<i3dMapping id="light16" node="0>7|17|1" />
		<i3dMapping id="light17" node="0>7|18|1" />
		<i3dMapping id="light18" node="0>7|19|1" />
		<i3dMapping id="switchWorkshop" node="0>8|0|0" />
		<i3dMapping id="lightTriggerWorkshop" node="0>8|1" />
		<i3dMapping id="light1w" node="0>8|2" />
		<i3dMapping id="light2w" node="0>8|3|1" />
		<i3dMapping id="light3w" node="0>8|4|1" />
		<i3dMapping id="light4w" node="0>8|5|1" />
		<i3dMapping id="light5w" node="0>8|6|1" />
		<i3dMapping id="light6w" node="0>8|7|1" />
		<i3dMapping id="light7w" node="0>8|8|1" />
		<i3dMapping id="light8w" node="0>8|9|1" />
		<i3dMapping id="light9w" node="0>8|10|1" />
		<i3dMapping id="light10w" node="0>8|11|1" />
		<i3dMapping id="light11w" node="0>8|12|1" />
		<i3dMapping id="light12w" node="0>8|13|1" />
		<i3dMapping id="light13w" node="0>8|14|1" />
		<i3dMapping id="light14w" node="0>8|15|1" />
		<i3dMapping id="light15w" node="0>8|16|1" />
		<i3dMapping id="light16w" node="0>8|17|1" />
		<i3dMapping id="light17w" node="0>8|18|1" />
		<i3dMapping id="light18w" node="0>8|19|1" />
		<i3dMapping id="light19w" node="0>8|20|1" />
		<i3dMapping id="light20w" node="0>8|21|1" />
		<i3dMapping id="light21w" node="0>8|22|1" />
		<i3dMapping id="light22w" node="0>8|23|1" />
		<i3dMapping id="switch3park" node="0>9|0|0" />
		<i3dMapping id="lightTrigger3park" node="0>9|1" />
		<i3dMapping id="light1p" node="0>9|2" />
		<i3dMapping id="light2p" node="0>9|3|1" />
		<i3dMapping id="light3p" node="0>9|4|1" />
		<i3dMapping id="light4p" node="0>9|5|1" />
		<i3dMapping id="switchLoft" node="0>10|0|0" />
		<i3dMapping id="lightTriggerLoft" node="0>10|1" />
		<i3dMapping id="lightLoft" node="0>10|1" />
		<i3dMapping id="light1l" node="0>10|2" />
		<i3dMapping id="light2l" node="0>10|3|1" />
		<i3dMapping id="light3l" node="0>10|4|1" />
		<i3dMapping id="light4l" node="0>10|5|1" />
		<i3dMapping id="light5l" node="0>10|6|1" />
		<i3dMapping id="light6l" node="0>10|7|1" />
		<i3dMapping id="light7l" node="0>10|8|1" />
		<i3dMapping id="light8l" node="0>10|9|1" />
		<i3dMapping id="switchDriveby" node="0>11|0|0" />
		<i3dMapping id="lightTriggerDriveby" node="0>11|1" />
		<i3dMapping id="light1d" node="0>11|2" />
		<i3dMapping id="light2d" node="0>11|3|1" />
		<i3dMapping id="light3d" node="0>11|4|1" />		
		<i3dMapping id="switchHydro" node="0>12|0|0" />
		<i3dMapping id="lightTriggerHydro" node="0>12|1" />
		<i3dMapping id="light1h" node="0>5|17|5" />
		<i3dMapping id="light2h" node="0>5|17|6|1" />
		<i3dMapping id="light3h" node="0>5|17|7|1" />
		<i3dMapping id="light4h" node="0>5|17|8|1" />	
		<i3dMapping id="BrandJD" node="0>5|1|60|0" />	
		<i3dMapping id="BrandCase" node="0>5|1|60|1" />	
		<i3dMapping id="OffJD" node="0>5|19|6" />	
		<i3dMapping id="OffCase" node="0>5|19|7" />	
		<i3dMapping id="flagCanada" node="0>6|0" />		
		<i3dMapping id="flagCanadaON" node="0>5|1|54" />		
		<i3dMapping id="flagOff" node="0>6|1" />		
		<i3dMapping id="flagOffALL" node="0>5|1|52" />		
		<i3dMapping id="areas" node="0>15|0"/>
		<i3dMapping id="spawnArea1Start" node="0>15|0|2"/>
		<i3dMapping id="spawnArea1End" node="0>15|0|2|0"/>
		<i3dMapping id="storageArea1Start" node="0>15|0|1"/>
		<i3dMapping id="storageArea1End" node="0>15|0|1|0"/>
		<i3dMapping id="playerTrigger" node="0>15|2"/>
		<i3dMapping id="playerTriggerMarker" node="0>5|20|2"/>
		<i3dMapping id="infoTrigger" node="0>15|3"/>
		<i3dMapping id="objectTrigger" node="0>15|1"/>
		<i3dMapping id="objectTriggerMarker" node="0>16"/>
		<i3dMapping id="warningStripes" node="0>15|4|0"/>
		<i3dMapping id="unloadTriggerMarker" node="0>5|20|0"/>
		<i3dMapping id="lance" node="0>5|1|62|3" />
		<i3dMapping id="lanceNode" node="0>5|1|62|3|0" />
		<i3dMapping id="soundSwitch" node="0>5|1|62|4" />
		<i3dMapping id="switchWasher" node="0>5|1|62|4" />
		<i3dMapping id="infoTrigger1" node="0>5|1|62|2" />
    </i3dMappings>
</placeable>