<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="workingLight40.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="12" filename="$data/shared/assets/lights/lizard/workingLight40Lights_emissive.png"/>
    <File fileId="2" filename="$data/shared/assets/lights/lizard/workingLight40_normal.png"/>
    <File fileId="3" filename="$data/shared/assets/lights/lizard/workingLight40_vmask.png"/>
    <File fileId="20" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="13" filename="$data/shared/default_vmask.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="21" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_diffuse.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_specular.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="clearPlastic_glassClear03_mat" materialId="64" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="20"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="13"/>
      <Custommap name="detailSpecular" fileId="21"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.1 0.1 0.1"/>
      <CustomParameter name="smoothnessScale" value="0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="workingLight40_chrome_mat" materialId="47" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="13"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.5 0.5 0.5"/>
    </Material>
    <Material name="workingLight40_plasticGraniteGrainSmall_01_mat" materialId="23" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="13"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0.82 0"/>
    </Material>
    <Material name="workingLight40_plasticGraniteGrainSmall_02_mat" materialId="44" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="13"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.05 0.05 0.05"/>
    </Material>
    <Material name="workingLight40_plasticPaintedBlack_mat" materialId="22" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="13"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="workingLight40_silverScratched_mat" materialId="5" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="workingLight40.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="workingLight40" shapeId="1" clipDistance="75" nodeId="15" castsShadows="true" receiveShadows="true" materialIds="5">
      <Shape name="rotationNode1" translation="0 0.0309 -0.0001" shapeId="2" clipDistance="75" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="44,47,22,23">
        <Shape name="workingLightGlass" translation="0.000199 0.050236 0.035859" shapeId="3" clipDistance="75" nodeId="17" castsShadows="true" receiveShadows="true" materialIds="64"/>
      </Shape>
    </Shape>
  </Scene>

</i3D>
